Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of TWDE v0.0.1
TWDE.dll
Decompiled 2 years agousing System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using LethalLib.Modules; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("ScarletItem")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("ScarletItem")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("3d1bf633-2dd5-4d51-a726-ced07245478c")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace scarlet_item; [BepInPlugin("item", "item", "0.0.1")] public class plugin : BaseUnityPlugin { private const string GUID = "item"; private const string NAME = "item"; private const string VERSION = "0.0.1"; public static plugin instance; private void Awake() { instance = this; string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "item"); AssetBundle val = AssetBundle.LoadFromFile(text); Item val2 = val.LoadAsset<Item>("Assets/Item/treasure.asset"); NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab); Utilities.FixMixerGroups(val2.spawnPrefab); Items.RegisterScrap(val2, 90, (LevelTypes)(-1)); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Your shit is patched"); } }