using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using LethalThings;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Boomba_Fetty_Audio")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Boomba_Fetty_Audio")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("a647c134-23e8-4644-aa71-eb1a19c35a98")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
[BepInPlugin("Langert.BoombaFettyMod", "BoombaFettyWapMod", "1.1.0")]
public class BoombaFettyMod : BaseUnityPlugin
{
public const string modGUID = "Langert.BoombaFettyMod";
public const string modName = "BoombaFettyWapMod";
public const string modVersion = "1.1.0";
private readonly Harmony harmony = new Harmony("Langert.BoombaFettyMod");
private static BoombaFettyMod Instance;
internal static ManualLogSource mls;
internal static AudioClip[] SoundFX;
internal static AssetBundle Bundle;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("Langert.BoombaFettyMod");
mls.LogMessage((object)"Langert.BoombaFettyMod has loaded succesfully.");
harmony.PatchAll(typeof(BoombaFettyAudioPatch));
mls = ((BaseUnityPlugin)this).Logger;
List<AudioClip> list = new List<AudioClip>();
string location = ((BaseUnityPlugin)Instance).Info.Location;
location = location.TrimEnd("Boomba_Fetty_Audio.dll".ToCharArray());
Bundle = AssetBundle.LoadFromFile(location + "boomba_fettywap");
if ((Object)(object)Bundle != (Object)null)
{
list = Bundle.LoadAllAssets<AudioClip>().ToList();
mls.LogInfo((object)"Successfully loaded AssetBundle.");
}
else
{
mls.LogError((object)"Failed to load AssetBundle.");
}
SoundFX = list.ToArray();
mls.LogInfo((object)"Langert.BoombaFettyMod has loaded successfully.");
}
}
[HarmonyPatch(typeof(RoombaAI))]
internal class BoombaFettyAudioPatch
{
[HarmonyPatch("Update")]
[HarmonyPatch("StartIdleAnimation")]
[HarmonyPatch("DoAIInterval")]
[HarmonyPatch("Start")]
[HarmonyPostfix]
private static void InvestigateAudioPatch(RoombaAI __instance)
{
AudioClip beepNoise = BoombaFettyMod.SoundFX[0];
__instance.beepNoise = beepNoise;
}
}