Date uploaded | 6 months ago |
Version | 3.0.4 |
Download link | Magic_Wesley-Asteroid13-3.0.4.zip |
Downloads | 9540 |
Dependency string | Magic_Wesley-Asteroid13-3.0.4 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Hardy-LCMaxSoundsFix
Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.
Preferred version: 1.1.0AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Preferred version: 3.6.0IAmBatby-LethalToolbox
A Lethal Company Mod & Editor Tool to provide custom content creators with easily accessible ways to implement features and mechanics without then need for custom code.
Preferred version: 1.0.2IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.2.2README
Asteroid-13
This asteroid was previously used for the testing of biological weapons.
Not much is known about the current state of the facility but a decontamination level 5: Incineration has been reported.
All we know is that none returned from Asteroid-13
High value objects remain inside.
There are 13 new themed scrap items to find on this moon.
DIfficulty: B
Can you survive the dark?
Credits
-
MrCompost | Sound design
-
Shooshies | Writing and Voice acting
-
Magoroku | Multiplayer testing
-
IAmBatby | Being amazing and making this all possible
My Moons:
Some people suggested I should make a Ko-fi so here it is.
CHANGELOG
3.0.2
- Fixed weather vanishing when leaving- Fixed risk rating
3.0.1
- Random power down chance has been lowered from 20 to 8 (whoops)3.0.0
- Ported to LLL- Synced everything
- Added Celestial tint support
- Audio log now has a cooldown (no more spamming!)
- Added a small animation to turning on the power
- Only one coilhead should spawn from now on
- Foggy weather is now more bearable
- Lore clipboards can now be inspected and are way more readable
- Added the log translator (WIP)
- Documents are now one handed
2.2.0
- fixed the hole in the fence2.1.2
- Added a new Experiment Log2.1.1
- Minor fix2.1.0
- Map is now visible on ship radar2.0.2
- Fixed some audio2.0.1
- Fixed the random power down2.0.0
- Removed eyeless dogs- Lowered spawn rate of masked
- Made everything more horrifying
- Quicksand will now be visible during rainy weather
- Updated/Added a *few* lore thingies
- Few other fixes
- WHERE IS COSMOCOS?