Lethal Company
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Details

Latest version
1.2.3
Last Updated
First Uploaded
Downloads
18.8K
Likes
4
Size
94KB
Dependants

Required mods (44)

This package requires the following packages to work.
Unstable Beta version of Loadstone. !!EXPECT OCCASIONAL BREAKAGES!!
Version:0.1.22
Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Version:1.4.6
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Version:3.8.4
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Version:5.4.2100
Fixes a lot of miscellaneous gameplay issues with vanilla. See store description for more details (and recommendations for other great bugfix packages)
Version:1.11.0
Fixes numerous issues with missing sound effects, or SFX playing when they shouldn't.
Version:1.6.4
Fixes multiple bugs with the jetpack, most notably the random explosions, battery drain, and tulip snakes dropping you out of the sky. (See the description for full details!)
Version:1.5.2
Fixes several gamebreaking bugs with shovels and knives.
Version:1.3.1
Allows indoor enemies to spawn in groups larger than 1, like outdoor and daytime enemies can.
Version:1.2.2
Fixes several gamebreaking issues with weed killer, including a softlock with the Company Cruiser.
Version:1.1.0
Fixes the spider web bug and the interact glitch for High Quota runs.
Version:1.56.7
Removes the delay when jumping
Version:1.0.0
Catches all uncaught exceptions thrown by mods, fixing the issue of broken mods breaking other mods
Version:0.0.2
Fixes for a bunch of common issues.
Version:1.2.5
Makes start up loading time faster
Version:0.6.5
Makes exception easier to debug
Version:1.1.0
Fixes HarmonyX Transpiler cause patched method to behave incorrectly
Version:1.1.0
Optimizes the game by using Unity Jobs and Burst API
Version:0.5.1
Tweaks and fixes for the Barber's materials
Version:1.1.1
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Version:1.1.1
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