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LethalMon
Capture monsters and make them help you survive
| Last updated | 2 years ago |
| Total downloads | 1821 |
| Total rating | 8 |
| Categories | Mods BepInEx Monsters |
| Dependency string | LethalMon-LethalMon-0.4.7 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Rune580-LethalCompany_InputUtils
API/Library for creating Unity InputActions with in-game re-binding support. Provides an alternative UI that allows for supporting mods to have in-game re-bindable keybinds.
Preferred version: 0.7.7README
LethalMon
LethalMon is a Lethal Company mod that includes the possibility to catch monsters and use them to help you.
This mod is still in alpha so expect bugs or not a lot of features.
How to catch monsters?
You have to find balls in the buildings and then send them to a monster with left click. For now, not all monsters are implemented and catchable. Please take a look at Implemented monsters and behaviours
Each ball has a different probability of success depending on the type of ball and the monster's type.
The stronger the monster is, the harder to catch it is. And be careful, if the catch fails, the ball disappears and the monster will want to kill you.

Now that I caught one, what should I do?
You can throw the ball on the ground where you want the monster to appear.
To retrieve it, press P (configurable).
If a player dies or disconnects, the monster will be called in the ball at its location.
Implemented monsters and behaviours
Here are the implementation status of monsters:
| Monster | Implemented | Behaviour |
|---|---|---|
| Bracken | Yes | Drags enemies away |
| Spider | No | TBD |
| Butler | Yes | Clean up dead enemies and spawn scraps |
| Coil-head | No | TBD |
| Ghost Girl | Yes | Teleports enemies and damages them |
| Hoarding Bug | Yes | Brings items in a line of sight to the owner |
| Hygrodere | No | TBD |
| Jester | No | TBD |
| Masked | Yes | Can lend you its mask to make you see enemies through walls |
| Nutcracker | Yes | Shoots at any enemy in a line of sight |
| Snare Flea | No | TBD |
| Spore Lizard | Yes | Can be used as mount |
| Thumper | Yes | Can open all doors and disable turrets, but is not really obedient |
| Bees | Yes | Stun monsters and damage players that hurt the owner |
| Manticoil | No | TBD |
| Roaming Locusts | Will not be | - |
| Tulip Snake | Yes | Allows the player to fly |
| Baboon Hawk | No | TBD |
| Earth Leviathan | No | TBD |
| Eyeless Dog | Yes | Run far from the owner and howls in order to draw other dogs attention |
| Forest Keeper | No | TBD |
| Old Bird | No | TBD |
| Mask Hornets | No | TBD |
| Barber | No | TBD |
| Kidnapper Fox | Yes | Shoots its tongue at enemies and can kill them |
Capture probabilities
To get capture probabilities, use the command lethaldex in the terminal (the image may be outdated as enemies are regularly added and capture rates can be modified):

Roadmap
- Audio
- Name above your own monsters
- Better (and working) tooltips
- Implementation of more monsters
- Better animations and models
Bug reports
You can report bugs on github https://github.com/Feiryn/LethalMon/issues or on the LC discord modding server https://discord.com/invite/lcmod