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Decompiled source of CruiserRandomAudio v1.0.1
CruiserRandomAudio.dll
Decompiled 11 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using LethalNetworkAPI; using Microsoft.CodeAnalysis; using Unity.Mathematics; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("CruiserRandomAudio")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("CruiserRandomAudio")] [assembly: AssemblyTitle("CruiserRandomAudio")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace CruiserRandomAudio { [BepInPlugin("CruiserRandomAudio", "CruiserRandomAudio", "1.0.0")] public class Plugin : BaseUnityPlugin { internal static ManualLogSource Logger; internal static Harmony? Harmony { get; set; } private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; Patch(); Logger.LogInfo((object)"CruiserRandomAudio v1.0.0 has loaded!"); } internal static void Patch() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown if (Harmony == null) { Harmony = new Harmony("CruiserRandomAudio"); } Logger.LogInfo((object)"Patching..."); Harmony.PatchAll(); Logger.LogInfo((object)"Finished patching!"); } private void OnDestroy() { } } public static class MyPluginInfo { public const string PLUGIN_GUID = "CruiserRandomAudio"; public const string PLUGIN_NAME = "CruiserRandomAudio"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace CruiserRandomAudio.Patches { [HarmonyPatch(typeof(VehicleController))] [BepInDependency(/*Could not decode attribute arguments.*/)] public class NewCruiser { private static LethalNetworkVariable<int> CruiserMessage = new LethalNetworkVariable<int>("CruiserMessage") { Value = 0 }; private static int currentClip = 0; [HarmonyPrefix] [HarmonyPatch("ChangeRadioStation")] private static void cruiser(VehicleController __instance) { currentClip = __instance.currentRadioClip; } [HarmonyPatch("ChangeRadioStation")] [HarmonyPostfix] private static void RandomCruiserRadio(VehicleController __instance) { int num; for (num = Random.Range(0, __instance.radioClips.Length); num == currentClip; num = Random.Range(0, __instance.radioClips.Length)) { } if (!__instance.radioOn) { __instance.SetRadioOnLocalClient(true, false); } CruiserMessage.Value = num; __instance.currentRadioClip = CruiserMessage.Value; __instance.radioAudio.clip = __instance.radioClips[__instance.currentRadioClip]; __instance.radioAudio.time = math.clamp(__instance.currentSongTime % __instance.radioAudio.clip.length, 0.01f, __instance.radioAudio.clip.length - 0.1f); __instance.radioAudio.Play(); Plugin.Logger.LogInfo((object)__instance.currentRadioClip); } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }