using System;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using TMPro;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("SortByPlayersButton")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("SortByPlayersButton")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("63810973-dffb-4a49-bd2e-b339991e9181")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace SortByPlayersButton
{
[BepInPlugin("loadingsomething.SortByPlayersButton", "SortByPlayersButton", "1.0.1")]
public class SortByPlayersButtonPlugin : BaseUnityPlugin
{
private const string modGUID = "loadingsomething.SortByPlayersButton";
private const string modName = "SortByPlayersButton";
private const string modVer = "1.0.1";
private void Awake()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Expected O, but got Unknown
Harmony val = new Harmony("loadingsomething.SortByPlayersButton");
val.PatchAll(Assembly.GetExecutingAssembly());
}
}
}
namespace SortByPlayersButton.Patches
{
[HarmonyPatch]
internal class MenuManagerPatch
{
[Serializable]
[CompilerGenerated]
private sealed class <>c
{
public static readonly <>c <>9 = new <>c();
public static Func<LobbySlot, int> <>9__0_1;
public static UnityAction <>9__0_0;
internal void <AddSortButton>b__0_0()
{
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
LobbySlot[] source = Object.FindObjectsOfType<LobbySlot>();
source = source.OrderByDescending((LobbySlot lobby) => int.Parse(((TMP_Text)lobby.playerCount).text.Split(new char[1] { ' ' })[0])).ToArray();
float num = 0f;
for (int i = 0; i < source.Length; i++)
{
((Component)source[i]).gameObject.GetComponent<RectTransform>().anchoredPosition = new Vector2(0f, num);
num -= 42f;
}
}
internal int <AddSortButton>b__0_1(LobbySlot lobby)
{
return int.Parse(((TMP_Text)lobby.playerCount).text.Split(new char[1] { ' ' })[0]);
}
}
[HarmonyPostfix]
[HarmonyPatch(typeof(MenuManager), "Start")]
private static void AddSortButton()
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Expected O, but got Unknown
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Expected O, but got Unknown
GameObject val = GameObject.Find("/Canvas/MenuContainer/LobbyList/ListPanel/RefreshButton");
if (!((Object)(object)val != (Object)null))
{
return;
}
GameObject val2 = Object.Instantiate<GameObject>(val.gameObject, val.transform.parent);
RectTransform component = val2.GetComponent<RectTransform>();
component.anchoredPosition += new Vector2(0f, 18f);
((TMP_Text)val2.GetComponentInChildren<TextMeshProUGUI>()).text = "[ Sort ]";
Button component2 = val2.GetComponent<Button>();
component2.onClick = new ButtonClickedEvent();
ButtonClickedEvent onClick = component2.onClick;
object obj = <>c.<>9__0_0;
if (obj == null)
{
UnityAction val3 = delegate
{
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
LobbySlot[] source = Object.FindObjectsOfType<LobbySlot>();
source = source.OrderByDescending((LobbySlot lobby) => int.Parse(((TMP_Text)lobby.playerCount).text.Split(new char[1] { ' ' })[0])).ToArray();
float num = 0f;
for (int i = 0; i < source.Length; i++)
{
((Component)source[i]).gameObject.GetComponent<RectTransform>().anchoredPosition = new Vector2(0f, num);
num -= 42f;
}
};
<>c.<>9__0_0 = val3;
obj = (object)val3;
}
((UnityEvent)onClick).AddListener((UnityAction)obj);
}
}
}