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Decompiled source of BoombaJBLFettyWap v1.1.0
Boomba_Fetty_Audio.dll
Decompiled a year agousing System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using LethalThings; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("Boomba_Fetty_Audio")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("Boomba_Fetty_Audio")] [assembly: AssemblyCopyright("Copyright © 2025")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("a647c134-23e8-4644-aa71-eb1a19c35a98")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] [BepInPlugin("Langert.BoombaFettyMod", "BoombaFettyWapMod", "1.1.0")] public class BoombaFettyMod : BaseUnityPlugin { public const string modGUID = "Langert.BoombaFettyMod"; public const string modName = "BoombaFettyWapMod"; public const string modVersion = "1.1.0"; private readonly Harmony harmony = new Harmony("Langert.BoombaFettyMod"); private static BoombaFettyMod Instance; internal static ManualLogSource mls; internal static AudioClip[] SoundFX; internal static AssetBundle Bundle; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("Langert.BoombaFettyMod"); mls.LogMessage((object)"Langert.BoombaFettyMod has loaded succesfully."); harmony.PatchAll(typeof(BoombaFettyAudioPatch)); mls = ((BaseUnityPlugin)this).Logger; List<AudioClip> list = new List<AudioClip>(); string location = ((BaseUnityPlugin)Instance).Info.Location; location = location.TrimEnd("Boomba_Fetty_Audio.dll".ToCharArray()); Bundle = AssetBundle.LoadFromFile(location + "boomba_fettywap"); if ((Object)(object)Bundle != (Object)null) { list = Bundle.LoadAllAssets<AudioClip>().ToList(); mls.LogInfo((object)"Successfully loaded AssetBundle."); } else { mls.LogError((object)"Failed to load AssetBundle."); } SoundFX = list.ToArray(); mls.LogInfo((object)"Langert.BoombaFettyMod has loaded successfully."); } } [HarmonyPatch(typeof(RoombaAI))] internal class BoombaFettyAudioPatch { [HarmonyPatch("Update")] [HarmonyPatch("StartIdleAnimation")] [HarmonyPatch("DoAIInterval")] [HarmonyPatch("Start")] [HarmonyPostfix] private static void InvestigateAudioPatch(RoombaAI __instance) { AudioClip beepNoise = BoombaFettyMod.SoundFX[0]; __instance.beepNoise = beepNoise; } }