Lethal Company
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Date Uploaded
2 hours ago
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22
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144KB
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MACO-TooManyEmotesProgression-1.0.0

Maco's TooManyEmotes Progression

Emotes stop being something you buy and become something you find.

Little dancing figurines turn up on moons, each one performing the emote it holds. Scan one to see which emote it is and how rare it is. Pick it up, press left mouse, and that emote is unlocked for you alone. First come, first served: whoever claims a figurine gets it, and the figurine is spent. They are worth no money, so the only thing to do with one is claim it.

The TooManyEmotes terminal store is closed by default, which makes figurines the only way to unlock an emote.

  • Everyone in the lobby needs this mod, and the same emote packs. TooManyEmotes identifies emotes by their position in its animation list, so mismatched installs hand out the wrong emote.
  • Turning on TooManyEmotes' own ShareEverything works too, and makes one figurine unlock its emote for the whole crew instead of for one player.
  • Figurines are placed on top of the moon's own loot rather than in its scrap table, so they never take spawns away from real scrap. Bigger interiors get more of them.

Why it exists

I made this for my own modpack, where buying emotes from a terminal never fitted the rest of the game. Putting it up in case anyone else wants the same thing.

Made with AI

All of the code in this mod was written by AI, directed and play-tested by me. The mod ships no emotes, animations or models of its own: everything you see is built at runtime out of the game's own objects and TooManyEmotes'.

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