using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using HoldScanButton.Patches;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.InputSystem;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("HoldScanButton")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("A mod which allows you to hold the scan button instead of needing to spam it.")]
[assembly: AssemblyFileVersion("1.1.1.0")]
[assembly: AssemblyInformationalVersion("1.1.1+92607af20e0f471d869a59ef64bf096440b07cf2")]
[assembly: AssemblyProduct("HoldScanButton")]
[assembly: AssemblyTitle("HoldScanButton")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace HoldScanButton
{
[BepInPlugin("HoldScanButton", "HoldScanButton", "1.1.1")]
public class HoldScanButtonPlugin : BaseUnityPlugin
{
private readonly Harmony harmony = new Harmony("HoldScanButton");
public static HoldScanButtonPlugin Instance;
internal ManualLogSource logger;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
logger = Logger.CreateLogSource("HoldScanButton");
logger.LogInfo((object)"Plugin HoldScanButton has loaded!");
harmony.PatchAll(typeof(HoldScanButtonPatch));
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "HoldScanButton";
public const string PLUGIN_NAME = "HoldScanButton";
public const string PLUGIN_VERSION = "1.1.1";
}
}
namespace HoldScanButton.Patches
{
internal class HoldScanButtonPatch
{
private static CallbackContext pingContext;
[HarmonyPatch(typeof(HUDManager), "Update")]
[HarmonyPostfix]
private static void UpdatePatch(HUDManager __instance)
{
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
if (IngamePlayerSettings.Instance.playerInput.actions.FindAction("PingScan", false).IsPressed())
{
__instance.PingScan_performed(pingContext);
}
}
[HarmonyPatch(typeof(HUDManager), "PingScan_performed")]
[HarmonyPrefix]
private static void OnScan(HUDManager __instance, CallbackContext context)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
pingContext = context;
}
}
}