LethalMon-LethalMon icon

LethalMon

Capture monsters and make them help you survive

Last updated 2 years ago
Total downloads 1821
Total rating 8 
Categories Mods BepInEx Monsters
Dependency string LethalMon-LethalMon-0.4.7
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-LethalLib-0.15.1 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 0.15.1
Rune580-LethalCompany_InputUtils-0.7.7 icon
Rune580-LethalCompany_InputUtils

API/Library for creating Unity InputActions with in-game re-binding support. Provides an alternative UI that allows for supporting mods to have in-game re-bindable keybinds.

Preferred version: 0.7.7
NotAtomicBomb-TerminalApi-1.5.5 icon
NotAtomicBomb-TerminalApi

A Terminal Api

Preferred version: 1.5.5

README

LethalMon

LethalMon is a Lethal Company mod that includes the possibility to catch monsters and use them to help you.

This mod is still in alpha so expect bugs or not a lot of features.

How to catch monsters?

You have to find balls in the buildings and then send them to a monster with left click. For now, not all monsters are implemented and catchable. Please take a look at Implemented monsters and behaviours

Each ball has a different probability of success depending on the type of ball and the monster's type.

The stronger the monster is, the harder to catch it is. And be careful, if the catch fails, the ball disappears and the monster will want to kill you.

balls.png

Now that I caught one, what should I do?

You can throw the ball on the ground where you want the monster to appear.

To retrieve it, press P (configurable).

If a player dies or disconnects, the monster will be called in the ball at its location.

Implemented monsters and behaviours

Here are the implementation status of monsters:

Monster Implemented Behaviour
Bracken Yes Drags enemies away
Spider No TBD
Butler Yes Clean up dead enemies and spawn scraps
Coil-head No TBD
Ghost Girl Yes Teleports enemies and damages them
Hoarding Bug Yes Brings items in a line of sight to the owner
Hygrodere No TBD
Jester No TBD
Masked Yes Can lend you its mask to make you see enemies through walls
Nutcracker Yes Shoots at any enemy in a line of sight
Snare Flea No TBD
Spore Lizard Yes Can be used as mount
Thumper Yes Can open all doors and disable turrets, but is not really obedient
Bees Yes Stun monsters and damage players that hurt the owner
Manticoil No TBD
Roaming Locusts Will not be -
Tulip Snake Yes Allows the player to fly
Baboon Hawk No TBD
Earth Leviathan No TBD
Eyeless Dog Yes Run far from the owner and howls in order to draw other dogs attention
Forest Keeper No TBD
Old Bird No TBD
Mask Hornets No TBD
Barber No TBD
Kidnapper Fox Yes Shoots its tongue at enemies and can kill them

Capture probabilities

To get capture probabilities, use the command lethaldex in the terminal (the image may be outdated as enemies are regularly added and capture rates can be modified):

lethaldex.png

Roadmap

  • Audio
  • Name above your own monsters
  • Better (and working) tooltips
  • Implementation of more monsters
  • Better animations and models

Bug reports

You can report bugs on github https://github.com/Feiryn/LethalMon/issues or on the LC discord modding server https://discord.com/invite/lcmod