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CHANGELOG
v2.0.2
- Fix the trigger/interaction box being able to physically collide and block player movement
- Fix rotation desync on save load
- Shouldn't break any saves, just bugfixes
v2.0.1
- Working for v73 hopefully...
- Added some more checks for Body ID Mismatches (should solve weird issues with wrong people being revives or something)
- Hopefully fix Money Desync between hosts and clients
- Hopefully fix non-hosts clients unable to revive
- Tested it using 3 local instances via Lan and was able to revive myself and everybody else with no bugs. Seems to be in a "usable" state.
v2.0.0
- Removed deprecated dependency
- Switch to StaticNetcodeLib
- Added 5 new options
v1.1.2
- Fixed issue with v55+
v1.1.1
- Fixed PercentOfQuota
v1.1.0
- Added config options to change the revive cost & method
v1.0.2
- updated deps
v1.0.1
- netcode fixes
v1.0.0
- Release