Date uploaded | 5 months ago |
Version | 2.0.5 |
Download link | Magic_Wesley-Gloom-2.0.5.zip |
Downloads | 56750 |
Dependency string | Magic_Wesley-Gloom-2.0.5 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Hardy-LCMaxSoundsFix
Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.
Preferred version: 1.1.0AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Preferred version: 3.6.0IAmBatby-LethalToolbox
A Lethal Company Mod & Editor Tool to provide custom content creators with easily accessible ways to implement features and mechanics without then need for custom code.
Preferred version: 1.0.2IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.2.2README
GLOOM
The giant forests of Gloom remained untouched for many years.
That was until a logging company decided it to be the perfect place to exploit.
But little did they know that these forests were.. Protected.
High value equipment remains inside.
There are 11 new themed scrap items to find on this moon.
DIfficulty: B
Concept by MrCompost
Can you survive the fog?
Credits
-
MrCompost | Sound design
-
Shooshies | Writing and Voice acting
-
Magoroku | Multiplayer testing
-
IAmBatby | Being amazing and making this all possible
My Moons:
Some people suggested I should make a Ko-fi so here it is.
CHANGELOG
2.0.1
- Fixed weather vanishing when leaving- Fixed risk rating
2.0.0
- Ported to LLL- Synced everything
- Added Celestial tint support
- Detonator updates
- Fog sound fix
- Shadow improvements
- The explosions/detonator sounds should now be synced up
- you can now inspect the poster
- Added grass
- Butlers can now spawn here
1.0.5
- Enemies should no longer be able to walk through the ship- Changed Dungeon spawn rates
1.0.4
- Don't ask me how I spelled "They're" as "Yhey;re" and not notice it because I have no idea1.0.3
- Added hoarding bugs to inside spawn pool- Lowered crawler spawns by a lot
1.0.2
- Minor map addition1.0.1
- Lowered inside forest giant spawn chance- Moved that tree you collide with when you leave