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Decompiled source of Lethal Penetrators v0.0.2
ScarletItem.dll
Decompiled 2 years agousing System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using LethalLib.Modules; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("ScarletItem")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("ScarletItem")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("3d1bf633-2dd5-4d51-a726-ced07245478c")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace scarlet_item; [BepInPlugin("item", "item", "0.0.1")] public class plugin : BaseUnityPlugin { private const string GUID = "item"; private const string NAME = "item"; private const string VERSION = "0.0.1"; private static plugin instance; private void Awake() { instance = this; string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "Penetrator"); AssetBundle val = AssetBundle.LoadFromFile(text); string[] array = new string[4] { "Shovel", "Shovel1", "Shovel2", "Shovel3" }; for (int i = 0; i < 4; i++) { string text2 = "Assets/Penetrator/" + array[i] + ".asset"; Item val2 = val.LoadAsset<Item>(text2); NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab); Utilities.FixMixerGroups(val2.spawnPrefab); Items.RegisterScrap(val2, 25, (LevelTypes)(-1)); Shovel component = val2.spawnPrefab.GetComponent<Shovel>(); } ((BaseUnityPlugin)this).Logger.LogInfo((object)"Your shit is patched"); } }