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Decompiled source of InventoryFix v1.0.1
inventoryFix.dll
Decompiled 3 hours agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using EasyTextEffects.Editor.MyBoxCopy.Extensions; using GameNetcodeStuff; using HarmonyLib; using InventoryFix.Patches; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("inventoryFix")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("inventoryFix")] [assembly: AssemblyTitle("inventoryFix")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace InventoryFix { [BepInPlugin("Madarvadasz.InventoryFix", "InventoryFix", "1.0.0")] public class Plugin : BaseUnityPlugin { public const string modGUID = "Madarvadasz.InventoryFix"; public const string modName = "InventoryFix"; public const string modVersion = "1.0.0"; private static Harmony _harmony = new Harmony("Madarvadasz.InventoryFix"); internal static ManualLogSource logger = Logger.CreateLogSource("Madarvadasz.InventoryFix"); private void Awake() { _harmony.PatchAll(typeof(PlayerControllerBPatch)); } } public static class MyPluginInfo { public const string PLUGIN_GUID = "inventoryFix"; public const string PLUGIN_NAME = "inventoryFix"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace InventoryFix.Patches { [HarmonyPatch(typeof(PlayerControllerB))] internal class PlayerControllerBPatch { [HarmonyPatch("FirstEmptyItemSlot")] [HarmonyPrefix] private static bool FirstEmptyItemSlotPatch(ref PlayerControllerB __instance, ref int __result) { if ((Object)(object)__instance == (Object)null) { __result = -1; return false; } if (__instance.currentItemSlot < __instance.ItemSlots.Length) { return true; } __result = MyCollections.FirstIndex<GrabbableObject>((IList<GrabbableObject>)__instance.ItemSlots, (Predicate<GrabbableObject>)((GrabbableObject item) => (Object)(object)item == (Object)null)); return false; } } }