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Decompiled source of buggisteMod v1.0.0
buggisteMod.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("buggisteMod")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("buggisteMod")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("a9d3bac4-42db-483f-9773-d0bdfdf01d49")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] [BepInPlugin("c0rez.buggisteMod", "Buggiste Mod", "1.0.0")] public class buggisteModBase : BaseUnityPlugin { private const string modGUID = "c0rez.buggisteMod"; private const string modName = "Buggiste Mod"; private const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("c0rez.buggisteMod"); private static buggisteModBase Instance; internal ManualLogSource mls; internal static AudioClip[] newChitterSFX; internal static AudioClip[] newAngryScreechSFX; private void Awake() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Expected O, but got Unknown //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Expected O, but got Unknown if ((Object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("c0rez.buggisteMod"); mls.LogInfo((object)"c0rez.buggisteMod is loading."); string location = ((BaseUnityPlugin)Instance).Info.Location; string text = "buggisteMod.dll"; string text2 = location.TrimEnd(text.ToCharArray()); string text3 = text2 + "audiobundle"; AssetBundle val = AssetBundle.LoadFromFile(text3); if ((Object)val == (Object)null) { mls.LogError((object)"Failed to load audio assets!"); return; } AudioClip val2 = val.LoadAsset<AudioClip>("1.mp3"); AudioClip val3 = val.LoadAsset<AudioClip>("2.mp3"); AudioClip val4 = val.LoadAsset<AudioClip>("3.mp3"); AudioClip val5 = val.LoadAsset<AudioClip>("4.mp3"); AudioClip val6 = val.LoadAsset<AudioClip>("5.mp3"); newChitterSFX = (AudioClip[])(object)new AudioClip[3] { val2, val3, val4 }; newAngryScreechSFX = (AudioClip[])(object)new AudioClip[2] { val5, val6 }; harmony.PatchAll(typeof(HoarderBugPatch)); mls.LogInfo((object)"c0rez.buggisteMod is loaded. Rend l'argent le juif."); } } [HarmonyPatch(typeof(HoarderBugAI))] internal class HoarderBugPatch { [HarmonyPatch("Start")] [HarmonyPostfix] public static void hoarderBugAudioPatch(ref AudioClip[] ___chitterSFX, ref AudioClip[] ___angryScreechSFX) { AudioClip[] array = (___chitterSFX = buggisteModBase.newChitterSFX); AudioClip[] array2 = (___angryScreechSFX = buggisteModBase.newAngryScreechSFX); } }