using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("EvenBrutalerCompanyMinusExtraPlusExtraMinusPlus")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("EvenBrutalerCompanyMinusExtraPlusExtraMinusPlus")]
[assembly: AssemblyTitle("EvenBrutalerCompanyMinusExtraPlusExtraMinusPlus")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
[BepInPlugin("EvenBrutalerCompanyMinusExtraPlusExtraMinusPlus", "EvenBrutalerCompanyMinusExtraPlusExtraMinusPlus", "1.0.2")]
public class EvenBrutalerCompanyMinusExtraPlusExtraMinusPlus : BaseUnityPlugin
{
public class PlayerPatch
{
[HarmonyPatch(typeof(PlayerControllerB), "Update")]
[HarmonyPostfix]
private static void PlayerControllerB_Update(PlayerControllerB __instance)
{
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
if (Object.op_Implicit((Object)(object)__instance))
{
if (__instance.isExhausted)
{
__instance.DamagePlayer(10, true, true, (CauseOfDeath)0, 0, false, default(Vector3));
}
if (__instance.isUnderwater)
{
((Component)__instance).BroadcastMessage("someone touched W*ter");
__instance.DamagePlayer(10, true, true, (CauseOfDeath)0, 0, false, default(Vector3));
}
if (__instance.isCrouching)
{
__instance.drunkness += 1f;
__instance.DropAllHeldItems(true, false);
}
else
{
__instance.drunkness = 0f;
}
if (__instance.drunkness >= 300f)
{
__instance.KillPlayer(Vector3.zero, true, (CauseOfDeath)0, 0, default(Vector3));
}
}
}
}
internal static ManualLogSource logger;
public void Awake()
{
logger = ((BaseUnityPlugin)this).Logger;
Harmony.CreateAndPatchAll(typeof(PlayerPatch), (string)null);
Debug.Log((object)" _ _ _ _ _ _ _ \r\n| |__ ___ | |_ _ ___| |__ (_) |_ (_) |_ \r\n| '_ \\ / _ \\| | | | | / __| '_ \\| | __| | | __|\r\n| | | | (_) | | |_| | \\__ \\ | | | | |_ | | |_ \r\n|_| |_|\\___/|_|\\__, | |___/_| |_|_|\\__| |_|\\__|\r\n _ |___/ _ \r\n| | ___ __ _ __| | ___ __| | \r\n| |/ _ \\ / _` |/ _` |/ _ \\/ _` | \r\n| | (_) | (_| | (_| | __/ (_| | \r\n|_|\\___/ \\__,_|\\__,_|\\___|\\__,_| ");
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}