Decompiled source of BalancePlayerValues v1.0.0

BalancePlayerValues.dll

Decompiled 2 weeks ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LethalCompanyInputUtils.Api;
using Microsoft.CodeAnalysis;
using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.InputSystem;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("BalancePlayerValues")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("BalancePlayerValues")]
[assembly: AssemblyTitle("BalancePlayerValues")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace BalancePlayerValues
{
	[BepInPlugin("BalancePlayerValues", "BalancePlayerValues", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		internal static ManualLogSource Logger;

		internal static Harmony? Harmony { get; set; }

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Patch();
			Logger.LogInfo((object)"BalancePlayerValues v1.0.0 has loaded!");
		}

		internal static void Patch()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony = new Harmony("BalancePlayerValues");
			}
			Logger.LogInfo((object)"Patching...");
			Harmony.PatchAll();
			Logger.LogInfo((object)"Finished patching!");
		}

		private void OnDestroy()
		{
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "BalancePlayerValues";

		public const string PLUGIN_NAME = "BalancePlayerValues";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace BalancePlayerValues.Patches
{
	public class SprintButtonClass : LcInputActions
	{
		public static readonly SprintButtonClass Instance = new SprintButtonClass();

		[InputAction("<Keyboard>/f", Name = "Sprinting")]
		public InputAction SprintingKey { get; set; }
	}
	[HarmonyPatch(typeof(StartOfRound))]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class NewPlayerNum
	{
		private static PlayerControllerB playerControllerB;

		private static HUDManager HUDManager;

		private static TextMeshProUGUI _BalanceText;

		private static bool StartGameBool = false;

		private static float SGtime = 0f;

		private static bool OrisSprinting = false;

		private static int OrPlayerHealth = 200;

		private static float OrSprintTime = 22f;

		private static float OrsprintMultiplier = 2.55f;

		private static float OrsprintMeter = 0.0001f;

		private static int AppendHealth = 25;

		private static float AppendSprint = 2.75f;

		private static float AppendSprintMultiplier = 0.05f;

		private static float AppendSprintMeter = 0.0001f;

		private static Color OrSprintColor = new Color(1f, 0.463f, 0f);

		private static Color OrisSprintColor = new Color(1f, 0f, 0f);

		[HarmonyPatch("StartGame")]
		[HarmonyPostfix]
		private static void StartGames(StartOfRound __instance)
		{
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Expected O, but got Unknown
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
			int connectedPlayersAmount = __instance.connectedPlayersAmount;
			SGtime = 0f;
			playerControllerB = GameNetworkManager.Instance.localPlayerController;
			HUDManager = Object.FindObjectOfType<HUDManager>();
			GameObject val = new GameObject("HealthHUDDisplay");
			val.AddComponent<RectTransform>();
			TextMeshProUGUI val2 = val.AddComponent<TextMeshProUGUI>();
			RectTransform rectTransform = ((TMP_Text)val2).rectTransform;
			((Transform)rectTransform).SetParent(((Component)HUDManager.PTTIcon).transform, false);
			rectTransform.anchoredPosition = new Vector2(430f, -120f);
			((TMP_Text)val2).font = ((TMP_Text)HUDManager.controlTipLines[0]).font;
			((TMP_Text)val2).fontSize = 8f;
			((TMP_Text)val2).text = "None";
			((Graphic)val2).color = new Color(1f, 1f, 1f);
			((TMP_Text)val2).overflowMode = (TextOverflowModes)0;
			((Behaviour)val2).enabled = true;
			_BalanceText = val2;
			if (connectedPlayersAmount == 0)
			{
				AppendHealth = 0;
				AppendSprint = 0f;
				AppendSprintMultiplier = 0f;
				AppendSprintMeter = 0f;
			}
			if (connectedPlayersAmount < 3)
			{
				OrPlayerHealth -= AppendHealth * connectedPlayersAmount;
				OrSprintTime -= AppendSprint * (float)connectedPlayersAmount;
				int orPlayerHealth = OrPlayerHealth;
				string text = (OrSprintTime - playerControllerB.sprintTime) / playerControllerB.sprintTime * 100f + "%";
				string text2 = (OrsprintMultiplier + AppendSprintMultiplier * (float)connectedPlayersAmount - OrsprintMultiplier) / OrsprintMultiplier * 100f + "%";
				string text3 = (OrsprintMeter + AppendSprintMeter * (float)connectedPlayersAmount - OrsprintMeter) / OrsprintMeter * 100f + "%";
				playerControllerB.health = OrPlayerHealth;
				playerControllerB.sprintTime = OrSprintTime;
				OrsprintMultiplier += AppendSprintMultiplier * (float)connectedPlayersAmount;
				OrsprintMeter += AppendSprintMeter * (float)connectedPlayersAmount;
				Plugin.Logger.LogInfo((object)("OrsprintMultiplier:" + OrsprintMultiplier));
				((TMP_Text)_BalanceText).text = "Health: " + orPlayerHealth + "\nSprintTime: " + text + "\nSprintMultiplier: " + text2 + "\nSprintMeter: " + text3;
				StartGameBool = true;
			}
			Plugin.Logger.LogInfo((object)("Health:" + playerControllerB.health));
		}

		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		private static void StTGame()
		{
			//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
			//IL_014d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0152: Unknown result type (might be due to invalid IL or missing references)
			//IL_011a: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_016d: Unknown result type (might be due to invalid IL or missing references)
			//IL_01cc: Unknown result type (might be due to invalid IL or missing references)
			if (StartGameBool)
			{
				SGtime += Time.unscaledDeltaTime;
				if (SGtime >= 5f)
				{
					((TMP_Text)_BalanceText).alpha = Mathf.Lerp(((TMP_Text)_BalanceText).alpha, 0f, 7f * Time.deltaTime);
					if (((TMP_Text)_BalanceText).alpha <= 0f)
					{
						((UIBehaviour)_BalanceText).IsDestroyed();
						StartGameBool = false;
						Plugin.Logger.LogInfo((object)"BalanceText Destroyed");
					}
				}
			}
			playerControllerB = GameNetworkManager.Instance.localPlayerController;
			if (playerControllerB.isSprinting && SprintButtonClass.Instance.SprintingKey.IsPressed())
			{
				PlayerControllerB obj = playerControllerB;
				obj.sprintMeter -= OrsprintMeter;
				playerControllerB.sprintMultiplier = OrsprintMultiplier;
				if (((Graphic)playerControllerB.sprintMeterUI).color != OrisSprintColor)
				{
					((Graphic)playerControllerB.sprintMeterUI).color = OrisSprintColor;
				}
				OrisSprinting = true;
			}
			else if (!playerControllerB.isSprinting)
			{
				if (((Graphic)playerControllerB.sprintMeterUI).color != OrSprintColor)
				{
					((Graphic)playerControllerB.sprintMeterUI).color = OrSprintColor;
				}
				OrisSprinting = false;
			}
			if (OrisSprinting)
			{
				PlayerControllerB obj2 = playerControllerB;
				obj2.sprintMeter -= OrsprintMeter;
				if (((Graphic)playerControllerB.sprintMeterUI).color != OrisSprintColor)
				{
					((Graphic)playerControllerB.sprintMeterUI).color = OrisSprintColor;
				}
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}