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Decompiled source of Sort by Player Count v1.0.1
BepInEx/plugins/SortByPlayersButton.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using TMPro; using UnityEngine; using UnityEngine.Events; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("SortByPlayersButton")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("SortByPlayersButton")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("63810973-dffb-4a49-bd2e-b339991e9181")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace SortByPlayersButton { [BepInPlugin("loadingsomething.SortByPlayersButton", "SortByPlayersButton", "1.0.1")] public class SortByPlayersButtonPlugin : BaseUnityPlugin { private const string modGUID = "loadingsomething.SortByPlayersButton"; private const string modName = "SortByPlayersButton"; private const string modVer = "1.0.1"; private void Awake() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown Harmony val = new Harmony("loadingsomething.SortByPlayersButton"); val.PatchAll(Assembly.GetExecutingAssembly()); } } } namespace SortByPlayersButton.Patches { [HarmonyPatch] internal class MenuManagerPatch { [Serializable] [CompilerGenerated] private sealed class <>c { public static readonly <>c <>9 = new <>c(); public static Func<LobbySlot, int> <>9__0_1; public static UnityAction <>9__0_0; internal void <AddSortButton>b__0_0() { //IL_0050: Unknown result type (might be due to invalid IL or missing references) LobbySlot[] source = Object.FindObjectsOfType<LobbySlot>(); source = source.OrderByDescending((LobbySlot lobby) => int.Parse(((TMP_Text)lobby.playerCount).text.Split(new char[1] { ' ' })[0])).ToArray(); float num = 0f; for (int i = 0; i < source.Length; i++) { ((Component)source[i]).gameObject.GetComponent<RectTransform>().anchoredPosition = new Vector2(0f, num); num -= 42f; } } internal int <AddSortButton>b__0_1(LobbySlot lobby) { return int.Parse(((TMP_Text)lobby.playerCount).text.Split(new char[1] { ' ' })[0]); } } [HarmonyPostfix] [HarmonyPatch(typeof(MenuManager), "Start")] private static void AddSortButton() { //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Expected O, but got Unknown //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Expected O, but got Unknown GameObject val = GameObject.Find("/Canvas/MenuContainer/LobbyList/ListPanel/RefreshButton"); if (!((Object)(object)val != (Object)null)) { return; } GameObject val2 = Object.Instantiate<GameObject>(val.gameObject, val.transform.parent); RectTransform component = val2.GetComponent<RectTransform>(); component.anchoredPosition += new Vector2(0f, 18f); ((TMP_Text)val2.GetComponentInChildren<TextMeshProUGUI>()).text = "[ Sort ]"; Button component2 = val2.GetComponent<Button>(); component2.onClick = new ButtonClickedEvent(); ButtonClickedEvent onClick = component2.onClick; object obj = <>c.<>9__0_0; if (obj == null) { UnityAction val3 = delegate { //IL_0050: Unknown result type (might be due to invalid IL or missing references) LobbySlot[] source = Object.FindObjectsOfType<LobbySlot>(); source = source.OrderByDescending((LobbySlot lobby) => int.Parse(((TMP_Text)lobby.playerCount).text.Split(new char[1] { ' ' })[0])).ToArray(); float num = 0f; for (int i = 0; i < source.Length; i++) { ((Component)source[i]).gameObject.GetComponent<RectTransform>().anchoredPosition = new Vector2(0f, num); num -= 42f; } }; <>c.<>9__0_0 = val3; obj = (object)val3; } ((UnityEvent)onClick).AddListener((UnityAction)obj); } } }