Decompiled source of Fantasy Life Items v1.0.0

Fantasy_Life_Items.dll

Decompiled 21 hours ago
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using LethalLib.Modules;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Fantasy_Life_Items")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Fantasy_Life_Items")]
[assembly: AssemblyCopyright("Copyright ©  2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("ffd37077-b020-4218-9b3e-3d93d52c9f49")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Fantasy_Life_Items;

[BepInPlugin("Fantasy_Life_Scrap", "Fantasy_Life_Scrap", "0.1.0")]
public class Fantasy_Life_Items : BaseUnityPlugin
{
	private const string modGUID = "Fantasy_Life_Scrap";

	private const string modName = "Fantasy_Life_Scrap";

	private const string modVersion = "0.1.0";

	private readonly Harmony harmony = new Harmony("Fantasy_Life_Scrap");

	private static Fantasy_Life_Items instance;

	internal ManualLogSource mls;

	private void Awake()
	{
		if ((Object)(object)instance == (Object)null)
		{
			instance = this;
			string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "fantasy_life_items");
			AssetBundle val = AssetBundle.LoadFromFile(text);
			Item val2 = val.LoadAsset<Item>("Assets/Item models/Silver_Dragon_Plush/Silver_Dragon.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
			Utilities.FixMixerGroups(val2.spawnPrefab);
			Items.RegisterScrap(val2, 19, (LevelTypes)128);
			Items.RegisterScrap(val2, 22, (LevelTypes)512);
			Items.RegisterScrap(val2, 12, (LevelTypes)256);
			Item val3 = val.LoadAsset<Item>("Assets/Item models/Bounty_Gold/Gold_Bounty.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val3.spawnPrefab);
			Utilities.FixMixerGroups(val3.spawnPrefab);
			Items.RegisterScrap(val3, 19, (LevelTypes)4096);
			Items.RegisterScrap(val3, 12, (LevelTypes)512);
			Items.RegisterScrap(val3, 10, (LevelTypes)128);
			Items.RegisterScrap(val3, 1, (LevelTypes)8192);
			Item val4 = val.LoadAsset<Item>("Assets/Item models/Bounty_iron/Iron_Bounty.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val4.spawnPrefab);
			Utilities.FixMixerGroups(val4.spawnPrefab);
			Items.RegisterScrap(val4, 25, (LevelTypes)64);
			Items.RegisterScrap(val4, 35, (LevelTypes)2048);
			Items.RegisterScrap(val4, 50, (LevelTypes)8192);
			Items.RegisterScrap(val4, 30, (LevelTypes)32);
			Items.RegisterScrap(val4, 35, (LevelTypes)128);
			Items.RegisterScrap(val4, 15, (LevelTypes)512);
			Item val5 = val.LoadAsset<Item>("Assets/Item models/Bounty_wood/Wooden_Bounty.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val5.spawnPrefab);
			Utilities.FixMixerGroups(val5.spawnPrefab);
			Items.RegisterScrap(val5, 75, (LevelTypes)4);
			Items.RegisterScrap(val5, 80, (LevelTypes)8192);
			Items.RegisterScrap(val5, 33, (LevelTypes)8);
			Items.RegisterScrap(val5, 90, (LevelTypes)32);
			Items.RegisterScrap(val5, 28, (LevelTypes)2048);
			Items.RegisterScrap(val5, 32, (LevelTypes)16);
			Items.RegisterScrap(val5, 30, (LevelTypes)64);
			Item val6 = val.LoadAsset<Item>("Assets/Item models/Colins_staff/Colins staff.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val6.spawnPrefab);
			Utilities.FixMixerGroups(val6.spawnPrefab);
			Items.RegisterScrap(val6, 70, (LevelTypes)4);
			Items.RegisterScrap(val6, 65, (LevelTypes)8);
			Items.RegisterScrap(val6, 60, (LevelTypes)32);
			Item val7 = val.LoadAsset<Item>("Assets/Item models/Doomstone/Doomstone.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val7.spawnPrefab);
			Utilities.FixMixerGroups(val7.spawnPrefab);
			Items.RegisterScrap(val7, 20, (LevelTypes)4096);
			Items.RegisterScrap(val7, 15, (LevelTypes)128);
			Items.RegisterScrap(val7, 19, (LevelTypes)512);
			Items.RegisterScrap(val7, 5, (LevelTypes)2048);
			Items.RegisterScrap(val7, 8, (LevelTypes)8192);
			Item val8 = val.LoadAsset<Item>("Assets/Item models/Frog_plush/Frog_Plush.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val8.spawnPrefab);
			Utilities.FixMixerGroups(val8.spawnPrefab);
			Items.RegisterScrap(val8, 22, (LevelTypes)64);
			Items.RegisterScrap(val8, 25, (LevelTypes)16);
			Items.RegisterScrap(val8, 20, (LevelTypes)2048);
			Item val9 = val.LoadAsset<Item>("Assets/Item models/Gigante_plush/Gigante_Plush.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val9.spawnPrefab);
			Utilities.FixMixerGroups(val9.spawnPrefab);
			Items.RegisterScrap(val9, 32, (LevelTypes)4096);
			Items.RegisterScrap(val9, 28, (LevelTypes)512);
			Items.RegisterScrap(val9, 25, (LevelTypes)128);
			Items.RegisterScrap(val9, 15, (LevelTypes)2048);
			Items.RegisterScrap(val9, 20, (LevelTypes)8192);
			Items.RegisterScrap(val9, 15, (LevelTypes)32);
			Item val10 = val.LoadAsset<Item>("Assets/Item models/Goddess_Ship/Goddess_Ship.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val10.spawnPrefab);
			Utilities.FixMixerGroups(val10.spawnPrefab);
			Items.RegisterScrap(val10, 3, (LevelTypes)4096);
			Items.RegisterScrap(val10, 1, (LevelTypes)512);
			Item val11 = val.LoadAsset<Item>("Assets/Item models/Gold_Dragon_Plush/Gold_Dragon.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val11.spawnPrefab);
			Utilities.FixMixerGroups(val11.spawnPrefab);
			Items.RegisterScrap(val11, 5, (LevelTypes)4);
			Items.RegisterScrap(val11, 20, (LevelTypes)8);
			Items.RegisterScrap(val11, 45, (LevelTypes)32);
			Items.RegisterScrap(val11, 45, (LevelTypes)4096);
			Item val12 = val.LoadAsset<Item>("Assets/Item models/Lightning_Wraith_plush/Lightning_Wraith.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val12.spawnPrefab);
			Utilities.FixMixerGroups(val12.spawnPrefab);
			Items.RegisterScrap(val12, 12, (LevelTypes)8);
			Items.RegisterScrap(val12, 20, (LevelTypes)32);
			Items.RegisterScrap(val12, 25, (LevelTypes)2048);
			Items.RegisterScrap(val12, 15, (LevelTypes)128);
			Item val13 = val.LoadAsset<Item>("Assets/Item models/Lord_of_The_Dead_Plush/Lord_of_the_dead_plush.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val13.spawnPrefab);
			Utilities.FixMixerGroups(val13.spawnPrefab);
			Items.RegisterScrap(val13, 11, (LevelTypes)8);
			Items.RegisterScrap(val13, 15, (LevelTypes)32);
			Items.RegisterScrap(val13, 25, (LevelTypes)128);
			Items.RegisterScrap(val13, 30, (LevelTypes)512);
			Item val14 = val.LoadAsset<Item>("Assets/Item models/Napdragon_Plush/Napdragon.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val14.spawnPrefab);
			Utilities.FixMixerGroups(val14.spawnPrefab);
			Items.RegisterScrap(val14, 35, (LevelTypes)8);
			Items.RegisterScrap(val14, 30, (LevelTypes)4);
			Items.RegisterScrap(val14, 15, (LevelTypes)2048);
			Items.RegisterScrap(val14, 35, (LevelTypes)16);
			Items.RegisterScrap(val14, 25, (LevelTypes)64);
			Item val15 = val.LoadAsset<Item>("Assets/Item models/Olivias_ship/Olivia's_ship.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val15.spawnPrefab);
			Utilities.FixMixerGroups(val15.spawnPrefab);
			Items.RegisterScrap(val15, 19, (LevelTypes)4096);
			Items.RegisterScrap(val15, 15, (LevelTypes)512);
			Items.RegisterScrap(val15, 13, (LevelTypes)128);
			Item val16 = val.LoadAsset<Item>("Assets/Item models/Silverfang_Plush/Silverfang_plush.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val16.spawnPrefab);
			Utilities.FixMixerGroups(val16.spawnPrefab);
			Items.RegisterScrap(val16, 27, (LevelTypes)128);
			Items.RegisterScrap(val16, 30, (LevelTypes)512);
			Items.RegisterScrap(val16, 15, (LevelTypes)256);
			Item val17 = val.LoadAsset<Item>("Assets/Item models/Sword_of_Heroes/Sword_of_Heroes.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val17.spawnPrefab);
			Utilities.FixMixerGroups(val17.spawnPrefab);
			Items.RegisterScrap(val17, 4, (LevelTypes)4096);
			Items.RegisterScrap(val17, 1, (LevelTypes)512);
			val17.spawnPrefab.GetComponent<Shovel>();
			Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Fantasy_Life_Scrap");
		}
		mls = Logger.CreateLogSource("Fantasy_Life_Scrap");
		mls.LogInfo((object)"Fantasy_Life_Items has awakened");
	}
}