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Zimmer Meltdown
Adds a cinematic score to escaping facilities. Seriously, one of the best music compilations out there. Yes, it works
By LethalAfr0
| Last updated | 35 minutes ago |
| Total downloads | 8 |
| Total rating | 1 |
| Categories | Audio Tweaks & Quality Of Life |
| Dependency string | LethalAfr0-Zimmer_Meltdown-1.0.3 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100BGN-PizzaTowerEscapeMusic
Plays music from Pizza Tower when the early ship leave alert appears
Preferred version: 2.4.0lethal_coder-PizzaProbabilityUpdated
Adds per-moon chance to the FacilityMeltdown mod. Improves interoperability with PizzaTowerEscapeMusic. Includes optional extras.
Preferred version: 1.2.5loaforc-FacilityMeltdown
Maybe taking the apparatus out isn't such a great idea...
Preferred version: 2.7.5README
Zimmer's Meltdown Pack
This is built for my upcoming modpack (No Mans Company - based around No man's Sky), however I decided it can also be used alone as it greatly increases the excitement of escaping a planet.
The Tracks included are:
-OG COD MW2 PROTOCOL
-OUTER WILDS (LAST VOYAGE)
-Can you hear the Music? (Oppenheimer)
-28 Days Later Theme
-No time For Caution (Interstellar)
-Time (Inception)
Shout to LethalResonance for the ambience.
Installation
This uses PIZZA PROBABILITY. DO NOT FORGET TO SET MELTDOWN CHANCE TO 100% IN CONFIG. ALSO RAISE APPARATUS VALUE AND CLICK MULTIPLIER. INCREASE MONSTER LEVEL TO 10 (I mention that below).
Is this the best music pack?
Music is subjective. Will escaping planets now feel like an action movie tho? Yes! I recommend setting facility meltdown monster level to 10 and raising the apparatus value really high for high stakes. Also I recommend leaving the facility meltdown timer at 120 seconds as this is what this mod has been built around.
Why is the facility not exploding?
Nothing to do with my mod. Actually has something to do with Mirage v81 and its modded enemies. In config for Facility Meltdown, type in for the section disallowed enemies: Masked. This will enable explosions on your facility again. if you dont have mirage v81, you read this for nothing.
Dude You've been posting this mod again and again...
Now it finally works!