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Decompiled source of FirebrandModTest v0.1.0
FierbrandModTest.dll
Decompiled 9 hours agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using FirebrandModTest.Patches; using FirebrandModTest.Utils; using GameNetcodeStuff; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("FierbrandModTest")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("Im Making Mods Now")] [assembly: AssemblyFileVersion("0.1.0.0")] [assembly: AssemblyInformationalVersion("0.1.0")] [assembly: AssemblyProduct("FierbrandModTest")] [assembly: AssemblyTitle("FierbrandModTest")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.1.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace FirebrandModTest { [BepInPlugin("com.LayEpicFirebrand.FirebrandModTest", "FirebrandModTest", "0.1.0")] public class Plugin : BaseUnityPlugin { public const string modGUID = "com.LayEpicFirebrand.FirebrandModTest"; public const string modName = "FirebrandModTest"; public const string modVersion = "0.1.0"; private static Harmony _harmony = new Harmony("com.LayEpicFirebrand.FirebrandModTest"); internal static ManualLogSource mls = Logger.CreateLogSource("com.LayEpicFirebrand.FirebrandModTest"); private void Awake() { mls.LogInfo((object)"FIREBRAND MOD LOADED"); LCConfig.AllConfigs(((BaseUnityPlugin)this).Config); PatchAllStuff(); } private static void PatchAllStuff() { _harmony.PatchAll(typeof(PlayerControllerBPatch)); _harmony.PatchAll(typeof(ShipLightsPatch)); _harmony.PatchAll(typeof(HangarShipDoorPatch)); _harmony.PatchAll(typeof(InteractTriggerPatch)); } } public static class PluginInfo { public const string PLUGIN_GUID = "FierbrandModTest"; public const string PLUGIN_NAME = "FierbrandModTest"; public const string PLUGIN_VERSION = "0.1.0"; } } namespace FirebrandModTest.Utils { internal class LCConfig { public static ConfigEntry<string> chatMsg; public static void AllConfigs(ConfigFile cfg) { chatMsg = cfg.Bind<string>("Player Controls", "Chat Msg", "4", (ConfigDescription)null); } } } namespace FirebrandModTest.Patches { [HarmonyPatch(typeof(HangarShipDoor))] internal class HangarShipDoorPatch { [HarmonyPatch("SetDoorOpen")] [HarmonyPostfix] private static void SetDoorOpenPatch() { } } [HarmonyPatch(typeof(InteractTrigger))] internal class InteractTriggerPatch { [HarmonyPatch("Interact")] [HarmonyPostfix] private static void InteractPatch(InteractTrigger __instance) { if (!GameNetworkManager.Instance.gameHasStarted) { if (((Object)__instance).name.Contains("Cube (2)")) { HUDManager.Instance.DisplayTip("YOU SOLD", "You ong just killed everyone", true, false, "LC_Tip1"); StartOfRound.Instance.ManuallyEjectPlayersServerRpc(); } Plugin.mls.LogInfo((object)((Object)__instance).name); } } } [HarmonyPatch(typeof(PlayerControllerB))] internal class PlayerControllerBPatch { [HarmonyPatch("Update")] [HarmonyPostfix] private static void UpdatePatch(PlayerControllerB __instance) { } [HarmonyPatch("DamagePlayer")] [HarmonyPrefix] private static bool DamagePatch() { return true; } } [HarmonyPatch(typeof(ShipLights))] internal class ShipLightsPatch { [HarmonyPatch("ToggleShipLights")] [HarmonyPostfix] private static void ToggleShipLightsPatch(ShipLights __instance) { if (!__instance.areLightsOn) { HUDManager.Instance.DisplayTip("Warning:", "Stop turning off lights", true, false, "LC_Tip1"); __instance.ToggleShipLights(); } } } }