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LightEater
Adds a new enemy capable of absorbing electrical objects
Date uploaded | 2 weeks ago |
Version | 1.0.1 |
Download link | Lega-LightEater-1.0.1.zip |
Downloads | 1770 |
Dependency string | Lega-LightEater-1.0.1 |
This mod requires the following mods to function
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BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100
Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5
README
Light Eater
The Light Eater is a new threat lurking in the dungeon, absorbing any electrical source it encounters. It hunts down lights and drains their energy, gradually plunging the environment into darkness.
Seeking energy
- By default, the Light Eater actively moves toward lit light sources to absorb them.
- If it detects an Old Bird, it will prioritize this target due to its high energy concentration, unless it is already heading toward a light or chasing a player. Once absorbed, the Old Bird is deactivated.
Facing players
- If its charge is sufficient, it triggers a bright explosion that blinds players looking in its direction (like a stun grenade).
- If its charge is incomplete, it will absorb any energy source carried by the player.
- If no energy source is available, it adopts a standard hunting behavior and absorbs lights along its path.
Attributions
Batdr Keeper Rig
"Batdr Keeper Rig" (https://skfb.ly/oXuTW) by NO DONT EAT ME CASEOH (Ferris wheel) is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
CHANGELOG
CHANGELOG
Version 1.0.2
- Attempted fix for some NREs
- Fixed Light Eater's stun affecting all players
- Reduced Light Eater's spawn chance
- Charge value changed -> no longer a decimal, Light Eater now explodes at 100
- Adjusted charge values gained per absorption
- Changed the maximum number of Light Eaters per game from 3 to 1
- Light Eater can now absorb mines and turrets
- Light Eater can now absorb any configured enemy
- Default enemies that can be absorbed: Old Bird, Boomba, Cleaning Drone, Mobile Turret and Shockwave Drone
- Light Eater can now absorb the ship
- Light Eater can now attract lightning
Version 1.0.1
- Fixed an error displayed by PathfindingLagFix
- Added delay before the Light Eater teleports through an entrance when following a chasing player
Version 1.0.0
- Initial release