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Lega-SnowPlaygrounds-1.1.4 icon

SnowPlaygrounds

Add a snowy touch to your gameplay

Date uploaded 3 days ago
Version 1.1.4
Download link Lega-SnowPlaygrounds-1.1.4.zip
Downloads 159
Dependency string Lega-SnowPlaygrounds-1.1.4

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-HookGenPatcher-0.0.5 icon
Evaisa-HookGenPatcher

Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.

Preferred version: 0.0.5
Evaisa-LethalLib-1.1.1 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 1.1.1
Lega-LegaFusionCore-1.0.7 icon
Lega-LegaFusionCore

Common library with shared code for my mods

Preferred version: 1.0.7

README

Snow Playgrounds

This mod is a mix of inspirations I had or received, some of which came from the 'Snowballs' thread created by Sniker

Snow Pile

Description

A new hazard that can spawn both indoors and outdoors (depending on configuration)

  • Contains 20 stacks of snow by default
  • Players can collect snow to create snowballs (5 stacks per inventory slot by default)
  • Can also be used to reload the Snowgun
  • The pile shrinks each time snow is taken until it disappears

Snowball

Description

A brand-new throwable item.

  • On the ground: leaves a white trace
  • On players: pushes them back and slightly obstructs their vision
  • On enemies: briefly slows them
  • On snowmen: causes them to explode and disappear

Snowman

Description

A new hazard that can spawn indoors or outdoors (depending on configuration)

  • Can also be built by players using snowballs:
    • Crouch and drop a snowball to stack them into a small snowman
    • Keep feeding it snowballs until it reaches its final form (20 stacks by default)
  • Hiding mechanic:
    • Players can hide inside a snowman
    • To exit, press the secondary interaction key, which makes the snowman explode
    • If hidden during a chase, the enemy will approach the snowman
    • If the enemy collides with it while a player is inside, the snowman explodes, slowing the enemy and giving the player time to escape
    • If entered unnoticed, the hidden player becomes undetectable
  • Hitting a snowman destroys it, leaving behind a Snow Pile

Ice Zone

Description

A new hazard that can spawn both indoors and outdoors (depending on configuration)

  • Players slide and skid when they are inside the ice zone
  • If a player falls (by jumping or not) while in the ice zone, they lose all their stamina
  • Enemies gain increased speed when inside the ice zone (50% movement speed bonus)

Frostbite

Description

A brand-new enemy that spawns outdoors

  • Detects players at a distance and throws frostballs at them
    • If the projectile hits a player or an enemy directly, it explodes and applies the FROST status effect
    • The projectile can bounce 0 to 2 times off walls or the ground, and explodes on its final bounce, releasing a cloud of smoke that inflicts FROST to players who touch it
    • The projectile can also be reflected with a shovel if timed correctly. The reflected projectile can hit the Frostbite
  • FROST status effect:
    • Can affect player and enemies
    • Heavily slows the target
    • Deals 10 damage over 10 seconds by default
  • If the targeted player is affected by the FROST status effect, the Frostbite will continue moving toward them
  • Collision: kills or damages the player (configurable)
  • Immunities: cannot be killed by normal attacks (configurable). Instead:
    • Feeding it snowballs makes it stronger (faster and deadlier). After 10 snowballs by default, it explodes
    • If it collides with a snowman hiding a player, it reacts the same way as when hit with a snowball
    • Reflecting its own snowball with a shovel instantly kills it (requires hitting the frostball mid-air)
  • Rewards:
    • Killed normally → spawns a Snow Pile
    • Killed with a frostball → drops the Snowgun with a random addon (Glacial Decoy/Glacial Ball)

Fake Snowman

Description

A deceptive hazard. From a distance, it looks like a normal snowman

  • When approached too closely or destroyed with a snowball, it spawns a Frostbite with a jumpscare sound (can be deactivated)
  • Fake Snowmen spawn alongside real ones at the start of the day, indoors or outdoors
  • They do not contribute to the moon’s global power level

Snowgun

Description

A new item dropped by Frostbite when defeated with its own snowball

  • Contains 20 snowballs by default
  • Fires them much farther than by hand
  • Can be reloaded at Snow Piles

Addons

Description

Glacial Decoy

Description

Grants a special ability:

  • Spawns a Snowman in front of the player
  • Ability cooldown: 45 seconds by default

Glacial Ball

Description

Grants a special ability:

  • Fires a frostball
  • On players or enemies: applies the FROST status effect for 10s, dealing damage each second and slowing them
  • Ability cooldown: 45 seconds by default

More informations

For any feedback/suggestions or questions, you can reach me on the 'Lethal Company Modding' Discord server (https://discord.gg/hpzNRhKE) under the same name (username lega2039) or the SnowPlaygrounds thread. DMs are welcome.

Attributions

Snow pile

"snow pile "1"" (https://skfb.ly/oSwYy) by vicente betoret ferrero is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

Snowman

Snowman (https://assetstore.unity.com/packages/3d/props/free-snowman-105123) by ANGRY MESH is licensed under Standard Unity Asset Store EULA

Snowman Monster

"Snowman Monster" (https://skfb.ly/oBqAu) by Batuhan13 is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

Snowgun

"6 HW detailed draft - snowball gun" (https://skfb.ly/oGLIM) by StarAntares is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

Credits

  • pedro9006 for the mod icon
  • aglitchednpc and its testing team

CHANGELOG

CHANGELOG

Version 1.1.5

  • Fixed a mix of uses of min/max config variables for spawning two hazards

Version 1.1.4

  • Updated for LegaFusionCore v1.0.7
  • Added a new hazard: Ice Zone
  • Added a configuration option allowing Frostbite to be defeated with regular attacks
  • Split the addon into two (random drop from Frostbite)
  • Adjusted projectile collisions
  • Various code rewrites

Version 1.1.3

  • Updated to v73
  • Snow piles now have a limited number of stacks (20 by default)
  • Each time snow is taken from a pile, it shrinks until it disappears
  • Added a display showing the number of snowballs the player is currently holding
  • Players can now hit a snowman, causing it to turn into a snow pile
  • Defeating Frostbite the classic way will now spawn a snow pile
  • Added a new item: the Snowgun
  • Frostbite can now also be defeated by reflecting its own snowball (using a shovel), which will spawn a Snowgun with its addon Glacial Decoy

Version 1.1.2

  • Improved the visual of the snow shader
  • Fixed an incompatibility with ButteryFixes that made the snowball invisible for the host
  • Fixed the list of moons where Hazards can spawn, which wasn’t properly applied
  • Added a config option to allow Hazards to spawn on a moon based on specified weather conditions (includes some from LethalElements by default)

Version 1.1.1

  • Game version update

Version 1.1.0

  • Fixed an audio bug where the snowball sound became distorted after switching the item multiple times in the inventory
  • Added a bestiary entry for Frostbite

Version 1.0.9

  • Fixed an error that occurred when the player was killed while holding snowballs
  • Split the 'Snowball speed' config into 'Snowball speed inside' and 'Snowball speed outside' to better adjust Frostbite's difficulty depending on its spawn area
  • Tweaked some default values

Version 1.0.8

  • Fixed an error displayed by PathfindingLagFix
  • Added 'Eat the player?' config to choose whether or not the player should be killed without leaving a body on collision with Frostbite
  • Added 'Damage' config to choose how much damage Frostbite does on collision (only if 'Eat the player?' is set to false)

Version 1.0.7

  • Game version update

  • Added a new enemy: Frostbite – beware, possible jumpscare! It's possible to disable the jumpscare sound in the config file

  • Modified some default values

  • Added Fake Snowmen (see README for more details)

  • Added an exclusion list for enemies that should not be affected by the frozen shader (the slowdown will still be applied)

  • Added the ability to place a snowman inside the vehicle

  • Fixed an issue where the snowman was not destroyed if a player finished the game inside it

  • When a snowman is created by a player, it now faces the same direction as the player

  • Added a cooldown (and a config option to adjust it) for snowball throwing

  • Added random shuffling of spawn point lists before distributing map objects (this should improve their distribution)

Version 1.0.6

  • Fixed an incompatibility with multiple mods (Brutal Company Minus/Brutal Company Minus Extra and LethalElementsBeta)
  • Reduced the size of the snowman
  • Removed snow traces at the end of the game on the client side

Version 1.0.5

  • Fixed a bug that made the player unkillable when someone forced them out of the snowman with a snowball
  • Added configs to choose the levels where the hazards can spawn

Version 1.0.4

  • Added compatibility with ShipInventory -> snowballs can no longer be stored
  • Fixed a bug where more than one player enter the same snowman at the same time
  • Fixed a bug that failed to destroy snowballs when a player entered a snowman

Version 1.0.3

  • Removed snow traces at the end of the game
  • Fixed a spelling mistake

Version 1.0.2

  • Added the ability to destroy a snowman by throwing a snowball at it; now you can unmask your friends trying to hide
  • Added HUD to the snowman's camera and a control tip to indicate the keybind for exiting
  • Fixed a bug where the button to exit the snowman also ejected other players
  • Fixed a bug that made snowmen spawned indoors by default unusable

Version 1.0.1

  • Forgot to change the icon

Version 1.0.0

  • Initial release