Decompiled source of WesleysInteriors v4.1.12

WesleysInteriorShenanigans.dll

Decompiled 2 weeks ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using DunGen;
using DunGen.Tags;
using HarmonyLib;
using Microsoft.CodeAnalysis;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("WesleysInteriorShenanigans")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("WesleysInteriorShenanigans")]
[assembly: AssemblyTitle("WesleysInteriorShenanigans")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace WesleysInteriorShenanigans
{
	[BepInPlugin("MW.MagicWesleyInteriors", "Wesley's interior shenanigans", "1.0.0")]
	public class InteriorModifier : BaseUnityPlugin
	{
		private readonly Harmony harmony = new Harmony("MW.MagicWesleyInteriors");

		internal ManualLogSource help;

		private TileConnectionRule acRule;

		private TileConnectionRule gaRule;

		public Tag dungRoomTag = new Tag(8886);

		public Tag dungTransRoomTag = new Tag(8887);

		public Tag normRoomTag = new Tag(8888);

		public Tag catRoomTag = new Tag(8889);

		public Tag hallRoomTag = new Tag(38843);

		private static readonly List<Tag> GrandDoorwayTags = new List<Tag>
		{
			new Tag(7770),
			new Tag(7771),
			new Tag(7772),
			new Tag(7763),
			new Tag(7774)
		};

		private void Awake()
		{
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Expected O, but got Unknown
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Expected O, but got Unknown
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Expected O, but got Unknown
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Expected O, but got Unknown
			help = Logger.CreateLogSource("The man in the rubber rooms");
			help.LogError((object)"You made a mistake.. but it's fine.. the world will survive.. I think..");
			harmony.PatchAll();
			help.LogError((object)"Maybe not.");
			acRule = new TileConnectionRule(new CanTilesConnectDelegate(CitadelConnections), 0);
			DoorwayPairFinder.CustomConnectionRules.Add(acRule);
			gaRule = new TileConnectionRule(new CanTilesConnectDelegate(ArmoryConnections), 0);
			DoorwayPairFinder.CustomConnectionRules.Add(gaRule);
		}

		private ConnectionResult CitadelConnections(Tile tileA, Tile tileB, Doorway doorwayA, Doorway doorwayB)
		{
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			bool flag = tileA.Tags.HasTag(normRoomTag);
			bool flag2 = tileB.Tags.HasTag(catRoomTag);
			bool flag3 = tileA.Tags.HasTag(dungRoomTag);
			bool flag4 = tileB.Tags.HasTag(dungTransRoomTag);
			bool flag5 = doorwayA.Tags.HasTag(hallRoomTag);
			bool flag6 = doorwayB.Tags.HasTag(hallRoomTag);
			if ((flag && flag2) || (flag3 && flag4) || (flag5 && flag6))
			{
				return (ConnectionResult)1;
			}
			return (ConnectionResult)2;
		}

		private ConnectionResult ArmoryConnections(Tile tileA, Tile tileB, Doorway doorwayA, Doorway doorwayB)
		{
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			foreach (Tag tag in doorwayA.Tags)
			{
				if (GrandDoorwayTags.Contains(tag) && !((IEnumerable<Tag>)doorwayB.Tags).Contains(tag))
				{
					return (ConnectionResult)1;
				}
			}
			return (ConnectionResult)2;
		}
	}
}

DilapidatedManor.dll

Decompiled 2 weeks ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.Events;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("DilapidatedManor")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("DilapidatedManor")]
[assembly: AssemblyTitle("DilapidatedManor")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace DilapidatedManor.Features
{
	internal class AnimationManager : MonoBehaviour
	{
		public Animator animator;

		public string animationString;

		public void Changebool(bool b)
		{
			animator.SetBool(animationString, b);
		}
	}
	internal class DisablePower : NetworkBehaviour
	{
		[CompilerGenerated]
		private sealed class <KillPower>d__3 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public DisablePower <>4__this;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <KillPower>d__3(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_0056: Unknown result type (might be due to invalid IL or missing references)
				//IL_0060: Expected O, but got Unknown
				//IL_0089: Unknown result type (might be due to invalid IL or missing references)
				//IL_0093: Expected O, but got Unknown
				//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c6: Expected O, but got Unknown
				//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
				//IL_0109: Expected O, but got Unknown
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<>4__this.roundManager.FlickerLights(false, false);
					<>2__current = (object)new WaitForSeconds(3f);
					<>1__state = 1;
					return true;
				case 1:
					<>1__state = -1;
					<>4__this.roundManager.FlickerLights(false, false);
					<>2__current = (object)new WaitForSeconds(5f);
					<>1__state = 2;
					return true;
				case 2:
					<>1__state = -1;
					<>4__this.roundManager.FlickerLights(false, false);
					<>2__current = (object)new WaitForSeconds(2.5f);
					<>1__state = 3;
					return true;
				case 3:
					<>1__state = -1;
					<>4__this.roundManager.SwitchPower(false);
					<>4__this.roundManager.powerOffPermanently = true;
					<>2__current = (object)new WaitForSeconds(0.75f);
					<>1__state = 4;
					return true;
				case 4:
					<>1__state = -1;
					HUDManager.Instance.RadiationWarningHUD();
					return false;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		private RoundManager roundManager;

		private void Start()
		{
			roundManager = Object.FindObjectOfType<RoundManager>();
		}

		public void DisableFacilityPower()
		{
			((MonoBehaviour)this).StartCoroutine(KillPower());
		}

		[IteratorStateMachine(typeof(<KillPower>d__3))]
		private IEnumerator KillPower()
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <KillPower>d__3(0)
			{
				<>4__this = this
			};
		}
	}
	internal class RadioReceiver : MonoBehaviour
	{
		public int ReceiverId;

		[SerializeField]
		private UnityEvent ReceiveEvent;

		public void MessageReceiveEvent()
		{
			ReceiveEvent.Invoke();
		}
	}
	public class RadioSender : MonoBehaviour
	{
		[SerializeField]
		private int SenderId;

		private RadioReceiver receiver;

		public void FindSignal()
		{
			if (!(Object.FindObjectsOfType(typeof(RadioReceiver)) is RadioReceiver[] array))
			{
				return;
			}
			RadioReceiver[] array2 = array;
			foreach (RadioReceiver radioReceiver in array2)
			{
				if (SenderId == radioReceiver.ReceiverId)
				{
					receiver = radioReceiver;
				}
			}
		}

		public void SendReceiverSignal()
		{
			receiver.MessageReceiveEvent();
		}
	}
}