LethalAfr0-Zimmer_Meltdown icon

Zimmer Meltdown

Adds a cinematic score to escaping facilities. Seriously, one of the best music compilations out there. Yes, it works

Last updated 35 minutes ago
Total downloads 8
Total rating 1 
Categories Audio Tweaks & Quality Of Life
Dependency string LethalAfr0-Zimmer_Meltdown-1.0.3
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
BGN-PizzaTowerEscapeMusic-2.4.0 icon
BGN-PizzaTowerEscapeMusic

Plays music from Pizza Tower when the early ship leave alert appears

Preferred version: 2.4.0
lethal_coder-PizzaProbabilityUpdated-1.2.5 icon
lethal_coder-PizzaProbabilityUpdated

Adds per-moon chance to the FacilityMeltdown mod. Improves interoperability with PizzaTowerEscapeMusic. Includes optional extras.

Preferred version: 1.2.5
loaforc-FacilityMeltdown-2.7.5 icon
loaforc-FacilityMeltdown

Maybe taking the apparatus out isn't such a great idea...

Preferred version: 2.7.5

README

Zimmer's Meltdown Pack

This is built for my upcoming modpack (No Mans Company - based around No man's Sky), however I decided it can also be used alone as it greatly increases the excitement of escaping a planet.

The Tracks included are:

-OG COD MW2 PROTOCOL

-OUTER WILDS (LAST VOYAGE)

-Can you hear the Music? (Oppenheimer)

-28 Days Later Theme

-No time For Caution (Interstellar)

-Time (Inception)

Shout to LethalResonance for the ambience.

Installation

This uses PIZZA PROBABILITY. DO NOT FORGET TO SET MELTDOWN CHANCE TO 100% IN CONFIG. ALSO RAISE APPARATUS VALUE AND CLICK MULTIPLIER. INCREASE MONSTER LEVEL TO 10 (I mention that below).

Is this the best music pack?

Music is subjective. Will escaping planets now feel like an action movie tho? Yes! I recommend setting facility meltdown monster level to 10 and raising the apparatus value really high for high stakes. Also I recommend leaving the facility meltdown timer at 120 seconds as this is what this mod has been built around.

Why is the facility not exploding?

Nothing to do with my mod. Actually has something to do with Mirage v81 and its modded enemies. In config for Facility Meltdown, type in for the section disallowed enemies: Masked. This will enable explosions on your facility again. if you dont have mirage v81, you read this for nothing.

Dude You've been posting this mod again and again...

Now it finally works!