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Decompiled source of DisableCompanysDenoise v1.0.2
DisableCompany'sDenoise.dll
Decompiled a year agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using Dissonance.Audio.Capture; using Dissonance.Config; using GameNetcodeStuff; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("DisableCompany'sDenoise")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+4a1030da860b75887819cfb7c6afd215fcd5409d")] [assembly: AssemblyProduct("DisableCompany'sDenoise")] [assembly: AssemblyTitle("DisableCompany'sDenoise")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } public class MainPatch { [HarmonyPatch(typeof(PlayerControllerB))] public class DissonanceVoicePatch { public static ConfigEntry<bool> enableNoiseSuppression; public static void initConfig() { enableNoiseSuppression = Plugin.config.Bind<bool>("DissonanceVoice", "Enable Noise Suppression", false, "Enable Dissonance Voice Noise Suppression(Need to restart Game)"); } [HarmonyPostfix] [HarmonyPatch(typeof(PlayerControllerB), "SpawnPlayerAnimation")] public static void Update(ref PlayerControllerB __instance) { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) NoiseSuppressionLevels denoiseAmount = (NoiseSuppressionLevels)(enableNoiseSuppression.Value ? 1 : (-1)); Debug.Log((object)($"Enabled? : {enableNoiseSuppression.Value}Noise Suppression Level: " + ((object)(NoiseSuppressionLevels)(ref denoiseAmount)).ToString())); VoiceSettings.Instance.DenoiseAmount = denoiseAmount; VoiceSettings.Instance.BackgroundSoundRemovalEnabled = enableNoiseSuppression.Value; VoiceSettings.Instance.VadSensitivity = (VadSensitivityLevels)3; } } } [BepInPlugin("DisableCompanysDenoise", "DisableCompanysDenoise", "1.0.1")] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static Plugin Instance { get; private set; } private void Awake() { Instance = this; config = ((BaseUnityPlugin)this).Config; MainPatch.DissonanceVoicePatch.initConfig(); Harmony.CreateAndPatchAll(typeof(MainPatch.DissonanceVoicePatch), (string)null); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Disable Company's Denoise v1.0.0 has loaded!"); } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }