Please disclose if your mod was created primarily using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of LethalStunGrenades v1.0.0
BepInEx/plugins/LethalStunGrenades.dll
Decompiled 2 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using Unity.Netcode; using UnityEngine; using lethallobster.Patches; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("LethalStunGrenades")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("A template for Lethal Company")] [assembly: AssemblyFileVersion("0.1.0.0")] [assembly: AssemblyInformationalVersion("0.1.0")] [assembly: AssemblyProduct("LethalStunGrenades")] [assembly: AssemblyTitle("LethalStunGrenades")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.1.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace lethallobster { [BepInPlugin("pl.lethallobsterLethalStunGrenade", "LethalStunGrenade", "1.0.0")] public class Plugin : BaseUnityPlugin { public const string modGUID = "pl.lethallobsterLethalStunGrenade"; public const string modName = "LethalStunGrenade"; public const string modVersion = "1.0.0"; private Harmony harmony = new Harmony("pl.lethallobsterLethalStunGrenade"); internal static ManualLogSource mls = Logger.CreateLogSource("pl.lethallobsterLethalStunGrenade"); public static ConfigEntry<int> LethalStunPrice; private void Awake() { harmony.PatchAll(typeof(LethalStunGrenadePatch)); harmony.PatchAll(typeof(TerminalPatch)); LethalStunPrice = ((BaseUnityPlugin)this).Config.Bind<int>("Balance", "LethalStunGrenadePrice", 80, "Price of the lethal stun grenade"); mls.LogInfo((object)">>> Hello World <<<"); } } public static class PluginInfo { public const string PLUGIN_GUID = "LethalStunGrenades"; public const string PLUGIN_NAME = "LethalStunGrenades"; public const string PLUGIN_VERSION = "0.1.0"; } } namespace lethallobster.Patches { [HarmonyPatch(typeof(StunGrenadeItem))] [HarmonyPatch("ExplodeStunGrenade")] internal class LethalStunGrenadePatch { private static void Postfix(StunGrenadeItem __instance) { //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Unknown result type (might be due to invalid IL or missing references) if (((NetworkBehaviour)__instance).IsServer && !(((object)__instance).GetType() != typeof(StunGrenadeItem)) && !(((GrabbableObject)__instance).itemProperties.itemName == "Easter egg") && !(((GrabbableObject)__instance).itemProperties.itemName != "Stun grenade") && !((Object)(object)((GrabbableObject)__instance).itemProperties == (Object)null) && !(((GrabbableObject)__instance).itemProperties.itemName != "Stun grenade")) { Vector3 position = ((Component)__instance).transform.position; Landmine.SpawnExplosion(position, true, 6f, 8f, 25, 0f, (GameObject)null, false); } } } [HarmonyPatch(typeof(Terminal))] [HarmonyPatch("Start")] internal class TerminalPatch { private static void Postfix(Terminal __instance) { Item[] buyableItemsList = __instance.buyableItemsList; foreach (Item val in buyableItemsList) { if (val.itemName == "Stun grenade") { val.creditsWorth = Plugin.LethalStunPrice.Value; break; } } } } }