Company Crew
A modpack made by the company for the company. (but mainly the amigos)Company Crew (Lethal Company v49)
A modpack made by the company for the company. (but mainly the amigos)
Installation
On new version releases, I recommend reinstalling the modpack. Thunderstore fails to remove files that are no longer in a modpack on a profile, which will cause issues for your game.
Always create a new profile when a new version drops! Do not press update all!
Unfortunately the Advanced Company mod has been taken down from Thunderstore. You must manually add this mod to the modpack for the full experience. Otherwise you will have a LOT of missing features.
- Create a new Lethal Company profile on Thunderstore.
- Manually download the Advanced Company mod: https://thunderstore.io/package/download/PotatoePet/AdvancedCompany/1.1.13
- On the new profile, go to
Settings > Profile > Import local mod. - Select the downloaded file
PotatoePet-AdvancedCompany-1.1.13.zip. - Click the
Import local modbutton and wait for the mod to install. - After it has been installed, you can now install the Company Crew modpack to the profile.
Features & Changes
General
- Default lobby player limit increased to 16 (max 32 players).
- Players can now join an ongoing session while the ship is in orbit.
- Hotkeys
1-4now select the corresponding item slot in your hotbar. - The performance report now shows notes explaining the cause of death for anyone who died, and shows a joke note for anyone without any notes.
- The game will skip to the main menu when booting.
- The game now supports any custom resolution/aspect ratio.
- The push-to-talk speaker icon will now show when voice activity is detected.
- Now when you scan turrets/landmines/bulkheads, it will show the terminal code of it.
- Player's health will now regenerates passively inside the ship.
- You can now climb ladders faster while sprinting.
- Players will now receive a minor speed boost whenever they experience fear (seeing a body or being chased by a Thumper as an example).
- A new meter is displayed in the bottom left indicating how loud your player is being.
- Blood has been amplified to make things creepier.
- You can now hold the scan button to continuously keep scanning instead of having to spam the button.
- It is now slightly darker for players who do not have a light source.
- Enhanced audio tweaks and custom sounds for a scarier, deeper experience. Including a new main menu theme.
- Players can now gently push their fellow crewmates using the
Ekey. - Saves are no longer limited to just three, you can create new ones as needed. Saves can also now be renamed.
- Configurable lobby rules including item conditions, properties, scrap value, moon spawn rates etc...
- A new portable terminal has been added:
- To open your own portable terminal use the
Xkey. - The store can now be accessed using the
storecommand in your portable terminal. - A new perks system has been added that can be accessed using the
perkscommand in your portable terminal. For more information see the Perks section further down.
- To open your own portable terminal use the
- You can now use the
Mkey to toggle mute. An indicator at the bottom left of the screen will show whether or not you are muted. - The HUD will now display your current remaining hit points.
- Inventory slots will now flash electrically when an item in the slot is being targeted by lightning.
- Speaking indicators are now shown above players when they are talking.
- The in-game chat has been improved with infinite scrolling message history, greatly increased character limit, bigger chat area, and more...
- The visor is now reactive to the environment and health to create a more immersive experience.
Equipment
- Flashlights now begin to dim as their battery expires.
- Flashlights can now be toggled using the
Fkey. - Battery indicators are now shown beneath powered items in your inventory.
- The dropship can now deliver up to 24 items in one trip.
- Players can now hear active walkie talkies as long as they are close enough to one.
- Players can now check how much ammo they have in a shotgun.
- Extension ladders now stay extended permanently.
- A new clothing system consisting of new helmet, body and boots slots in your inventory which actually display on the player models.
- You can press and hold
Altto access the equipment inventory.
- You can press and hold
- New equipment, purchasable at the terminal:
- Missile Launcher (■80)
- The missile launcher will launch firework.
- The perfect and most stylish way to celebrate a new quota... or to distract enemies from a mile away.
- One missile launcher comes with 3 preloaded missiles.
- Empty its even more worthless than scrap.
- Lightning Rod (■100)
- Attacts lightning when the weather is stormy making it safe.
- After being deployed you cannot pick it up again.
- Vision Enhancer (■250)
- When equipped, gives the player night vision that allows them to see in the dark.
- Once equipped use the
Fkey to toggle using it. The keybind takes priority over toggling your flashlight. - Has 180s of battery life.
- Flippers (■80)
- Allows you to swim in water like a fish. You swim in the direction you are looking at.
- Press the jump key to ascend or the crouch key to descend.
- Bulletproof Vest (■100)
- Protects the player ONLY from projectiles (such as from turrets).
- Depending on the origin of the projectile the vest will take different amounts of damage.
- If the Bulletproof Vest reaches 0HP, the vest will get destroyed. At 100% HP it will reduce 100% of the incoming damage. At 0% HP it will reduce 50% of the incoming damage.
- Damage is shown on the item itself in 3 stages.
- Rocket Boots (■100)
- Allows you to perform a double jump.
- Helmet Lamp (■70)
- A purchasable headgear item.
- Illuminates a wide area without needing your hands to be free.
- Has 360s of battery life.
- Headset (■60)
- A purchasable headgear item which allows you to use the
Rkey to speak as though you were using a walkie-talkie. - Has 800s of battery life.
- Drains battery while equipped.
- A purchasable headgear item which allows you to use the
- Tactical Helmet (■350)
- Functions as both a Helmet Lamp and Headset.
- Has 900s of battery life without the light turned on and 500s of battery life with the light turned on.
- Personal Radar (■100)
- Allows the user to view the ship's radar on the go, allowing them to see their (or another player's) surroundings.
- Detects scrap in the vicinity of the scanner but has a short battery life.
- Glow stick (■5)
- Lights the way.
- Hacking Tool (■40)
- Deactivate turrets, landmines, and toggles bulkheads in the same way that typing their code into the ship's terminal does.
- Has 200s of battery life.
- Hacks are completed when the user correctly answers a series of basic math questions.
- Incorrectly answering will reset the hack.
- Enemies Scanner (■125)
- Pings for nearby enemies in a limited radius.
- Has 300s of battery life.
- Can overheat if left on for too long.
- Shotgun Shells (■20)
- Shotgun Shells or Ammo is the ammo for the Double-barrel dropped by the Nutcracker on death.
- A maximum of 2 shells can be loaded into the double-barrel by pressing the
Ekey.
- Missile Launcher (■80)
- The Item Dropship will now arrive within 10 seconds of buying items, and will depart after 3 seconds of opening the dropship doors, or after 40 seconds, whichever is sooner.
- Buying items while the dropship landing, but before it has fully lands, will add the items to its inventory so you don't have to wait for the next dropship.
- When using the Jetpack, you will now receive visual and audio indicators for when your jetpack may explode.
- The Lockpicker has been improved and now only takes 10 seconds to open a door. It can also now be used to jam unlocked doors back to the locked state.
- Keys can now be used to lock doors.
- Radar boosters now have more range when viewed from the ship's radar screen. They can also be teleported back to the ship.
- You can now erase spray paint by pressing
E+LMBat the same time. Spray paint cans now also never run out. - You can now change the colour of your spray paint by pressing the
Tkey. And you can control the size of your spray paint using the+and-keys.
Ship
- Added more decor items to the shop rotation, including rugs and a auto-updating fatalities sign.
- The time is now visible both inside and outside of the ship. The time is still hidden while inside the facility.
- On the ship radar, scrap icons now have different shapes depending on their value.
- The ship now has 12 integrated monitors that show the time, weather, scrap in ship, deadline and internal camera.
- The inverse teleporter cooldown has been reduced to 10s.
- The ship has been made more cozy with additional lights around the ship.
- The light switch now glows in the dark to make it easier to find.
- A large window has been added behind the terminal in the ship, letting you see out into space or the moon you're on.
Entities and Hazards
- New entity called the Boomba.
- A cute little robot.
- New entity called the Mimic.
- Mimics always disguise themselves as one thing in particular. There are several strategies for distinguishing and surviving mimics, but you'll have to discover them for yourself.
- New entity called the Walker.
- The Walker is an entity acting opposite to the Ghost Girl. The Walker is not a physical entity and lives to make their victims crazy.
- The Walker seems to cause the victim's insanity to rise with every appearance. Victims of The Walker are reported to go missing after coming in contact a few times with The Walker.
- Due to the fact it is not a physical being, killing it would be impossible nor stunning.
- New entity called the Shy Guy (SCP-096).
- Viewing SCP-096 will eventually send it into a rage, causing it to relentlessly hunt down the observer.
- New entity called the Peeper.
- Peepers are docile starfish-like creatures that wander outdoors in groups and attempt to latch to crewmates to weigh them down.
- Thumpers, Brackens, Jesters, Hoarding Bugs, Coil Heads, Spiders, Nutcrackers and Puffers can now escape outside the facility.
- Taking the Apparatus from the facility will start a 2-minute countdown and spawn several monsters. Once this timer expires, the facility and everything surrounding it will be vaporised in an explosion.
- Flies now spawn over corpses and masked player enemies after approximately 1 minute to add to the immersion.
- Random lightning strikes now have a warning sound and particle effect.
- Most monsters will now take damage from turrets, and Centipedes, Thumpers, Hoarding Bugs, Jesters, Masked, Nutcrackers and Spore Lizards will now trigger mines when stepped on.
- Boombas that collide will now explode each other.
- The Masked changes:
- The Masked will now hide their worn mask until coming in close contact with a player, at which point they will reveal themselves.
- The Masked will now copy and repeat random words and phrases spoken by any player. These voice lines are synced between clients so you are able to hear your own voice as well as others.
- If a mask is in close proximity of a dead body it can possess it and turn them into a Masked. Beware that dying with a mask in your inventory could wreak havoc!
- The Masked now drop their worn mask when killed.
- Ghost Girl changes:
- The Ghost Girl has learned how to send random terminal broadcast codes
- If the ghost girl is present, she can broadcast codes to open/close bulkheads, disable turrets, cause turrets to malfunction and go berserk, disable mines, cause mines to spontaneously detonate, short circuit the breaker cutting out the lights, broadcast signal translator messages.
- When the ghost girl is actively hunting the player, the facility cannot handle the electrical fluctuations and the lights will continue to flicker until she disappears.
- On moons that the ghost girl cannot spawn to haunt a player, she will instead send codes at random depending on the group insanity level.
- The Ghost Girl will occasionally haunt walkie talkies.
- The Ghost Girl now has the ability to isolate players and give them hallucinations. Hallucinations give a blue tint to the player's perspective and slowly fades their vision.
- The Ghost Girl will now talk to you during hauntings.
- Coilhead changes:
- Coil Heads now slowly stare at players if they are close.
- Bracken changes:
- Brackens now sometimes attempt to grab players who are in a group and drag them back to a designated "favourite spot" to kill them instead of instantly killing them on contact. This gives your teammates the chance to intervene and rescue the captured player.
- The Bracken will now flicker and turn off all lights around 15 meters of him. They will naturally turn back on after a random amount of time between 1 to 2 minutes.
- When the apparatus is taken the Bracken will become angered. While angered, he will chase the person who angered him for 90 seconds or until he kills someone.
- If the Bracken kills someone while angered, he will speak through all walkie talkies and say "You're next...".
- Every 200 seconds, the Bracken has a 75% chance to turn off the power using the breaker box.
- When players are in a 15 meter radius of the Bracken, their flashlights will dim. In addition, radar boosters will turn off as well. It also provokes glitching on their screen.
- Centipede changes:
- Other players can now spam the
Ekey on a centipede latched on another player's head to remove it. There's a 10% chance per click to damage the player trying to remove the centipede by 5 health.
- Other players can now spam the
- Crawler changes:
- On hit, crawlers will be slowed and then ramp back up to it's original speed. There's a cooldown of 3 seconds before being able to reapply the slow.
- Hydrogene (Slime) changes:
- Slimes now become passive when a boombox is playing in proximity of them.
- Hydrogene now suck in any items it touches. You can retrieve items from Hydrogenes.
- Puffer changes:
- Puffers are now more aggressive and territorial. They will maintain their positions and scare you if you are in their field of view, but you can scare it away with any weapon if you are his main target.
- Spider changes:
- On hit, spiders will be slowed then ramp back up to their original speed. In addition, there's a cooldown of 3 seconds before being able to reapply the slow.
- Spiders are now more dangerous and immersive as they can now create far more webs as part of their nest building, and can also decorate their nest with previously cocooned cadavers.
- Forest Giant changes:
- Giants now have a reduced vision radius on Foggy moons, and will be more prone to leaving the ship doors alone.
- Giants now behave like Nutcrackers, and cannot initially identify a target to chase if they are stood completely still.
- Hoarding Bug changes:
- Hoarding Bugs now cheer. This breaks immersion a bit, but is way too funny to not include.
- Hoarding Bugs can now utilize items at random intervals, creating humorous and intriguing scenarios.
- After returning to their nest, hoarding Bugs now disperse as to not prevent others from reaching their nests.
- Hoarding bugs now drop their held item upon death.
Moons and Interiors
- E-Gypt (■60)
- A desert moon, with rolling dunes, and remnants of an ancient civilisation. Many leviathans stir beneath the surface of the sand.
- Atlas Abyss (■300)
- A moon of dark secrets, jagged terrain and carved stone. Below the surface, the Masked Men have broken free.
- Has the new Castle Dungeon interior.
- Ganimedes (■1200)
- An abandoned mining colony, with derelict equipment and buildings around the landing site. Host to a multitude of hostile entities.
- A new interior called Bunker can now appear on Offense, March, and Ganimedes.
- The Bunker is a dark maze of underground tunnels that's both cramped and expansive at the same time. If you didn't like thumpers before, wait till you're trapped in a long tunnel with one.
- The Bunker has an apparatus, some new custom scrap, and dynamic fire exits.
- Features rat creatures that roam around inside.
- A new castle dungeon interior exists for the Atlas Abyss moon.
- The dungeon interior is a sprawling and dark crypt style interior with a high degree of verticality compared to the base interiors.
- Some new custom scrap including a Guitar and a Fire Axe which hits significantly harder than a shovel.
- While on the company moon you will have infinite stamina/sprint, and have a weightless inventory.
- Tweaked the weather picking system allowing for more randomness and less frustrating repeated weather effects.
Scrap and Credits
- Scanning while on your ship will show you the exact value of all scrap you have on-board.
- Current quota is now shown at the deposit point on the company moon.
- When items are on discount you will receive an alert when the round begins.
- Rebalancing of the value of some lesser scrap items.
- Balancing changes regarding weather effects. You will get more loot in more dangerous conditions.
- The selling counter on the company moon can now hold up to 100 pieces of scrap.
- While landed on the company moon you can now type
sell scrapin the ship terminal to sell your scrap more easily. - New scrap that can now be found inside the facility:
- The Ouija Board
- Dead players can press the
Okey to open a UI where they can type any message up to 10 characters that will be shown on the Ouija Board.
- Dead players can press the
- Batteries
- Batteries are fairly common and can be used on any battery powered item to partially recharge it at the cost of consuming the battery.
- To use batteries, simply hold the item you wish to recharge in your hand and press the
Zkey.
- PintoBoy
- A new scrap item that lets you play a minigame while you adventure.
- A few new cursed items which will apply a curse to the player until they reach the ship. They are unequippable when taken until the player reaches the ship.
- Lots of new various loot items that fit the base game's style.
- The Ouija Board
- Test your luck with the gambling machines now on the company moon.
- To use one of them, walk up to the machine while holding a piece of scrap and press
E. - If you win, the value of the scrap item you are holding will be doubled.
- If you lose, the value of the scrap item you are holding will lose all value.
- Some of the new modded items do not work properly with the gambling machines.
- To use one of them, walk up to the machine while holding a piece of scrap and press
Perks
- A new perks system has been added that lets you purchase upgrades for both players and the ship. It can be accessed using the
perkscommand in your portable terminal which can be opened using theXkey. - If you want to respec your character or reset your progress you can do so in the respec menu. If you are hosting the lobby you can also respec or reset the ship perks.
- Player perks:
- Sprint speed - Increases the speed of sprint.
- Jump height - Increases the height of your jumps. (Also affects the rocket boots double jump)
- Jump endurance - Reduces the stamina usage for jumping.
- Sprint endurance - Reduces the stamina usage for sprinting.
- Reinforced legs - Increases the heights for the damage and death zone of falls.
- Protective skin - Increases your protection against damage from enemies. (Wont protect you from instant kills like mines or dogs)
- Bodybuilder - Reduces the stamina cost for carrying weight while sprinting.
- Heavy runner - Reduces the speed decrease for carrying weight while sprinting.
- Strong arms - Increases the chance for a critical attack (one-hit) on enemies.
- Ship perks:
- Scanner distance - Increases the distance from which items can be scanned.
- Batterypack - Increases the size of batteries for all items.
- Loot saver - Increases the chance for loot items to stay on your ship when all players die.
- Travel discount - Reduces the price to travel to moons.
Cosmetics
- Emotes are now rebound by default, and several new emotes are added:
- F1: Dance
- F2: Point
- F3: Middle Finger
- F4: Clap
- F5: Shy
- F6: The Griddy
- F7: Twerk
- F8: Salute
- F9: Prisyadka
- F10: Written Sign
- Various hats and accessories can be equipped on the main menu and escape screen inside the "AdvancedCompany Settings" menu under "Cosmetics".
- Several custom suits are included and most are unlocked by default:
- C0smic suit
- Glow (■60)
- Kirby
- Knuckles
- Luigi
- Mario
- Minion
- Skeleton
- Slayer
- Smile
- Timeslayer
- ZAP company
- Your equipped suit will now be saved so that you don't have to manually re-equip your last used suit every time you rejoin a game or host a new game.
Terminal
- The
UP ARROWandDOWN ARROWkeys can now be used to navigate through your terminal command history, allowing you to easily reinput a command if needed. - The
LEFT ARROWandRIGHT ARROWkeys can now be used to quickly cycle through radar cameras while using the terminal. - The
transmitcommand now accepts up to 16 characters instead of 10 characters and now supports special characters as well. Also, the output is now centred. - The terminal now displays the store and moons catalogues in a better format.
- The terminal screen is now always active and has an ambient green glow.
Changelog
Click here to view all changes in order.
v1.0.0
- Release
v2.0.0
- Provides support for Lethal Company v49.
- Added ShootableMouthDogs
- Added DiscountAlert
- Added LCAmmoCheck
- Added PizzaTowerEscapeMusic (dependency for LethalResonanceMeltdown, not actually Pizza Tower music)
- Added VanillaContentExpansion
- Adds various loot items that fit the base game's style.
- Rebalances the value of some lesser scrap items.
- Fixes a softlock issue when picking up the Wrench item.
- Added LCBetterClock
- Added FixRPCLag
- Added NAudio
- Added UniTask
- Added Ganimedes
- A new moon with an abandoned mining colony, derelict equipment and buildings around the landing site. Host to a multitude of hostile entities.
- Added CustomTranslatorCharLimit
- Transmit command now accepts up to 16 characters and special characters.
- Added MaskedEnemyOverhaulFork
- Added GhostCodes
- Added ScannableCodes
- Added CompanyBuildingEnhancements
- Added BetterLadders
- Added OuijaBoard
- Added SlimeTamingFix
- Slimes now become passive when a boombox is playing in proximity of them.
- Added Batteries
- Adds batteries as scrap items that can either be sold or consumed to partially recharge electronics.
- Keybind to charge equipment using batteries is [Z].
- Added LethalLoudnessMeter
- Added MaskTheDead
- Added GhostGirlFearReset
- Added LCFastStartup
- Added FasterItemDropship
- Added MoreBlood
- Added BetterMonitor
- Added HoldScanButton
- Added JetpackWarning
- Added LCMaxSoundsFix
- Added SuitSaver
- Added LethalLevelLoader
- Added Diversity
- Added GraphicsAPI
- Added LCCutscene
- Added Scopophobia
- Adds a new entity: SCP-096, "The Shy Guy". Viewing SCP-096 will eventually send it into a rage, causing it to relentlessly hunt down the observer.
- Added GamblingMachineAtTheCompany
- Added EGyptMoon
- A new desert moon, with rolling dunes, and remnants of an ancient civilisation. Many leviathans stir beneath the surface of the sand.
- Added EnemiesScanner
- Adds a new tool (■125) that pings for nearby enemies in a limited radius. Will display the closest enemies to you, but has a limited battery life and can overheat if left on for too long.
- Added LCMaskedFix
- Added LethalUtilities
- Added FriendPatches
- Recently played with players should now appear on the Steam "recently played with" tab under "Friends".
- Added FairGiants
- Giants now have a reduced vision radius on Foggy moons, and will be more prone to leaving the ship doors alone.
- Added SignalTranslatorAligner
- Transmit command output is now centred.
- Added LethalResonanceMeltdown
- Added LethalResonance
- Added FacilityMeltdown
- Taking the Apparatus will start a 2-minute countdown and spawn several monsters. Once this timer expires, the facility and everything surrounding it will be vaporised in an explosion.
- Added LoaforcsSoundAPI
- Added OdinSerializer
- Added MoreInteriors
- Adds the Bunker as a possible interior that can appear on Offense, March, and Ganimedes.
- Added BuyableShotgunShells
- Added PushCompany
- Added JumpDelayPatch
- Added EnhancedLockpicker
- Added MainMenuVersion
- Added TerminalFormatter
- Added WeatherTweaks
- Changes weather logic when rolling weather conditions for a moon allowing for more randomness and less frustrating repeated weather effects.
- Added NuclearLib
- Added Symbiosis
- Added CSync
- Added PintoBoy
- Added LCBetterSaves
- Added BetterLightning
- Added AdvancedCompany
- Raises max player cap to 16 by default for those who want to go above the recommended limit of players.
- Adds new equipment that can be purchased from the store.
- Store can be accessed from the personal terminal [X]
- Perks screen is accessed using [X] to open your own portable terminal.
- Added ToggleMute
- Added BarchLib
- Added Mirage
- Masked voice lines are now synced between clients, and you are able to hear your own recorded voice as well as others.
- Added SnatchinBracken
- Brackens now sometimes attempt to grab players who are in a group and drag them back to a designated "favourite spot" to kill them instead of instantly killing them on contact. This gives your teammates the chance to intervene and rescue the captured player.
- Added ImmersiveCompany
- Adds two new gear items: Personal Radar and Glowsticks.
- Added ScoopysVarietyMod
- Adds a castle dungeon interior to the Atlas Abyss moon.
- Added GeneralImprovements
- Added Arachnophilia
- Aims to make spiders more dangerous and immersive, by increasing the size of their webs and nest, and decorating their nest with previously cocooned cadavers.
- Added TakeThatMaskOff
- Causes the Masked to drop their worn mask when killed.
- Added CozyImprovements
- Added YippeeMod
- Added AlwaysHearActiveWalkies
- Added BetterSprayPaint
- Added NameplateTweaks
- Added NiceChat
- Added ForestGiantMotionsense
- Giants now behave like Nutcrackers, and cannot initially identify a target to chase if they are stood completely still.
- Added FairAI
- Most monsters now take damage from turrets, and the following monsters will now trigger mines when stepped on:
- Centipedes, Thumpers, Hoarding Bugs, Jesters, Masked, Nutcrackers and Spore Lizards.
- Boombas that collide will now explode each other.
- Added LethalRegeneration
- Health now regenerates passively inside the ship.
- Added RushOfAdrenaline
- Grants a minor speed boost whenever you experience fear (seeing a body or being chased by a Thumper as an example).
- Added ShipWindows
- Adds a large window behind the terminal in the ship, letting you see out into space or the moon you're on.
- Added ImmersiveVisor
- Added Peepers
- Adds a new entity called Peepers, which are docile starfish-like creatures that wander outdoors in groups and attempt to latch to crewmates to weigh them down.
- Added LethalNetworkAPI
- Added PathfindingLagFix
- Assists with lag issues from monsters locating paths to take to reach players or general destinations (Brackens and Centipedes are examples of this).
- Added AtlasAbyss
- A new moon of dark secrets, jagged terrain and carved stone. Below the surface, the Masked Men have broken free.
- Has the Castle Dungeon interior from ScoopysVarietyMod.
- Added RuntimeNetcodePatcher
- Added MoreEmotes
- Removed LateCompany
- Removed ReservedFlashlightSlot
- Removed ReservedItemSlotCore
- Removed LethalRadiation
- Removed MaskedEnemyOverhaul
- Removed TerminalHistory
- Removed IntroTweaks
- Removed MoreMonsters
- Removed Skinwalkers
- Updated Coroner to 1.6.2
- Updated LethalLib to 0.14.4
- Updated LethalThings to 0.9.4
- Updated TerminalApi to 1.5.2
- Updated MoreCompany to 1.8.1
- Updated SellTracker to 1.2.1
- Updated LethalCompanyInputUtils to 0.7.1
- Updated CoilHeadStare to 1.0.9
- Updated Mimics to 2.4.1
- Updated LethalEscape to 0.8.5
v2.0.1
- Fixed installation instructions.
- Added more information to the ship monitors including the profit quota which was missing.
- Updated LethalLib to 0.15.0
- Updated LethalThings to 0.10.2
- Updated ShipLoot to 1.1.0
- Updated MoreSuits to 1.4.3
- Updated ImmersiveVisor to 0.5.2
- Updated ShipWindows to 2.0.4
- Updated LoaforcsSoundAPI to 1.0.5
