Date uploaded | 6 months ago |
Version | 3.0.3 |
Download link | Magic_Wesley-Gratar-3.0.3.zip |
Downloads | 4711 |
Dependency string | Magic_Wesley-Gratar-3.0.3 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Hardy-LCMaxSoundsFix
Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.
Preferred version: 1.1.0AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Preferred version: 3.6.0IAmBatby-LethalToolbox
A Lethal Company Mod & Editor Tool to provide custom content creators with easily accessible ways to implement features and mechanics without then need for custom code.
Preferred version: 1.0.2IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.2.2README
Gratar
Gratar was known for housing the biggest factory in the solar system.
The whole facility was controlled by an AI made by a fantastic inventor last seen on Etern.
As of recent, legend has it that the AI on Gratar has gone rogue.
High value scrap remain inside.
There are 14 new themed scrap items to find on this moon.
DIfficulty: A (between march and rend)
Will you overcome the factory?
Credits
-
MrCompost | Sound design
-
Shooshies | Writing and Voice acting
-
Magoroku | Multiplayer testing
-
IAmBatby | Being amazing and making this all possible
My Moons:
Some people suggested I should make a Ko-fi so here it is.
CHANGELOG
3.0.2
- Fixed weather vanishing when leaving- Fixed risk rating
3.0.1
- Added something to the apparatus and power switch3.0.0
- Ported to LLL- Synced everything
- Added Celestial tint support
- Changed the sun
- Changed the sun animations/color grading
- Changed foggy weather values
- Eclipsed/stormy weather should now look different
- It can now be stormy
- Fixed a tiny terrain mistake near the main entrance that has annoyed me for far too long
- The spotlight is now actually usable
2.2.5
- small fix2.2.4
- small fix2.2.3
- small fix2.2.2
- Updated and fixed the explosion event, it always plays near the end of the day2.2.1
- Fixed a certain someone's skill issue with ladders maybe?2.2.0
- Flooded weather will now be more dangerous2.1.2
- Grass now sounds like grass2.1.1
- Reduced the chance of people falling off the bridge when it's moving2.1.0
- Map is now visible on ship radar2.0.2
- The leave event will now only happen near the end of the day (due to issues)2.0.1
- Lowered chance of crawlers spawning2.0.0
- Added crawlers to outside spawns- Added leaving event
- Quicksand will now be visible during rainy weather
- Updated/Added a *few* lore thingies
- Few other fixes
- WHERE IS COSMOCOS?