2.1.2
2.1.1
- added the script that loads a bunch of very important things that i somehow forgot last time :|
2.1.0
- removed OldMansion dependency
- added in a relatively small CashMansion interior that includes only the old mansion's start room
- fixed the custom landmine that was supposed to spawn sometimes
- network synced the secret scrap on cashmoneyTWO ooooooo
- changed the 2 to use LethalLib to stop it from breaking LLL configs (now it can't be configured at all though sorry)
- moved the entrance to the interior slightly closer to the ship
- moved the telepoint of the entrance slightly closer to the entrance
- made entering and exiting the facility instant
2.0.0
- finalized the new moon
- added a "secret"
- edited readme
- fixed dependency version
1.9.2
- fixed dependency hehehe funny
1.9.1
1.9.0
- added new moon! type "ult" on terminal
- works in v70+
- buffed, now spawns like triple the gold bars or something idk check if you care
1.1.2
- removed "Changelog" text at the top of the changelog
1.1.1
1.1.0
- added buh
- added navmesh and enemy spawn nodes (don't worry they are inaccessible)
- added ship video
- added Brutal Company compatibility
- removed Company Cruiser Fix dependency, still recommend using it on v55+ though
1.0.1
- moved telepoint of main into the ship so it's faster to collect items
- added very small chance for some non-gold bar items to spawn
- removed fire exit because it was always blocked
1.0.0
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