Date uploaded | 6 months ago |
Version | 5.0.3 |
Download link | Magic_Wesley-Acidir-5.0.3.zip |
Downloads | 5550 |
Dependency string | Magic_Wesley-Acidir-5.0.3 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Hardy-LCMaxSoundsFix
Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.
Preferred version: 1.1.0AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Preferred version: 3.6.0IAmBatby-LethalToolbox
A Lethal Company Mod & Editor Tool to provide custom content creators with easily accessible ways to implement features and mechanics without then need for custom code.
Preferred version: 1.0.2IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.2.2README
Acidir
This moon used to be home to the rich collectors of mysterious artefacts.
Though it is reported that these collectors have recently stumbled upon something truly mysterious.
We don't know exactly what it is, all we know is that no sane voice was heard after its arrival.
High value artefacts remain inside.
There are 12 new themed scrap items to find on this moon.
DIfficulty: S (between rend and dine)
Will you lose your mind?
Credits
-
MrCompost | Sound design
-
Shooshies | Writing and Voice acting
-
Magoroku | Multiplayer testing
-
IAmBatby | Being amazing and making this all possible
My Moons:
Some people suggested I should make a Ko-fi so here it is.
CHANGELOG
5.0.2
- Possible performance improvements- Fixed weather vanishing when leaving
- Fixed risk rating
5.0.1
- Don't remember5.0.0
- Ported to LLL- Synced everything
- Added Celestial tint support
- Changed the sun animations/color grading
- Changed ambience
- Changed foggy weather values
- You can now inspect the notes, making them easier to read
- Pretty much just reworked the entire map
- Added navmeshlinks between gaps
- Butlers can now spawn here
4.2.0
- Slight fog adjustments4.1.1
- Nobody told me that the main entrance was completely inaccessable4.1.0
- Map is now visible on ship radar4.0.3
- Typo4.0.2
- Small terrain change4.0.1
- Performance improvements4.0.0
- Removed hoarding bugs from outside spawns- Added spore lizards to outside spawns
- Possibly fixed some navmesh issues
- You will no longer slowly die forever by touching the acid
- Enemies should not longer get stuck in trees
- Quicksand will now be visible during rainy weather
- Updated/Added a *few* lore thingies
- Few other fixes
- WHERE IS COSMOCOS?
3.0.0
- Updated moon video- Re-added stormy as weather
- Notes should lie normally on the ground now
- Outside enemies should no longer walk over the acid lakes
- Removed the large trees and added a bunch of swamp like trees (basically a visual overhaul)
- Made daylight a bit brighter
- Touching acid should now hurt
- Fixed hitbox for notes
- Price has been lowered to 580
- Average value has been lowered to ~3000 (Heavily influenced by rng though)
- Fixed droppod only appearing for the host
- Replaced the fire exits with the vanilla fire exits
- Increased scan distance for the entrance node
- Increased scan distance for the ship node (no longer getting lost yay)
2.0.0
- Added fireflies- Acidir is more of a swamp now
- Updated the ambience tracks
- Added Lights near fire exits
- Fixed navmesh on bridging pillars
- Reduced lag
- The Crescent of Curses now appears as loot again
- Changed footstep sounds
1.3.0
- added lore notes to loot items- removed dust clouds from weather
- Hopefully fixed dropships
1.2.3
- Increased loot value- Inside ambience is a bit louder
- Made the forest more dense
- Made the shortcut more clear
1.2.2
- Made the jump a tiny bit easier again1.2.1
- Made the jump a tiny bit easier1.2.0
- Increased outside enemy spawn points- Increased outside enemy max power level
- Added environmental sounds
- Added extra visual effects
- Made the jump slightly harder
- Added prefix
1.1.1
- Slightly changed ribcage volume1.1.0
- Fixed the name "Crescent of Curses"- Fixed fire exits being slightly out of place
- Made the acid pools deeper
- Acid pools will no longer instantly kill you (instead they act like normal water unless you go in too deep)
- Slightly adjusted the jump to the right of the ship
- Added new sounds to the new scrap items
1.0.5
- Slightly adjusted fog colors and density- Changed dependency to jockie-LethalExpansionCore-1.3.14
1.0.4
- Removed Christmass decorations from dropship1.0.3
- :)1.0.2
- Nav mesh fixes1.0.1
- Massively lowered poly count on some models (less lag)- Fixed enemy pathing
- Added extra paths for map navigation
- Changed emergency exit door textures
- Made emergency exits fit their environment a bit more