Decompiled source of DefenselessCompany v1.4.1

DefenselessCompany.dll

Decompiled 3 months ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using DefenselessCompany.Patches;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("DefenselessCompany")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("DefenselessCompany")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("b6543c70-5011-4f02-82a5-bbf0907c5011")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace DefenselessCompany
{
	[BepInPlugin("Pulsar.DefenselessCompany", "Defenseless Company", "1.4.1")]
	public class DefenselessCompanyModBase : BaseUnityPlugin
	{
		public const string modGUID = "Pulsar.DefenselessCompany";

		private const string modName = "Defenseless Company";

		private const string modVersion = "1.4.1";

		public static ConfigEntry<bool> disableTurretsConfig;

		public static ConfigEntry<bool> disableLandminesConfig;

		public static ConfigEntry<bool> disableTurretBerserkConfig;

		public static ConfigEntry<float> maxTurretRotationRangeConfig;

		public static ConfigEntry<float> maxTurretRotationSpeedConfig;

		private readonly Harmony harmony = new Harmony("Pulsar.DefenselessCompany");

		public static DefenselessCompanyModBase Instance;

		public ManualLogSource mls = Logger.CreateLogSource("Pulsar.DefenselessCompany");

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			disableTurretsConfig = ((BaseUnityPlugin)this).Config.Bind<bool>("Turret", "Disable_Turrets", false, "Stop turrets from shooting at you");
			disableTurretBerserkConfig = ((BaseUnityPlugin)this).Config.Bind<bool>("Turret", "Disable_Turret_Berserk", false, "Stops turret from going into berserk mode");
			maxTurretRotationRangeConfig = ((BaseUnityPlugin)this).Config.Bind<float>("Turret", "Max_Turret_Range", 45f, "The max range for a turret");
			maxTurretRotationSpeedConfig = ((BaseUnityPlugin)this).Config.Bind<float>("Turret", "Max_Turret_Speed_Multiplier", 1f, "Multiplier for the max speed the turret can turn at");
			disableLandminesConfig = ((BaseUnityPlugin)this).Config.Bind<bool>("Landmine", "Disable_Landmines", false, "Stop landmines from exploding when stopped on");
			mls.LogInfo((object)"Defenseless Company mod loaded");
			mls.LogWarning((object)("Turret disable config setting: " + disableTurretsConfig.Value));
			mls.LogWarning((object)("Turret disable berserk config setting: " + disableTurretBerserkConfig.Value));
			mls.LogWarning((object)("Turret max rotation range config setting: " + maxTurretRotationRangeConfig.Value));
			mls.LogWarning((object)("Turret max rotation speed config setting: " + maxTurretRotationSpeedConfig.Value));
			mls.LogWarning((object)("Landmine disable config setting: " + disableLandminesConfig.Value));
			if (disableLandminesConfig.Value)
			{
				harmony.PatchAll(typeof(disabledLandmines));
			}
			if (disableTurretsConfig.Value)
			{
				harmony.PatchAll(typeof(disabledTurrets));
			}
			if (disableTurretBerserkConfig.Value)
			{
				harmony.PatchAll(typeof(disableTurretBerserk));
			}
			harmony.PatchAll(typeof(turretRotationSpeed));
			harmony.PatchAll(typeof(turretRotationRange));
		}
	}
}
namespace DefenselessCompany.Patches
{
	[HarmonyPatch(typeof(Landmine))]
	internal class disabledLandmines
	{
		[HarmonyPatch("OnTriggerEnter")]
		[HarmonyPrefix]
		private static void landmineDisabledPatch(ref bool ___hasExploded)
		{
			___hasExploded = true;
		}
	}
	[HarmonyPatch(typeof(Turret))]
	internal class disabledTurrets
	{
		[HarmonyPatch("Update")]
		[HarmonyPrefix]
		private static void turretDisabledPatch(ref bool ___turretActive)
		{
			___turretActive = false;
		}
	}
	[HarmonyPatch(typeof(Turret))]
	internal class disableTurretBerserk
	{
		[HarmonyPatch("Update")]
		[HarmonyPrefix]
		private static void disableTurretBerserkPatch(ref float ___berserkTimer)
		{
			___berserkTimer = 0f;
		}
	}
	[HarmonyPatch(typeof(Turret))]
	internal class turretRotationRange
	{
		[HarmonyPatch("Start")]
		[HarmonyPrefix]
		private static void turretRotationRangePatch(ref float ___rotationRange)
		{
			___rotationRange = Mathf.Abs(DefenselessCompanyModBase.maxTurretRotationRangeConfig.Value);
		}
	}
	[HarmonyPatch(typeof(Turret))]
	internal class turretRotationSpeed
	{
		[HarmonyPatch("Update")]
		[HarmonyPrefix]
		private static void turretRotationSpeedPatch(ref float ___rotationSpeed, ref TurretMode ___turretMode)
		{
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Expected I4, but got Unknown
			float num = Mathf.Abs(DefenselessCompanyModBase.maxTurretRotationSpeedConfig.Value);
			TurretMode val = ___turretMode;
			TurretMode val2 = val;
			switch ((int)val2)
			{
			case 3:
				___rotationSpeed = num * 77f;
				break;
			case 0:
				___rotationSpeed = num * 28f;
				break;
			case 1:
				___rotationSpeed = num * 95f;
				break;
			case 2:
				break;
			}
		}
	}
}