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Decompiled source of EvenBrutalerCompanyMinuxExtraPlusMinusPlus v1.0.2
EvenBrutalerCompanyMinusExtraPlusExtraMinusPlus.dll
Decompiled a year agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("EvenBrutalerCompanyMinusExtraPlusExtraMinusPlus")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("EvenBrutalerCompanyMinusExtraPlusExtraMinusPlus")] [assembly: AssemblyTitle("EvenBrutalerCompanyMinusExtraPlusExtraMinusPlus")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } [BepInPlugin("EvenBrutalerCompanyMinusExtraPlusExtraMinusPlus", "EvenBrutalerCompanyMinusExtraPlusExtraMinusPlus", "1.0.2")] public class EvenBrutalerCompanyMinusExtraPlusExtraMinusPlus : BaseUnityPlugin { public class PlayerPatch { [HarmonyPatch(typeof(PlayerControllerB), "Update")] [HarmonyPostfix] private static void PlayerControllerB_Update(PlayerControllerB __instance) { //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00bf: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)__instance)) { if (__instance.isExhausted) { __instance.DamagePlayer(10, true, true, (CauseOfDeath)0, 0, false, default(Vector3)); } if (__instance.isUnderwater) { ((Component)__instance).BroadcastMessage("someone touched W*ter"); __instance.DamagePlayer(10, true, true, (CauseOfDeath)0, 0, false, default(Vector3)); } if (__instance.isCrouching) { __instance.drunkness += 1f; __instance.DropAllHeldItems(true, false); } else { __instance.drunkness = 0f; } if (__instance.drunkness >= 300f) { __instance.KillPlayer(Vector3.zero, true, (CauseOfDeath)0, 0, default(Vector3)); } } } } internal static ManualLogSource logger; public void Awake() { logger = ((BaseUnityPlugin)this).Logger; Harmony.CreateAndPatchAll(typeof(PlayerPatch), (string)null); Debug.Log((object)" _ _ _ _ _ _ _ \r\n| |__ ___ | |_ _ ___| |__ (_) |_ (_) |_ \r\n| '_ \\ / _ \\| | | | | / __| '_ \\| | __| | | __|\r\n| | | | (_) | | |_| | \\__ \\ | | | | |_ | | |_ \r\n|_| |_|\\___/|_|\\__, | |___/_| |_|_|\\__| |_|\\__|\r\n _ |___/ _ \r\n| | ___ __ _ __| | ___ __| | \r\n| |/ _ \\ / _` |/ _` |/ _ \\/ _` | \r\n| | (_) | (_| | (_| | __/ (_| | \r\n|_|\\___/ \\__,_|\\__,_|\\___|\\__,_| "); } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }