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Date uploaded | 2 months ago |
Version | 1.3.7 |
Download link | Magic_Wesley-WesleysInteriors-1.3.7.zip |
Downloads | 23423 |
Dependency string | Magic_Wesley-WesleysInteriors-1.3.7 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.2.2README
Wesley's Interiors
The Toy Store
Watch where you walk.
The Grand Armory
Be very alert.
If you want some extra chaos you can use this addon made by Zehs!
Credits
-
MrCompost | Sound design
-
Shooshies | Writing and Voice acting
-
Magoroku | Multiplayer testing
-
IAmBatby | Making this all possible
-
GenericGMD | Enduring my insanity inducing nonsense and testing
-
S1ckboy | Testing
-
TestAccount666 | Testing
My stuff:
Some people suggested I should make a Ko-fi so here it is.
CHANGELOG
1.3.7
Grand Armory- Stopped fire exits from being weird (for real this time)
Toy Store
- I changed nothing here lol
1.3.6
Grand Armory- Replaced a sound
- Added a new texture
- T
- Stopped fire exits from being weird hopefully
1.3.5
Grand Armory- changed generation, should be easier to get around the place and find loot spots
1.3.4
Toy Store- Slightly adjusted the new entry room
1.3.3
Grand Armory- Fixed spike traps not spawning
- The entry stinger now randomly plays when you first enter due to custom interior stingers being broken
^It has a 20% chance to play on first enter
- Added breaker box spawn spots in cold storage
Toy Store
- I forgot something and it broke the entire interior.. oops
- The entry stinger now randomly plays when you first enter due to custom interior stingers being broken
^It also has a 20% chance to play on first enter
- Also fixed the spike traps not spawning
- Added more variation to the entry tile
1.3.2
Grand Armory- Ported the project to v61
- Elevator is now smoother
- Elevator now has navmesh (enemies can walk on it)
- Elevator is now faster
- I DELETED ONE OF THE TILES ASDFAKJHSFGAJSHGFJHASG
- Re-added a tile
Toy Store
- Ported the project to v61
- Fixed some things for v61
- Uh yeah probably something else as well
1.3.1
- Fixed the elevator desync- Forgot to mention I also added stingers to the interiors in the previous changelog.. whoops
1.3.0
Grand Armory- Couldn't fix the elevator :( have some other things instead:
- Added 2 new ascending tiles
- Added an uncommon caged tile
- Added some alt tiles for a special alt path
- Oh deer
- Added more doors to tiles
- Fixed enemies walking through blocked off doors
- Added a cold storage room
- Fixed fake door backgrounds
- He lurks
- Bunch of generation changes
- Made the toxic waste less vibrant to match the rest of the interior better
- Tagged/retagged a lot of props for proper footstep sounds
- Bunch of optimisations
- Added decorative hooks
- Added not-so decorative hooks
- Added more variation to 'normal' walking tiles
- Some optimisations
Toy Store
- More variation in backrooms/store tile pathing, the backrooms *should* connect to regular store tiles more
- Added a bit more texture variety
- Backrooms hallways now have special blockers
- Made the shotgun trap string slightly thinner
- Removed the eyeballs from the nutcrackers
- Made the nutcrackers a bit cleaner
- I hope you have a good reaction speed (you all are going to hate me for this)
- Made shotgun blasts have a bit more impact visually
- Added a new tile
- Some optimisations
1.2.17
- Spike traps are back- Landmines also exist now
1.2.16
- One of the tiles in toy store could put a bunch of loot in unreachable locations1.2.15
- Made the main entrance background lights more yellow- Made it more likely for chests to have loot
- Loot in chests should no longer be able to spawn underneath the chests
1.2.14
- Enemies can no longer walk through certain walls1.2.11
- wa1.2.10
- Explosion sound is no longer global1.2.9
- Ceiling = pain again- Toy store interior visual details
1.2.8
- Imagine forgetting to update your changelog.. couldn't be me1.2.7
- Made the toy store smaller so loot is easier to find1.2.6
- Temp fix for the acid pools in Grand Armory- You will no longer vanish when standing on the Elevator
1.2.5
- Artifrice1.2.4
- Small GA material fix1.2.3
Toys Store- Added extra doors inside the store part of the interior
- Added the disconnect sound to the apparatus
- The actual project has been updated from v49 to v56 meaning:
- The apparatus will now wake up old birds
- The explosion effect has improved
Grand Armory
- Made the apparatus pull event slightly more dangerous :)
- Probably some other visual things I forgot about
1.2.2
- There can now only be 2 to 8 shotgun traps in the Toy Store1.2.1
- Solved some navmesh issues in toy store1.2.0
Toys Store- The floors should no longer clip through each other
- Added some new tiles for some variety
- Updated some old tiles for some variety
- Added a small tile to the storage section which should add a lot more connectivity and variety in paths
- Red carpets are no longer shiny
- Improved performance a bit
- Slightly increased the default dungeon size to account for the new small tile
Grand Armory
- Added some extra props
- Added CullFactory support
- Added some extra variation to square catwalk tiles
- Idk just have fun
1.1.19
- Changed Toy Store apparatus color1.1.18
- Changed GA apparatus color- Increased GA apparatus value to 280
- Updated the GA generation to be more diverse at the entrance (hopefully)
1.1.17
- Enemies should no longer walk through containers or walls1.1.16
- Now GA entrance turrets are gone too :(- Turrets in TS should no longer spawn in walls or objects
1.1.15
- I love Grand Armory container turrets! but I had to remove them :(1.1.14
- It was desynced.. Whoopsies.. Hopefully fixed now1.1.13
- Added a lovely new tile to the Toy Store which I haven't properly tested so do yell at me if it's broken in any way (it's probably fine though)1.1.12
- Added a few more chests- You can now hide in chests (enemies will lose you if you close the lid)
- Loot rooms now have more logical loot spawns
- (:<
1.1.11
- Wa1.1.10
- Added some extra decoration to the GA1.1.9
- Loot should now properly spawn on cabinets1.1.8
- Minor fixes1.1.7
- Added the recharge station tile1.1.6
- Alright, just throwing this new size at the wall for the GA, please let me know if it's too big1.1.5
- Grand Armory got slightly bigger again- Added some variation to loot room server racks
- The apparatus tile and elevator tile are less likely to be at the very start
- Added another loot room
- Loot rooms will no longer always have 4 storage shelves
- Some balancing things
1.1.4
- Now using extendedmod, teh game should no longer get stuck on randomseed- Grand Armory got slightly bigger
- Old configs are no longer used
1.1.3
- Turrets should no longer fire through objects- Enemies should no longer walk through objects
- Fire exits will lock down once the apparatus has been taken
- More loot rooms have been added
- Scrap no longer spawns randomly around the place
- More fire exit spots were added
- Elevators now have buttons at the bottom
- Turrets should no longer spawn inside containers
1.1.2
- Nukes should now have normal collision- That one shipping container now has collision
- Elevator fix?
- Made the interior slightly smaller
- fixed acid trigger going through walls
- Added more possible fire exit locations
- Fixed some other things as well
1.1.0
- Added the Grand Armory Interior- Toy Store Can now have spike traps
- Toy Store loot spots have been Updated/Changed
- Toy Store is now much smaller by default
1.0.5
- Bullets fired from a turret will now realise that bookshelves are bookshelves and decide not to phase through it (hopefully)1.0.4
- Lowered the shotgun spawn rate1.0.3
- Chest fix1.0.2
- Fixed a few small details1.0.1
- Chest interact is now on the lid- Fixed the weird wall chest in the big loot room
- Added another possible chest spot
- More connectivity
- Cull Factory Support
- Fixed items/turrets spawning at a weird spot in the table loot room
- Decreased trap scanning range
- Initial release
1.0.0
- Initial releaseCHANGELOG
CHANGELOG
1.5.16
- Beans be back1.5.15
- Spooky store is now disabled by default- Added a config for nutcracker statues to spawn on moons when toy store is present.. because.. funny
- Added a config for old birds to spawn in Grand Armory
- ..Old Birds can now wake up in Grand Armory
1.5.14
- Fixed the sinking issue1.5.13
- Fixed some visual jank in Grand Armory that started to annoy me1.5.11
- Fixed some errors- Entrances are now networked properly
- Changed some stuff
- Yeah idk just have fun
1.5.10
- Adjusted something1.5.9
- You can no longer burn to death by being on a platform above lava (or beans (or any other burning liquid))1.5.8
- You can now enter Grand Armory without fearing eternal damnation by acid pit1.5.7
- I kinda completely broke toy store, should be fixed now1.5.6
- The loot room switches *should* now be synced1.5.5
- Fixed one of the parkour platforms being gone1.5.4
- Hotfix 2: electric boogaloo1.5.3
- Hotfix1.5.2
- Included the actual config.. you can play spooky mode now1.5.0
Grand Armory- Completely redid the way Grand Armory generates to (hopefully) prevent it from not generating sometimes
> This also means grand armory will be wildly different path wise compared to before, you might have to cross an acid section to get to another part of the regular armory
> And occasionally not every type of loot room will be present
- Replaced the acid tiles with one more modular acid tile
- Allowed a second elevator to spawn
- Added stairs to acid pool transition tiles
- Added some variation to the acid pool transition jumps
- Added lava pools to "Canyon" and "Wasteland" tags
- Added ball pits to the "Fun" tag
- Added far audios to certain sounds
- An alarm system will now go off on the loot rooms if the power is down, you can disable these
> Could help with finding the loot rooms
- Made fire exits more likely to spawn deeper in the armory
- Added a loot spot in the cold storage server room
- Added some more ambient sounds
- Added a possible apparatus spot in the cold storage area
Toy Store
- Spooky mode (configurable)
- There's nothing below the ballpit
- Made shotgun doors a bit more dangerous
- Some optimisation
- Added the (I think) unused nutcracker crawling through vent sound as ambience in some tiles
- Removed a wall turret
- I was supposed to work on my moon update and I was only going to fix an issue with Grand Armory.. now toy store has a whole Halloween mode T-T
1.4.5
- I am feeling kind today, removed the turret firing squad I placed in the Grand Armory entry tile- Added some spike trap spots in the entry tile
1.4.4
- Fixed empty room in toy store1.4.3
- Hotfix 2: electric boogaloo1.4.2
- Hotfix1.4.1
Grand Armory- Changed the water color
- Added baked beans to the acid types
1.4.0
Toy Store- Shotgun traps will now fling your body
- Shotgun traps can now hurt enemies
- Increased damage for chest traps
- Chest traps now use burnt body type
- Increased blast range for chest traps
- Chest traps can now hurt enemies
- Apparatus pull event now deals a 100 damage instead of 99
- Made the wire on the "welcome home trap" harder to spot
- Min-max of shotgun traps is now 5-8
- Min-max of welcome home traps is now 2-4
- Fixed some inverse softlock areas
Grand Armory
- Ceiling crushers will now burst your head
- The elevator can now crush you
- Hooks now deal 25 damage
- Lurkers now deal recurring damage (10dmg/0.2s)
- Lurkers can now hurt enemies
- Fixed an issue where recharge station particles would always play
- You should no longer be able to teleport onto acid pools and instantly die
- Enemies should no longer be able to teleport onto or underneath the acid pools
- Falling in acid no longer has a body type
- Added some off mesh links to areas enemies couldn't normally reach
- Added different versions for the acid pools based on level tags
- Removed LethalToolbox as a dependency
- Added JLL as a dependency
1.3.17
Toy Store- Fixed an issue where enemies couldn't enter the entry tile in certain areas
1.3.16
Grand Armory- Forgot to disable something, should be slightly more optimised now
1.3.15
- I changed nothing1.3.14
- Fixed the custom apparatusses turning into regular apparatusses after lobby reload1.3.13
Grand Armory- Removed the testing elevator
1.3.12
Grand Armory- Fire exit fix
1.3.10/11
Grand Armory- Items will now finally stay on the Elevator.. finally
- Made the interior smaller for players with a mild case of skill issue :D
- No rubber rooms update today, 1.3.9 added a couple tiles'n things
1.3.9
- Rat but more- Fix exit fire yes tired
1.3.8
Grand Armory- fix
1.3.7
Grand Armory- Stopped fire exits from being weird (for real this time)
Toy Store
- I changed nothing here lol
1.3.6
Grand Armory- Replaced a sound
- Added a new texture
- T
- Stopped fire exits from being weird hopefully
1.3.5
Grand Armory- changed generation, should be easier to get around the place and find loot spots
1.3.4
Toy Store- Slightly adjusted the new entry room
1.3.3
Grand Armory- Fixed spike traps not spawning
- The entry stinger now randomly plays when you first enter due to custom interior stingers being broken
^It has a 20% chance to play on first enter
- Added breaker box spawn spots in cold storage
Toy Store
- I forgot something and it broke the entire interior.. oops
- The entry stinger now randomly plays when you first enter due to custom interior stingers being broken
^It also has a 20% chance to play on first enter
- Also fixed the spike traps not spawning
- Added more variation to the entry tile
1.3.2
Grand Armory- Ported the project to v61
- Elevator is now smoother
- Elevator now has navmesh (enemies can walk on it)
- Elevator is now faster
- I DELETED ONE OF THE TILES ASDFAKJHSFGAJSHGFJHASG
- Re-added a tile
Toy Store
- Ported the project to v61
- Fixed some things for v61
- Uh yeah probably something else as well
1.3.1
- Fixed the elevator desync- Forgot to mention I also added stingers to the interiors in the previous changelog.. whoops
1.3.0
Grand Armory- Couldn't fix the elevator :( have some other things instead:
- Added 2 new ascending tiles
- Added an uncommon caged tile
- Added some alt tiles for a special alt path
- Oh deer
- Added more doors to tiles
- Fixed enemies walking through blocked off doors
- Added a cold storage room
- Fixed fake door backgrounds
- He lurks
- Bunch of generation changes
- Made the toxic waste less vibrant to match the rest of the interior better
- Tagged/retagged a lot of props for proper footstep sounds
- Bunch of optimisations
- Added decorative hooks
- Added not-so decorative hooks
- Added more variation to 'normal' walking tiles
- Some optimisations
Toy Store
- More variation in backrooms/store tile pathing, the backrooms *should* connect to regular store tiles more
- Added a bit more texture variety
- Backrooms hallways now have special blockers
- Made the shotgun trap string slightly thinner
- Removed the eyeballs from the nutcrackers
- Made the nutcrackers a bit cleaner
- I hope you have a good reaction speed (you all are going to hate me for this)
- Made shotgun blasts have a bit more impact visually
- Added a new tile
- Some optimisations
1.2.17
- Spike traps are back- Landmines also exist now
1.2.16
- One of the tiles in toy store could put a bunch of loot in unreachable locations1.2.15
- Made the main entrance background lights more yellow- Made it more likely for chests to have loot
- Loot in chests should no longer be able to spawn underneath the chests
1.2.14
- Enemies can no longer walk through certain walls1.2.11
- wa1.2.10
- Explosion sound is no longer global1.2.9
- Ceiling = pain again- Toy store interior visual details
1.2.8
- Imagine forgetting to update your changelog.. couldn't be me1.2.7
- Made the toy store smaller so loot is easier to find1.2.6
- Temp fix for the acid pools in Grand Armory- You will no longer vanish when standing on the Elevator
1.2.5
- Artifrice1.2.4
- Small GA material fix1.2.3
Toys Store- Added extra doors inside the store part of the interior
- Added the disconnect sound to the apparatus
- The actual project has been updated from v49 to v56 meaning:
- The apparatus will now wake up old birds
- The explosion effect has improved
Grand Armory
- Made the apparatus pull event slightly more dangerous :)
- Probably some other visual things I forgot about
1.2.2
- There can now only be 2 to 8 shotgun traps in the Toy Store1.2.1
- Solved some navmesh issues in toy store1.2.0
Toys Store- The floors should no longer clip through each other
- Added some new tiles for some variety
- Updated some old tiles for some variety
- Added a small tile to the storage section which should add a lot more connectivity and variety in paths
- Red carpets are no longer shiny
- Improved performance a bit
- Slightly increased the default dungeon size to account for the new small tile
Grand Armory
- Added some extra props
- Added CullFactory support
- Added some extra variation to square catwalk tiles
- Idk just have fun
1.1.19
- Changed Toy Store apparatus color1.1.18
- Changed GA apparatus color- Increased GA apparatus value to 280
- Updated the GA generation to be more diverse at the entrance (hopefully)
1.1.17
- Enemies should no longer walk through containers or walls1.1.16
- Now GA entrance turrets are gone too :(- Turrets in TS should no longer spawn in walls or objects
1.1.15
- I love Grand Armory container turrets! but I had to remove them :(1.1.14
- It was desynced.. Whoopsies.. Hopefully fixed now1.1.13
- Added a lovely new tile to the Toy Store which I haven't properly tested so do yell at me if it's broken in any way (it's probably fine though)1.1.12
- Added a few more chests- You can now hide in chests (enemies will lose you if you close the lid)
- Loot rooms now have more logical loot spawns
- (:<
1.1.11
- Wa1.1.10
- Added some extra decoration to the GA1.1.9
- Loot should now properly spawn on cabinets1.1.8
- Minor fixes1.1.7
- Added the recharge station tile1.1.6
- Alright, just throwing this new size at the wall for the GA, please let me know if it's too big1.1.5
- Grand Armory got slightly bigger again- Added some variation to loot room server racks
- The apparatus tile and elevator tile are less likely to be at the very start
- Added another loot room
- Loot rooms will no longer always have 4 storage shelves
- Some balancing things
1.1.4
- Now using extendedmod, teh game should no longer get stuck on randomseed- Grand Armory got slightly bigger
- Old configs are no longer used
1.1.3
- Turrets should no longer fire through objects- Enemies should no longer walk through objects
- Fire exits will lock down once the apparatus has been taken
- More loot rooms have been added
- Scrap no longer spawns randomly around the place
- More fire exit spots were added
- Elevators now have buttons at the bottom
- Turrets should no longer spawn inside containers
1.1.2
- Nukes should now have normal collision- That one shipping container now has collision
- Elevator fix?
- Made the interior slightly smaller
- fixed acid trigger going through walls
- Added more possible fire exit locations
- Fixed some other things as well
1.1.0
- Added the Grand Armory Interior- Toy Store Can now have spike traps
- Toy Store loot spots have been Updated/Changed
- Toy Store is now much smaller by default
1.0.5
- Bullets fired from a turret will now realise that bookshelves are bookshelves and decide not to phase through it (hopefully)1.0.4
- Lowered the shotgun spawn rate1.0.3
- Chest fix1.0.2
- Fixed a few small details1.0.1
- Chest interact is now on the lid- Fixed the weird wall chest in the big loot room
- Added another possible chest spot
- More connectivity
- Cull Factory Support
- Fixed items/turrets spawning at a weird spot in the table loot room
- Decreased trap scanning range
- Initial release