Augmented Enhancer
A mod for Lethal Company that adds additional configuration options to fit the player's preferences.
CHANGELOG
Augmented Enhancer Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[Unreleased]
Changed
Added
Fixed
Removed
[0.6.0]
Changed
- 'Unlock Suits' option replaced with 'Free Unlockables'
Added
- Configurable list of unlockables to unlock at game start
- 24 hour clock option
- Options to choose where the clock is hidden/visible
- Options to configure the saved item quantity cap
lightscommand group- Option to only overwrite challenge moon leaderboard entry when your score is higher than your previous best attempt
[0.5.0]
[!WARNING] Contains breaking changes!
Changed
- All patches now have their own ManualLogSource
- UnlockSuits patch refactored to be name-dependent (as opposed to index-dependent)
- AlwaysShowTerminal patch updated to use a transpiler
- Scroll will no longer reset when exiting the terminal
- Some log-messages that were previously on the
Infochannel have been moved toDebug - Ran JetBrains formatter on all project sources
- AlwaysShowTerminal uses transpilers; prevents automatic 'help' command upon opening terminal + prevents scroll reset
- All config options have been renamed / given sections
- Use TerminalApi to register threat scan as its own command
- Creates a persistent GameObject to apply patches
Added
- 'Interval' config type + serializer
- Quota increase exponent option
- Scrap tweaks
- Scrap spawns scalar
- Scrap value scalar
- Scrap 'playercount scaling' - more players, more scrap (with less value per item)
- Deadline duration tweaks
- Essentially integrate DynamicDeadline features
Fixed
- Patcher now ensures nested types are also patched
Removed
[0.4.1] 2023-12-31
Fixed
- Publish workflow was not using tcli from local toolcache, so failed
[0.4.0] 2023-12-31
Changed
- Target framework is netstandard2
- Build/publish workflows use MinVer to determine target version
bDaysPerQuotaEnabledrenamed tobDaysPerQuotaAssignmentEnablediQuotaDaysrenamed toiQuotaAssignmentDays- All config options are now sectioned tidily
Added
- Dynamic patching - Patches can be enabled/disabled while the game is running (using in-game config editor from another mod)
- Patch lifecycle methods
- Scrap value/quantity scalars
- 'Fairness Scaling' - increases number of scrap items but decreases scrap value w/ more players present
Removed
- 'build' project
[0.3.0] - 2023-12-06
Added
- Passive income options
[0.2.0] - 2023-12-05
Changed
- Features' patch-classes have been separated
- Renamed various configuration options
- Renamed various classes
- Threat scanner has been refactored and is configured by an Enum, instead of an int
- Scrap protection is achieved by a transpiler
- Scrap protection configurable is now a continuous variable, rather than discrete enum
Added
- Scrap protection 'randomness' configuration
- More quota configuration options:
- starting credits
- starting quota
- quota increase steepness
- quota base increase
- quota increase randomness
- Feature flags for most options
- Delegation: features will be automatically delegated to other mods (disabled) depending on what is installed
- Delegating most features to Lethal Enhancer
- Delegating days per quota to Dynamic Deadline
- Feature flag for disabling delegation
- Configurable death penalty options
Fixed
- The 'release' workflow was failing when there was no changelog to commit
- Scrap protection attempting to remove items
[0.1.3] - 2023-12-04
Fixed
- Removed categories from
thunderstore.tomlastclihas not released the necessary feature
[0.1.2] - 2023-12-04
Fixed
- Specified categories in
thunderstore.tomlon a per-community basis to preventHTTP 400on publish
[0.1.1] - 2023-12-04
Changed
- Build task ensures release tags begin with
vand uses the remaining substring as the version
Fixed
- Publish workflow contained syntax errors
[0.1.0] - 2023-12-04
Changed
- Forked from https://github.com/Crunchepillar/Lethal-Company-Enhancer/
- Project restructured
- Project renamed
- Project icon replaced
Added
- CI/CD build setup
- Automatic publish to Thunderstore via GitHub actions
[0.0.5] - 2023-11-21
Fixed
- Scrap protection no long breaks things when failing a quota (Bug Smashers: Pinny/Toast)
- Improved compatability with Bigger Lobby 2.2.2+ (Bug Annihilator: Bizzle)
[0.0.4] - 2023-11-18
Added
- Added Dat1Mew's lovely icon to Thunderstore release
Fixed
- Scrap Protection mode COINFLIP bug fixed to actually flip a coin (Bug Bonker: Vasanex)
- RPC added to properly inform clients of the company price each day
[0.0.3] - 2023-11-17
Added
eScrapProtectionconfigured value: has a few simple options for protecting scrap when the party wipes
[0.0.2] - 2023-11-15
Changed
- Company buy prices are derived from level data so they stay they same after save/load
- Plugin moved to net472 to fix dependency errors
- Project updated to make compiling smoother
Added
bUnlockSuitsconfigured value: Add Green and Hazard suit to ship
[0.0.1] - 2023-11-13
Added
bEnabledconfigured value: global togglebAlwaysShowTerminalconfigured value: show terminal without playersbUseRandomPricesconfigured value: randomly modifies company pricesfTimeScaleconfigured value: modifies time on moonsfMinCompanyBuyPCTconfigured value: sets a floor for company pricesfDoorTimerconfigured value: modifies how long the hangar doors remain closediQuotaDaysconfigured value: modifies how many days the players have to meet quotaeThreatScannerTypeconfigured value: adds a threat scanner to "scan" of specified type