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Decompiled source of BalancePlayerValues v1.0.0
BalancePlayerValues.dll
Decompiled 10 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using LethalCompanyInputUtils.Api; using Microsoft.CodeAnalysis; using TMPro; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.InputSystem; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("BalancePlayerValues")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("BalancePlayerValues")] [assembly: AssemblyTitle("BalancePlayerValues")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BalancePlayerValues { [BepInPlugin("BalancePlayerValues", "BalancePlayerValues", "1.0.0")] public class Plugin : BaseUnityPlugin { internal static ManualLogSource Logger; internal static Harmony? Harmony { get; set; } private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; Patch(); Logger.LogInfo((object)"BalancePlayerValues v1.0.0 has loaded!"); } internal static void Patch() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown if (Harmony == null) { Harmony = new Harmony("BalancePlayerValues"); } Logger.LogInfo((object)"Patching..."); Harmony.PatchAll(); Logger.LogInfo((object)"Finished patching!"); } private void OnDestroy() { } } public static class MyPluginInfo { public const string PLUGIN_GUID = "BalancePlayerValues"; public const string PLUGIN_NAME = "BalancePlayerValues"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace BalancePlayerValues.Patches { public class SprintButtonClass : LcInputActions { public static readonly SprintButtonClass Instance = new SprintButtonClass(); [InputAction("<Keyboard>/f", Name = "Sprinting")] public InputAction SprintingKey { get; set; } } [HarmonyPatch(typeof(StartOfRound))] [BepInDependency(/*Could not decode attribute arguments.*/)] public class NewPlayerNum { private static PlayerControllerB playerControllerB; private static HUDManager HUDManager; private static TextMeshProUGUI _BalanceText; private static bool StartGameBool = false; private static float SGtime = 0f; private static bool OrisSprinting = false; private static int OrPlayerHealth = 200; private static float OrSprintTime = 22f; private static float OrsprintMultiplier = 2.55f; private static float OrsprintMeter = 0.0001f; private static int AppendHealth = 25; private static float AppendSprint = 2.75f; private static float AppendSprintMultiplier = 0.05f; private static float AppendSprintMeter = 0.0001f; private static Color OrSprintColor = new Color(1f, 0.463f, 0f); private static Color OrisSprintColor = new Color(1f, 0f, 0f); [HarmonyPatch("StartGame")] [HarmonyPostfix] private static void StartGames(StartOfRound __instance) { //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Expected O, but got Unknown //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) int connectedPlayersAmount = __instance.connectedPlayersAmount; SGtime = 0f; playerControllerB = GameNetworkManager.Instance.localPlayerController; HUDManager = Object.FindObjectOfType<HUDManager>(); GameObject val = new GameObject("HealthHUDDisplay"); val.AddComponent<RectTransform>(); TextMeshProUGUI val2 = val.AddComponent<TextMeshProUGUI>(); RectTransform rectTransform = ((TMP_Text)val2).rectTransform; ((Transform)rectTransform).SetParent(((Component)HUDManager.PTTIcon).transform, false); rectTransform.anchoredPosition = new Vector2(430f, -120f); ((TMP_Text)val2).font = ((TMP_Text)HUDManager.controlTipLines[0]).font; ((TMP_Text)val2).fontSize = 8f; ((TMP_Text)val2).text = "None"; ((Graphic)val2).color = new Color(1f, 1f, 1f); ((TMP_Text)val2).overflowMode = (TextOverflowModes)0; ((Behaviour)val2).enabled = true; _BalanceText = val2; if (connectedPlayersAmount == 0) { AppendHealth = 0; AppendSprint = 0f; AppendSprintMultiplier = 0f; AppendSprintMeter = 0f; } if (connectedPlayersAmount < 3) { OrPlayerHealth -= AppendHealth * connectedPlayersAmount; OrSprintTime -= AppendSprint * (float)connectedPlayersAmount; int orPlayerHealth = OrPlayerHealth; string text = (OrSprintTime - playerControllerB.sprintTime) / playerControllerB.sprintTime * 100f + "%"; string text2 = (OrsprintMultiplier + AppendSprintMultiplier * (float)connectedPlayersAmount - OrsprintMultiplier) / OrsprintMultiplier * 100f + "%"; string text3 = (OrsprintMeter + AppendSprintMeter * (float)connectedPlayersAmount - OrsprintMeter) / OrsprintMeter * 100f + "%"; playerControllerB.health = OrPlayerHealth; playerControllerB.sprintTime = OrSprintTime; OrsprintMultiplier += AppendSprintMultiplier * (float)connectedPlayersAmount; OrsprintMeter += AppendSprintMeter * (float)connectedPlayersAmount; Plugin.Logger.LogInfo((object)("OrsprintMultiplier:" + OrsprintMultiplier)); ((TMP_Text)_BalanceText).text = "Health: " + orPlayerHealth + "\nSprintTime: " + text + "\nSprintMultiplier: " + text2 + "\nSprintMeter: " + text3; StartGameBool = true; } Plugin.Logger.LogInfo((object)("Health:" + playerControllerB.health)); } [HarmonyPatch("Update")] [HarmonyPostfix] private static void StTGame() { //IL_00fa: Unknown result type (might be due to invalid IL or missing references) //IL_00ff: Unknown result type (might be due to invalid IL or missing references) //IL_014d: Unknown result type (might be due to invalid IL or missing references) //IL_0152: Unknown result type (might be due to invalid IL or missing references) //IL_011a: Unknown result type (might be due to invalid IL or missing references) //IL_01ac: Unknown result type (might be due to invalid IL or missing references) //IL_01b1: Unknown result type (might be due to invalid IL or missing references) //IL_016d: Unknown result type (might be due to invalid IL or missing references) //IL_01cc: Unknown result type (might be due to invalid IL or missing references) if (StartGameBool) { SGtime += Time.unscaledDeltaTime; if (SGtime >= 5f) { ((TMP_Text)_BalanceText).alpha = Mathf.Lerp(((TMP_Text)_BalanceText).alpha, 0f, 7f * Time.deltaTime); if (((TMP_Text)_BalanceText).alpha <= 0f) { ((UIBehaviour)_BalanceText).IsDestroyed(); StartGameBool = false; Plugin.Logger.LogInfo((object)"BalanceText Destroyed"); } } } playerControllerB = GameNetworkManager.Instance.localPlayerController; if (playerControllerB.isSprinting && SprintButtonClass.Instance.SprintingKey.IsPressed()) { PlayerControllerB obj = playerControllerB; obj.sprintMeter -= OrsprintMeter; playerControllerB.sprintMultiplier = OrsprintMultiplier; if (((Graphic)playerControllerB.sprintMeterUI).color != OrisSprintColor) { ((Graphic)playerControllerB.sprintMeterUI).color = OrisSprintColor; } OrisSprinting = true; } else if (!playerControllerB.isSprinting) { if (((Graphic)playerControllerB.sprintMeterUI).color != OrSprintColor) { ((Graphic)playerControllerB.sprintMeterUI).color = OrSprintColor; } OrisSprinting = false; } if (OrisSprinting) { PlayerControllerB obj2 = playerControllerB; obj2.sprintMeter -= OrsprintMeter; if (((Graphic)playerControllerB.sprintMeterUI).color != OrisSprintColor) { ((Graphic)playerControllerB.sprintMeterUI).color = OrisSprintColor; } } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }