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Decompiled source of LieteBoomBox v1.0.2
LieteBoomboxPlugin.dll
Decompiled 10 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using PersonalBoombox; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")] [assembly: AssemblyCompany("LieteBoomboxPlugin")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Liete's Boombox Plugin")] [assembly: AssemblyTitle("LieteBoomboxPlugin")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace LieteBoomboxPlugin { public static class MyPluginInfo { public const string PLUGIN_GUID = "LieteBoomboxPlugin"; public const string PLUGIN_NAME = "Liete's Boombox Plugin"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace LieteBoombox { [BepInPlugin("Liete.Boombox", "Liete Boombox", "1.0.0")] [BepInProcess("Lethal Company.exe")] [BepInDependency("ImoutoSama.PersonalBoombox", "1.4.4")] public class LieteBoomboxPlugin : BaseUnityPlugin { private const string modGUID = "Liete.Boombox"; private const string modName = "Liete Boombox"; private const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("Liete.Boombox"); internal ManualLogSource logger; public ConfigEntry<bool> overridePriceFlagConfig; public ConfigEntry<int> overridePriceValueConfig; private void Awake() { logger = Logger.CreateLogSource("Liete.Boombox"); logger.LogInfo((object)"Plugin Liete Boombox has been added!"); overridePriceFlagConfig = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Override Price Flag", false, "If you want to override price of the boomboxes, you MUST set this to true."); overridePriceValueConfig = ConfigBindClamp("General", "Override Price Value", 30, "Overrides the price of the boomboxes by this value. Clamped from 0 to 1000.", 0, 1000); RequestData val = PersonalBoomboxPlugin.AddFromAssemblyDll(Assembly.GetExecutingAssembly().Location); val.overridePriceFlag = overridePriceFlagConfig.Value; val.overridePriceValue = overridePriceValueConfig.Value; } public ConfigEntry<int> ConfigBindClamp(string section, string key, int defaultValue, string description, int min, int max) { ConfigEntry<int> val = ((BaseUnityPlugin)this).Config.Bind<int>(section, key, defaultValue, description); val.Value = Mathf.Clamp(val.Value, min, max); return val; } } }