SnowPlaygrounds
Add a snowy touch to your gameplay
Date uploaded | 5 days ago |
Version | 1.0.6 |
Download link | Lega-SnowPlaygrounds-1.0.6.zip |
Downloads | 3404 |
Dependency string | Lega-SnowPlaygrounds-1.0.6 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5README
Snow Playgrounds
This mod is a mix of inspirations I had or received, some of which came from the 'Snowballs' thread created by Sniker
Snow pile
Snow piles are a new hazard that can spawn indoors or outdoors (configurable) They allow players to collect snowballs (5 per stack by default - configurable)
Snowball
Snowballs are a new item that can be thrown
- When they hit the ground, a mark may appear (allowing players to leave hints for others)
- If the player drops a snowball while standing, it can also leave a mark on the ground
- If a snowball hits another player, they are pushed back (configurable force) and their camera becomes slightly obstructed
- If a snowball hits an enemy, the enemy is slowed down (configurable duration and slowdown multiplier)
- If a snowball hits a Snowman, the Snowman explodes
Snowman
The snowman is a new hazard that can spawn indoors or outdoors (configurable)
- Snowmen can also be build using snowballs:
- While crouching, drop a snowball to create a small snowman
- This small snowman can grow to its maximum size. To make it grow, feed it additional snowballs; by default, it takes 20 snowballs including those used to build it (configurable)
- Players can hide inside a fully grown snowman:
- To exit, use the item secondary interaction key, which will cause the snowman to explode
- If the player is being chased by an enemy and hides in a snowman, the enemy will continue advancing toward the snowman
- If an enemy collides with the snowman while a player is hiding inside, the snowman explodes, slowing the enemy for a few seconds, giving the player time to escape
- If the player hasn’t been spotted by any enemies and hides in a snowman, they remain invisible to the enemies
More informations
For any feedback/suggestions or questions, you can reach me on the 'Lethal Company Modding' Discord server (https://discord.gg/hpzNRhKE) under the same name (username lega2039) or the SnowPlaygrounds thread. DMs are welcome.
Attributions
Snow pile
"snow pile "1"" (https://skfb.ly/oSwYy) by vicente betoret ferrero is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
Snowman
Snowman (https://assetstore.unity.com/packages/3d/props/free-snowman-105123) by ANGRY MESH is licensed under Standard Unity Asset Store EULA
CHANGELOG
CHANGELOG
Version 1.0.6
- Fixed an incompatibility with multiple mods (Brutal Company Minus/Brutal Company Minus Extra and LethalElementsBeta)
- Reduced the size of the snowman
- Removed snow traces at the end of the game on the client side
Version 1.0.5
- Fixed a bug that made the player unkillable when someone forced them out of the snowman with a snowball
- Added configs to choose the levels where the hazards can spawn
Version 1.0.4
- Added compatibility with ShipInventory -> snowballs can no longer be stored
- Fixed a bug where more than one player enter the same snowman at the same time
- Fixed a bug that failed to destroy snowballs when a player entered a snowman
Version 1.0.3
- Removed snow traces at the end of the game
- Fixed a spelling mistake
Version 1.0.2
- Added the ability to destroy a snowman by throwing a snowball at it; now you can unmask your friends trying to hide
- Added HUD to the snowman's camera and a control tip to indicate the keybind for exiting
- Fixed a bug where the button to exit the snowman also ejected other players
- Fixed a bug that made snowmen spawned indoors by default unusable
Version 1.0.1
- Forgot to change the icon
Version 1.0.0
- Initial release