Decompiled source of CruiserRandomAudio v1.0.1

CruiserRandomAudio.dll

Decompiled a month ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using LethalNetworkAPI;
using Microsoft.CodeAnalysis;
using Unity.Mathematics;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("CruiserRandomAudio")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("CruiserRandomAudio")]
[assembly: AssemblyTitle("CruiserRandomAudio")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace CruiserRandomAudio
{
	[BepInPlugin("CruiserRandomAudio", "CruiserRandomAudio", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		internal static ManualLogSource Logger;

		internal static Harmony? Harmony { get; set; }

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Patch();
			Logger.LogInfo((object)"CruiserRandomAudio v1.0.0 has loaded!");
		}

		internal static void Patch()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony = new Harmony("CruiserRandomAudio");
			}
			Logger.LogInfo((object)"Patching...");
			Harmony.PatchAll();
			Logger.LogInfo((object)"Finished patching!");
		}

		private void OnDestroy()
		{
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "CruiserRandomAudio";

		public const string PLUGIN_NAME = "CruiserRandomAudio";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace CruiserRandomAudio.Patches
{
	[HarmonyPatch(typeof(VehicleController))]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class NewCruiser
	{
		private static LethalNetworkVariable<int> CruiserMessage = new LethalNetworkVariable<int>("CruiserMessage")
		{
			Value = 0
		};

		private static int currentClip = 0;

		[HarmonyPrefix]
		[HarmonyPatch("ChangeRadioStation")]
		private static void cruiser(VehicleController __instance)
		{
			currentClip = __instance.currentRadioClip;
		}

		[HarmonyPatch("ChangeRadioStation")]
		[HarmonyPostfix]
		private static void RandomCruiserRadio(VehicleController __instance)
		{
			int num;
			for (num = Random.Range(0, __instance.radioClips.Length); num == currentClip; num = Random.Range(0, __instance.radioClips.Length))
			{
			}
			if (!__instance.radioOn)
			{
				__instance.SetRadioOnLocalClient(true, false);
			}
			CruiserMessage.Value = num;
			__instance.currentRadioClip = CruiserMessage.Value;
			__instance.radioAudio.clip = __instance.radioClips[__instance.currentRadioClip];
			__instance.radioAudio.time = math.clamp(__instance.currentSongTime % __instance.radioAudio.clip.length, 0.01f, __instance.radioAudio.clip.length - 0.1f);
			__instance.radioAudio.Play();
			Plugin.Logger.LogInfo((object)__instance.currentRadioClip);
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}