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Decompiled source of HostFurnitureReset v1.0.2
plugins/HostFurnitureReset.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using BepInEx; using BepInEx.Logging; using HarmonyLib; using HostFurnitureReset.Patches; using Microsoft.CodeAnalysis; using Unity.Netcode; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyCompany("LethalCompanyModding")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("Fixes furniture for the game host")] [assembly: AssemblyFileVersion("1.0.2.0")] [assembly: AssemblyInformationalVersion("1.0.2+75c48d5b3f65138fd1c009b36d2a9e086f6614f3")] [assembly: AssemblyProduct("HostFurnitureReset")] [assembly: AssemblyTitle("dev.mamallama.lcm.hostfurniturereset")] [assembly: AssemblyMetadata("RepositoryUrl", "https://github.com/LethalCompanyModding/HostFurnitureReset")] [assembly: AssemblyVersion("1.0.2.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } internal static class LCMPluginInfo { public const string PLUGIN_GUID = "dev.mamallama.lcm.hostfurniturereset"; public const string PLUGIN_NAME = "HostFurnitureReset"; public const string PLUGIN_VERSION = "1.0.2"; } namespace HostFurnitureReset { [BepInPlugin("dev.mamallama.lcm.hostfurniturereset", "HostFurnitureReset", "1.0.2")] public class Plugin : BaseUnityPlugin { private readonly Harmony harmony = new Harmony("dev.mamallama.lcm.hostfurniturereset"); public static ManualLogSource Log; private void Awake() { ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin dev.mamallama.lcm.hostfurniturereset is loaded!"); Log = ((BaseUnityPlugin)this).Logger; harmony.PatchAll(typeof(StartOfRoundPatch)); } } } namespace HostFurnitureReset.Patches { public class StartOfRoundPatch { [HarmonyPostfix] [HarmonyPatch(typeof(StartOfRound), "Start")] public static void StartOfRunResetAllItems() { Plugin.Log.LogMessage((object)"Reset all furniture now"); if (!NetworkManager.Singleton.IsHost) { Plugin.Log.LogMessage((object)"Player is not host, exit"); return; } ShipBuildModeManager component = GameObject.Find("Systems/GameSystems/ShipBuildMode").GetComponent<ShipBuildModeManager>(); PlaceableShipObject[] array = Object.FindObjectsByType<PlaceableShipObject>((FindObjectsSortMode)0); PlaceableShipObject[] array2 = array; foreach (PlaceableShipObject val in array2) { component.ResetShipObjectToDefaultPosition(val); } Plugin.Log.LogMessage((object)"Reset all furniture done"); } } }