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Decompiled source of ShacoCoilHead v1.1.0
ShacoCoilHead.dll
Decompiled 2 years agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("ShacoCoilHead")] [assembly: AssemblyDescription("Replaces Coil-Heads (SpringMen) models with that of Shaco from League of Legends.")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("ShacoCoilHead")] [assembly: AssemblyCopyright("Copyright © LukaS 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("21c80494-ee00-40e9-87c4-344a69cb0d70")] [assembly: AssemblyFileVersion("1.1.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.1.0.0")] namespace ShacoCoilHead; [BepInPlugin("LukaS.ShacoCoilHead", "Shaco Coil-Head", "1.1.0")] public class ShacoCoilHeadMain : BaseUnityPlugin { private const string modGUID = "LukaS.ShacoCoilHead"; private const string modName = "Shaco Coil-Head"; private const string modVersion = "1.1.0"; private static readonly Harmony HarmonyInst = new Harmony("LukaS.ShacoCoilHead"); public static ManualLogSource ModLog; private static readonly Dictionary<string, GameObject> Assets = new Dictionary<string, GameObject>(); private void Awake() { ModLog = Logger.CreateLogSource("LukaS.ShacoCoilHead"); if (LoadAssets()) { HarmonyInst.PatchAll(); } } private bool LoadAssets() { //IL_0139: Unknown result type (might be due to invalid IL or missing references) //IL_0143: Expected O, but got Unknown string path = Path.Combine(Paths.BepInExRootPath, "plugins\\ShacoCoilHead\\Assets"); if (!Directory.Exists(path)) { ModLog.LogError((object)"ShacoCoilHead could not find the \\ShacoCoilHead\\Assets folder!"); return false; } string[] invalidExtensions = new string[8] { ".dll", ".json", ".png", ".md", ".old", ".txt", ".exe", ".lem" }; string[] array = (from file in Directory.GetFiles(path, "*", SearchOption.AllDirectories) where !invalidExtensions.Any((string ending) => file.EndsWith(ending, StringComparison.CurrentCultureIgnoreCase)) select file).ToArray(); string[] array2 = array; foreach (string text in array2) { ModLog.LogInfo((object)("Loading assets from file " + text + ":")); AssetBundle val = AssetBundle.LoadFromFile(text); string[] allAssetNames = val.GetAllAssetNames(); foreach (string text2 in allAssetNames) { ModLog.LogInfo((object)(" Loading asset: " + text2)); if (!Assets.ContainsKey(text2)) { Assets.Add(text2, (GameObject)val.LoadAsset(text2)); } } } return true; } public static GameObject GetObjFromAsset(string name) { if (Assets.ContainsKey(name)) { return Assets[name]; } ModLog.LogWarning((object)("Couldn't find asset " + name)); return null; } } [HarmonyPatch(typeof(EnemyAI))] internal class SpringManModelPatch { [HarmonyPatch(typeof(EnemyAI), "Start")] [HarmonyPostfix] public static void ModelPatch(EnemyAI __instance) { //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_014a: Unknown result type (might be due to invalid IL or missing references) if (__instance is SpringManAI) { GameObject objFromAsset = ShacoCoilHeadMain.GetObjFromAsset("assets/shaco.prefab"); if ((Object)(object)objFromAsset != (Object)null) { GameObject val = Object.Instantiate<GameObject>(objFromAsset); ((Renderer)((Component)((Component)__instance).transform.Find("SpringManModel/Body")).gameObject.GetComponent<SkinnedMeshRenderer>()).enabled = false; ((Renderer)((Component)((Component)__instance).transform.Find("SpringManModel/Head")).gameObject.GetComponent<MeshRenderer>()).enabled = false; val.transform.SetParent(((Component)__instance).transform.Find("SpringManModel")); val.transform.localPosition = Vector3.zero; val.transform.localRotation = Quaternion.identity; val.transform.localScale = Vector3.one; GameObject gameObject = ((Component)val.transform.Find("Shaco/Body")).gameObject; GameObject gameObject2 = ((Component)val.transform.Find("Shaco/AnimContainer/metarig")).gameObject; Transform val2 = ((Component)__instance).transform.Find("SpringManModel/AnimContainer"); Transform val3 = val2.Find("metarig"); gameObject2.transform.SetParent(val2); gameObject2.transform.SetSiblingIndex(0); gameObject2.transform.localPosition = new Vector3(0f, 1.8f, 0f); gameObject.GetComponent<SkinnedMeshRenderer>().rootBone = ((Component)gameObject2.transform.Find("spine")).transform; ((Object)val3).name = "old_metarig"; } } } }