Lethal Company
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Latest version
1.0.0
Last Updated
First Uploaded
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186
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0
Size
72KB
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Deprecated

Required mods (15)

This package requires the following packages to work.
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Version:3.3.0
Customize enemies, items, prices, dungeon flows and traps for all moons. Works with custom content and non-intrusive. Great for modpack balancing! Now with a web UI!!
Version:1.2.8
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Version:5.4.2100
Fixes RPC lag. This should fix the several second slowdown that occurs when some mods throw exceptions in the console.
Version:1.0.1
Audio and MIDI library for .NET
Version:2.2.2
Provides an efficient allocation free async/await integration for Unity.
Version:2.5.0
Let's you easily load audio files (With LCSoundTool) and replace any in game audio clip.
Version:2.3.2
[V47/V48/V49] Fixes a bug where the red screen overlay / vomit animation is not removed until you die. [V45] Fixes mimic / masked bug where you can't look around after the kill is interrupted.
Version:0.0.2
Let's you easily load audio files, replace in game audio, send audio over the network and log any audio playback into console.
Version:1.5.1
A collection of libraries and utility functions for my mods.
Version:1.0.0
Synced voice mimicking for any enemy (all players hear the same voice). This is a standalone mod and does not require Skinwalkers to work.
Version:1.1.0
Replaces some default audio and adds alternatives, Spooky and Funny. All sounds created by Rein Quest.
Version:0.0.2
Fixes many bugs and adds many QoL improvements and optional tweaks. Very configurable.
Version:1.1.11
Fixing the enemy not despawning problem!
Version:1.0.0
Adds a dangerous new monster to the game. Can you figure out what's real or will you be devoured?
Version:2.4.1
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