Date uploaded | 2 days ago |
Version | 5.0.0 |
Download link | Magic_Wesley-Wesleys_Moons-5.0.0.zip |
Downloads | 1479 |
Dependency string | Magic_Wesley-Wesleys_Moons-5.0.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Hardy-LCMaxSoundsFix
Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.
Preferred version: 1.2.0AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Preferred version: 3.8.4IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v65 Compatible)
Preferred version: 1.4.6README
Wesley's Moons
A roguelike adventure through a vast collection of moons.
Every journey starts with Galetry.
Will you conquer them all?
Credits
-
MrCompost | Sound design and testing
-
Jacob | Programming and ensuring quality
-
S1ckboy | Testing and helping with miscellaneous things
-
Shooshies | Writing, voice acting and testing
-
Magoroku | Multiplayer testing and voice acting
-
IAmBatby | Creating LLL and helping me port my projects
-
GenericGMD | Enduring my insanity inducing nonsense, testing and music
-
Teserex | Testing
-
TestAccount666 | Testing
-
NikkiDarkMatter | Lots of testing
-
Audioknight | Voice acting
-
monty/tln_/TheGuyFromBiodiversity | Testing
My Stuff:
Some people suggested I should make a Ko-fi so here it is.
CHANGELOG
CHANGELOG
5.0.7
- Adjusted some item spawn weights
- I swear this will be my last patch for now
5.0.6
- Improved the dropship area a bit
- Fixed the tape on Atlantica not being there
- Added something
- Made sure Jacob won't kill me
5.0.5
- Made 5.0.4 disappear
- Fixed something I overlooked
5.0.3
- Thanks to Autumnis for doing some bug hunting
- Oldred: 3.0.0 -> 3.0.1
- Mines won't blow up the moment you land anymore
- Atlantica: 4.0.0 -> 4.0.1
- Fixed the Atlantica tape not being networked properly
- Gloom: 3.0.0 -> 3.0.1
- Interior scale has been upped to 1.4 from 1.16 to allow more room for fire exits to generate in the interior.. looking at you mineshaft
- Asteroid-13: 4.0.0 -> 4.0.1
- Asteroid-13 lights will now properly shut off when the apparatus is pulled
- Acidir: 6.0.0 -> 6.0.1
- Increased the value of the Crescent of Curses
- Cosmocos: 4.0.0 -> 4.0.1
- Standalone release is now unlocked (whoops)
- Other
- Temp fix for Videotapes and logs not working properly sometimes
- Fixed Special Apparatuses vanishing on moon change
- Fixed some navmesh things on some of the new moons
- The light above the sell counter no longer flickers
- Rebalanced one of the new moons
- Fixed "Doggy clipping through rock"
- Fixed a scan node
5.0.2
- I made a funny silly whoopsie but Cosmocos exists now
5.0.1
- Readme update
5.0.0
- New content
- Added Galetry
- All Moons
- Adjusted a lot of scrap item positions (S1ckboy you are a legend for going through most of em)
- Adjusted the interact colliders of every scrap item to make them easier to grab
- Adjusted every multi-word scrap item name to conform to the lethal company naming conventions
- Optimised filesizes by a lot
- Fixed items not spawning when changed in configs
- Fixed foggy weather not covering the entire moon in some cases
- Fixed some performance related issues
- Locked and hid every moon
- Updated some itemship locations
- Notes should no longer cause errors
- Fixed the main entrance doors (yay door handles)
- Added the Log Translator to every moon and made it functional
- Fixed normal maps in a bunch of places (moons are prettier now)
- Lowered the volume of some background ambiences
- Ambiences are set up in a different way making them blend in better with the environment
- Items you can log at a Log Translator now have a different icon
- Removed the dopler effect from audio sources that didn't need them
- Added the mineshaft interior to a bunch of moons
- Fixed the water looking like clay
- Added the maneater to some moons, both inside and outside.. have fun figuring out where..
- Fixed dropship music playing before the ship has landed
- Fixed and added far audios for some noisemaker scraps
- Added playable video tapes
- You can now turn off audio logs
- Improved smoke effects
- Asteroid-13: 3.0.9 -> 4.0.0
- Made the interior fog slightly less dense
- The stun baton can now be used as a weapon
- Moved the itemship to account for the cruiser
Removed vain shroudsnvm thanks zeekers- Old computer and Bio-HXNV7 are now worth more
- Changed the leave event
- Implemented the Log Translator
- Added new orbit visuals
- Asteroid-14: 2.0.3 -> 3.0.0
- Some beehives will now explode when you hit them with the cruiser.. try it.. it's great :D
- Fixed foggy weather
- Added some ambient bees to the corner of your eyes
- Added some bees to the sky
- Added flooded weather.. flooded with bees BEES BEEEEEEEEEEES
- Changed terminal and internal name to "Hyve"
- Added new orbit visuals
- Desolation: 2.0.4 -> 3.0.0
- Fixed some falling logs missing their interact icon
- Fixed some trees missing collision
Added the Kidnapper Fox to inside spawns:(- ^Added the Lassoman instead with a weight of 1.. cus.. why not right?
- Watchers now deal damage over time again
- Cosmic growth can now kill you if you get crushed
- Updated orbit visuals
- Angry cosmic growths will now spawn as actual hazards
- Infernis: 4.0.5 -> 5.0.0
- Remade the texture for the pickaxe
- Added a trail to the research camp
- Added stormy weather
- Massively improved the fireball visuals
- Blue
- My brain got mangled today.. (I am reading this now while putting it in the changelog.md, no clue what happened that day)
- The pickaxe is now a weapon
- Fixed the pickaxe resting position
- Increased the value of raw gold
- Fixed the skull sounds
- Updated lore notes to be a bit more.. descriptive
- Adjusted the loot spawns
- Slightly adjusted the leave event
- Fixed an issue where the leave event would start at random
- Cunningham's travel log is now a collectable item
- Added a screenshake to the leave event
- Added screenshakes to the earthquakes
- You can now sink in lava
- Updated the dropship music
- Updated orbit visuals
- Rocks are now throwable
- Lowered the volume of the music
- Changed the way eruption sounds and effects are handled
- Fixed me accidentally deleting navmesh in the interior, whoopsies
- Acidir: 5.0.6 -> 6.0.0
- Added a trail to the research camp
- Uhm, I had accidentally made this moon always eclipsed.. whoopsies
- Removed loot from the research camp
- Added the Barber to inside and outside spawns
- Updated the lore notes to make them more descriptive
- Swamp trees look nicer
- Cunningham's travel log is now a collectable item
- Made the interior smaller
- The mansion now has textures (doubt you'll notice it though)
- Acid now burns
- Added some lights
- Maybe made trees destructible?
- Updated orbit visuals
- Updated the preview video
- Fixed me accidentally deleting navmesh in the interior.. again
- Added ogopogo compat
- Cosmocos: 3.0.6 -> 4.0.0
- Fixed the "new" glowy plants (they are actually there now)
- Cunningham's final log is now a collectable item
- Optional terrain paths now have their own navmesh (no more floating enemies)
- Reworked the random path system
- Longer paths have a smaller chance of being chosen compared to shorter paths
- Removed rainy and stormy weather
- Added an animation to the guiding plants
- Fixed watchers not dealing consecutive damage
- You can now hit watchers to stun them.. or stun them with a zap gun
- Added sounds to the watchers
- Watchers will no longer hurt you through walls
- Updated the dropship music
- Watchers and.. cosmic strands will now spawn as interior hazards (no more wall watchers)
- Cosmic strands are now breakable
- Cosmic strands now have an animation
- Rebalanced the items values
- Polarus: 3.0.5 -> 4.0.0
- Added a trail to the research camp
- Added the Barber
- The elevator is no longer janky
- You now move with the ice platforms if you stand on them
- Redid the ice platforms
- Added a large one-use ice sheet to transport items
- Lowered the interior scale
- Adjusted the inside spawn curve, enemies should no longer spawn immediately
- Enter event now properly happens when you land
- Updated the leave event
- Cunningham's travel log is now a collectable item
- Slightly improved the snow particles
- Updated the terrain to look a bit nicer here and there
- Added Polarmilkā¢
- Made it cruiser compatible
- Added screen shakes to the enter event, leave event and the worm hazard
- Icicles will now break your head
- Added a special event to eclipsed weather
- Made trees destructible
- Updated orbit visuals
- Added ogopogo compat
- Gratar: 3.0.11 -> 4.0.0
- Updated the player enter/leave voicelines.. idk if they are used though lol
- Updated the explosion effects
- The bridge will now take you with it rather than push you
- Updated the Accident logs
- You can now put items on the falling bridge
- Made the fog less dense
- Added screenshakes to the explosion event
- The explosion event will now always happen at a certain time of day
- Updated orbit visuals
- Adjusted flooded weather to be more dangerous
- Added off mesh links near ladders
- Junic: 2.0.8 -> 3.0.0
- Fixed interior ritual fog not covering the entire facility
- Updated the lighting and fog
- Trees no longer have mesh colliders
- Made the moon free
- Changed some textures
- Added some more visuals to the ritual event
- Changed the way the ritual works
- Changed the consequences of the ritual
- Updated the Lunatics translation (definitely not related to the 3 notes above)
- Added a new scrap item
- Increased the damage of flower traps
- The falling log and rocks can now crush you
- Made trees destructible
- Updated orbit visuals
- Vines will now spawn on indoor nodes
- Oldred: 2.0.9 -> 3.0.0
- Mines now deal damage based on distance
- Added more mines
- Improved the explosion effect
Removed vain shroudsagain nvm- Fixed mines disappearing
- Uh.. disco?
- Fixed the recurring damage for oil geysers
- Swimming in oil will now blind you
- Added a screenshake to the mines
- Updated orbit visuals
- The mines will now spawn as interior hazards
- Updated the oil geyser visuals
- Added more AI nodes
- Added ogopogo compat
- Gloom: 2.0.5 -> 3.0.0
- Adjusted the grass texture
- Chainsaws are now a weapon
- The circular saw is now a weapon
- Updated the explosion effects
- Increased scrap value
- Increased scrap spawns
- Lowered the spike trap amount
- Lowered Old Bird spawns
- Added the Barber to outside spawns
- Removed rolling fog
- Brought back cave puddles
- Changed explosion damage
- Added screenshakes to the explosions
- Updated orbit visuals
- Dynamite can now explode
- Added the Big Dynamite.. anyone wanna play hot potato?
- Etern: 4.0.7 -> 5.0.0
- Updated the nuke effect
- Added the barber
- Fixed some normals on the rocks and cacti
- Massively buffed the loot and loot values
- The nuke will now always go off at a certain time
- Added a screenshake to the nuke
- Updated the post nuke visuals
- Updated orbit visuals
- Fission-C: 2.0.8 -> 3.0.0
- Added the Barber
- Enter event now properly happens when you land
- Buffed the loot
- Added screenshakes to the intro event
- Toxic waste will now kill you rather quickly
- Updated orbit visuals
- Updated how flooded weather works
- Updated the terrain
- Radioactive fog will now spawn on indoor AI nodes
- Lowered the amount of radioactive fogs that can spawn
- Atlantica: 3.0.6 -> 4.0.0
- Fixed the secret island
- Cunningham's travel log is now a collectable item
- You can now drown inside
- The indoor flooding is now periodically and more than once, beware of the warning
- Updated the leaving event
- Updated orbit visuals
- Updated flooded weather
- Leaving makes you wet
- If an interior spawns with the bloody tag, there will be blood
- Lowered the volume of the waves
- Items should no longer in the air when the main entrance building sinks
- Added ogopogo compat
4.0.29
- I am still working on the big update, give it time
- Added Company Cruiser Fix as a dependency (for now)
4.0.28
- Cosmocos : 3.0.4-> 3.0.5
- Added an actual texture to cosmic growth
- Made the cosmic models a bit smoother so it looks nicer
- The Cosmic Apparatus is now actually called Cosmic Apparatus
- Fission: 2.0.5 -> 2.0.6
- Improved a model
- Desolation : 2.0.3 -> 2.0.4
- Improved some models
- Added a texture to cosmic growth
- Oldred: 2.0.6 -> 2.0.7
- Improved the mine model
- Atlantica: 3.0.4 -> 3.0.5
- Improved some models
4.0.27
- Cosmocos : 3.0.4-> 3.0.5
- As long as you don't leave within the first one and a half minute, you shouldn't get ejected out of the ship when leaving
4.0.26
- Asteroid: 3.0.8 -> 3.0.9
- Fixed eclipses on asteroid-13
4.0.25
- Cosmocos : 3.0.3-> 3.0.4
- Added the void
4.0.24
- Cosmocos : 3.0.2 -> 3.0.3
- Small fix
4.0.23
- Cosmocos : 3.0.1 -> 3.0.2
- Small fix
4.0.22
- Etern: 4.0.6 -> 4.0.7
- I was gonna remove flooded weather but I'm doing an Adamance instead
4.0.21
- Fission: 2.0.5 -> 2.0.6
- Guaranteed Aaron
4.0.20
- Cosmocos 3.0.0 -> 3.0.1
- Changed a tiny thing that I kept forgetting about
4.0.18
- All Moons
- Made nights darker
- Gratar: 3.0.10 -> 3.0.11
- Asteroid: 3.0.7 -> 3.0.8
- Eclipsed power switch smoke is now smaller
- Cosmocos : 2.0.7 -> 2.0.8
- (Hopefully) Fixed the crashes
- Grass broke so I've done a little redesigning
- Added confusion
- Large performance boost
- Made the second apparatus a bit more special (and a bit more valuable)
- Eclipsed weather will now have watchers outside
- Added a few more plant types
- Removed flooded weather
- Updated the skybox
- Updated the intro animation
- Increased the outside and daytime power level
- Increased the facility size slightly
- Acidir: 5.0.4 -> 5.0.5
- Notes should no longer spam logs
- Desolation : 2.0.3 -> 2.0.4
- Polarus: 3.0.3 -> 3.0.4
- Notes should no longer spam logs
- Infernis : 4.0.3 -> 4.0.4
- Notes should no longer spam logs
- Gloom : 2.0.3 -> 2.0.4
- Fixed Gloom eclipse
- Atlantica: 3.0.3 -> 3.0.4
- Notes should no longer spam logs
- Junic : 2.0.6 -> 2.0.7
- Notes should no longer spam logs
- Fission: 2.0.4 -> 2.0.5
- Notes should no longer spam logs
- Oldred: 2.0.6 -> 2.0.7
- Notes should no longer spam logs
- Etern: 4.0.4 -> 4.0.5
4.0.17
- Gratar: 3.0.9 -> 3.0.10
- Updated the apparatus pull and light switch sounds
4.0.16
- Asteroid: 3.0.6 -> 3.0.7
- Lowered the amount of falling stars on eclipsed asteroid
4.0.15
- Cosmocos : 2.0.6 -> 2.0.7
- Reverted latest change
4.0.14
- Asteroid: 3.0.5 -> 3.0.6
- Updated the skybox
- Updated the Eclipsed skybox
- Eclipses are now really pretty :D
- They are also extremely hellish now
4.0.13
- Cosmocos : 2.0.5 -> 2.0.6
- Attempt nr 4, disabled the intro animation
4.0.12
- All Moons
- Eclipses are now more dangerous
- Added a night skybox for when it turns night
- Night is now dark and actually feels like night (I hope so at least)
- Eclipsed weather will always have a night skybox
- Cosmocos : 2.0.5 -> 2.0.6
- Re-added the second apparatus, hopefully it works
- Gratar: 3.0.8 -> 3.0.9
- Added Wa to flooded weather
- Updated the decontamination voice line
- Increased the max amount of turrets
- Updated Flooded Weather
- Make sure to press all the big red buttons
- Acidir: 5.0.4 -> 5.0.5
- Added some loot spawn spots near the research area
- Desolation : 2.0.3 -> 2.0.4
- Updated the skybox
- Polarus: 3.0.3 -> 3.0.4
- Changed fog
- Added some loot spawn spots near the research area
- Infernis : 4.0.3 -> 4.0.4
- Added a bit more decoration to the backside of the island
- Added some loot spawn spots near the research area
- Added steam to rainy weather
- Inside dust should no longer get small when you get near
- Slightly updated the final eruption sound
- Lava crystal now glows
- Gloom : 2.0.3 -> 2.0.4
- It can now be foggy or eclipsed (probably foggy and eclipsed if you have weather tweaks because thanks Mrov)
- Atlantica: 3.0.3 -> 3.0.4
- Eclipsed weather is really pretty now (in my opinion)
- Junic : 2.0.6 -> 2.0.7
- Removed clouds
- Asteroid: 3.0.4 -> 3.0.5
- It can now be eclipsed (don't ask how)
- Updated the skybox
- Eclipsed weather has a special skybox
- Fission: 2.0.4 -> 2.0.5
- Oldred: 2.0.6 -> 2.0.7
- Etern: 4.0.4 -> 4.0.5
4.0.11
- Cosmocos : 2.0.4 -> 2.0.5
- Attempt nr 3
4.0.10
- Cosmocos : 2.0.3 -> 2.0.4
- Attempt nr 2
4.0.9
- Cosmocos : 2.0.2 -> 2.0.3
- Can't seem to replicate it but I might have fixed the crashing
4.0.8
- Gratar: 3.0.3 -> 3.0.8
- Trees now like flooded weather
4.0.7
- General
- Added spike traps to every moon, Gratar has a 1.5% chance of having a hundred of them >:D (Acidir/Polarus don't have any)
- Acidir: 5.0.3 -> 5.0.4
- Desolation : 2.0.2 -> 2.0.3
- Polarus: 3.0.2 -> 3.0.3
- Increased old bird spawns
- Added butlers
- Fixed ice sheets being huge on multiplayer
- Infernis : 4.0.2 -> 4.0.3
- Gloom : 2.0.2 -> 2.0.3
- Added rare Old Bird Spawn
- Cosmocos : 2.0.2 -> 2.0.3
- Watchers hurt again
- Atlantica: 3.0.2 -> 3.0.3
- Gratar: 3.0.3 -> 3.0.4
- Junic : 2.0.5 -> 2.0.6
- Added butlers
- Asteroid: 3.0.3 -> 3.0.4
- Fission: 2.0.3 -> 2.0.4
- Added butlers
- Oldred: 2.0.5 -> 2.0.6
- Adjusted outside spawns
- Etern: 4.0.3 -> 4.0.4
4.0.6
- Acidir: 5.0.2 -> 5.0.3
- Updated eclipse effect
- Desolation : 2.0.1 -> 2.0.2
- Updated eclipse effect
- Polarus: 3.0.1 -> 3.0.2
- Updated eclipse effect
- Infernis : 4.0.1 -> 4.0.2
- Updated eclipse effect
- Gloom : 2.0.1 -> 2.0.2
- Something probably
- Cosmocos : 2.0.1 -> 2.0.2
- Small fix
- Atlantica: 3.0.1 -> 3.0.2
- Updated eclipse effect
- Gratar: 3.0.2 -> 3.0.3
- Updated eclipse effect
- Junic : 2.0.4 -> 2.0.5
- Updated eclipse effect
- Asteroid: 3.0.2 -> 3.0.3
- Something?
- Fission: 2.0.2 -> 2.0.3
- Updated eclipse effect
- Oldred: 2.0.4 -> 2.0.5
- Updated eclipse effect
- Etern: 4.0.2 -> 4.0.3
- Updated eclipse effect
4.0.5
- Junic: 2.0.2 -> 2.0.3
- No more main entrance puddles
- Changed collapse timings once more
- No more fire exit cheesing
4.0.4
- Not found
4.0.3
- Oldred: 2.0.1 -> 2.0.3
- The dropship was invisible? if this was an issue, it's probably fixed now
4.0.2
- Desolation : 2.0.0 -> 2.0.1
- Fixed weather vanishing when leaving
- Fixed risk rating
- Polarus: 3.0.0 -> 3.0.1
- Fixed weather vanishing when leaving
- Fixed risk rating
- Infernis : 4.0.0 -> 4.0.1
- Fixed weather vanishing when leaving
- Fixed risk rating
- Gloom : 2.0.0 -> 2.0.1
- Fixed weather vanishing when leaving
- Fixed risk rating
- Cosmocos : 2.0.0 -> 2.0.1
- Possible performance improvements
- Fixed weather vanishing when leaving
- Fixed risk rating
- Atlantica: 3.0.0 -> 3.0.1
- Fixed weather vanishing when leaving
- Fixed risk rating
- Gratar: 3.0.1 -> 3.0.2
- Fixed weather vanishing when leaving
- Fixed risk rating
- Junic : 2.0.1 -> 2.0.2
- Fixed weather vanishing when leaving
- Fixed risk rating
- Asteroid: 3.0.1 -> 3.0.2
- Fixed weather vanishing when leaving
- Fixed risk rating
- Fission: 2.0.1 -> 2.0.2
- Fixed weather vanishing when leaving
- Fixed risk rating
- Oldred: 2.0.1 -> 2.0.2
- Fixed weather vanishing when leaving
- Fixed risk rating
- Etern: 4.0.1 -> 4.0.2
- Fixed weather vanishing when leaving
- Fixed risk rating
- Acidir: 5.0.1 -> 5.0.2
- Possible performance improvements
- Fixed weather vanishing when leaving
- Fixed risk rating
4.0.1
- Gratar: 3.0.0 -> 3.0.1
- Added something to the apparatus and power switch
- Junic : 2.0.0 -> 2.0.1
- Slightly changed flooded weather
- Asteroid: 3.0.0 -> 3.0.1
- Random power down chance has been lowered from 20 to 8 (whoops)
- Fission: 2.0.0 -> 2.0.1
- Fixed the main entrance (and the ramp to it)
- Oldred: 2.0.0 -> 2.0.1
- Small visual changes
- Etern: 4.0.0 -> 4.0.1
- Small visual changes
- Acidir: 5.0.0 -> 5.0.1
- Don't remember
4.0.0
- Updated all of them
- LLL port!
- Added Celestial tint support
3.1.10
- Atlantica: 2.3.1 -> 2.3.2
- Whoops, broke the bridge (it works now)
3.1.9
- Atlantica: 2.3.0 -> 2.3.1
- Fixed the atlantica leaving event
3.1.8
- Oldred: 1.0.13 -> 1.0.14
- Updated some lore
3.1.5
- Polarus: 2.3.3 -> 2.3.4
- Fix 3.. weee
3.1.4
- Polarus: 2.3.2 -> 2.3.3
- Fix 2 electric boogaloo
3.1.3
- Etern: 3.3.1 -> 3.3.2
- Sound fix
3.1.2
- Polarus: 2.3.1 -> 2.3.2
- Fix
3.1.1
- Polarus: 2.3.0 -> 2.3.1
- Increased the loot value
3.1.0
- Infernis: 3.3.0 -> 3.3.2
- Finetuned the leaving event
- Atlantica: 2.2.3 -> 2.3.0
- Changed the indoor flooding
- Added a pushable bridge
- Junic: 1.0.17 -> 1.1.0
- Adjusted dungeon spawn rates
- Polarus: 2.2.1 -> 2.3.0
- Updated the map
- Etern: 3.3.0 -> 3.3.1
- Enemies should no longer be able to walk through the ship
- It strikes at 9
- Oldred: 1.0.12 -> 1.0.13
- Enemies should no longer be able to walk through the ship
- Gloom: 1.0.4 -> 1.0.5
- Enemies should no longer be able to walk through the ship
- Changed Dungeon spawn rates
- Fission: 1.0.6 -> 1.0.7
- Touching the floor no longer hurts
3.0.33
- Junic: 1.0.16 -> 1.0.17
- hotfix
3.0.32
- Infernis: 3.2.0 -> 3.3.0
- No more instant kills when leaving through main
- Revamped the leaving event
- Gloom: 1.0.3 -> 1.0.4
- Don't ask me how I spelled "They're" as "Yhey;re" and not notice it because I have no idea
- Junic: 1.0.15 -> 1.0.16
- [redacted] should now work with teleporters
- Fission: 1.0.5 -> 1.0.6
- Added a lamp above the main entrance
3.0.31
- Polarus: 2.2.0 -> 2.2.1
- The letter scrap items were invisible
3.0.30
- Oldred: 1.0.11 -> 1.0.12
- Updated some lore
3.0.29
- Desolation: 1.1.0 -> 1.1.1
- Small fix
3.0.28
- Desolation: 1.0.5 -> 1.1.0
- Added another fire exit
- Balanced scrap items a bit
- Added a new scrap item
3.0.27
- Oldred: 1.0.10 -> 1.0.11
- Added some lore
- Gratar: 2.2.4 -> 2.2.5
- small fix
- Etern: 3.2.0 -> 3.3.0
- Improved some visuals
- Made the map feel bigger
- Fixed the toy nutcracker sound
- Atlantica: 2.2.1 -> 2.2.3
- Removed Giants
- Gloom: 1.0.2 -> 1.0.3
- Added hoarding bugs to inside spawn pool
- Lowered crawler spawns by a lot
- Fission: 1.0.4 -> 1.0.5
- Made the plastic box lighter
3.0.26
- Junic: 1.0.14 -> 1.0.15
- Small patch
3.0.25
- Junic: 1.0.13 -> 1.0.14
- Patched the secret update
3.0.24
- Junic: 1.0.12 -> 1.0.13
- Secret update
3.0.23
- Junic: 1.0.11 -> 1.0.12
- Enemies?
- Gratar: 2.2.3 -> 2.2.4
- small fix
- Gloom: 1.0.1 -> 1.0.2
- Minor map addition
3.0.22
- Junic: 1.0.10 -> 1.0.11
- Fixed flooded weather
3.0.21
- Oldred: 1.0.9 -> 1.0.10
- Added a thing
- Increased audio range of the mines
3.0.20
- Oldred: 1.0.8 -> 1.0.9
- Transcripts are now easier to read
3.0.19
- Gratar: 2.2.2 -> 2.2.3
- small fix
3.0.18
- Junic: 1.0.9 -> 1.0.10
- adjusted the timing of a few blockades
- Desolation: 1.0.2 -> 1.0.3
- Changed inside spawns a bit
- Changed lil cosmo
- Added scan nodes to the falling logs
- Gratar: 2.2.1 -> 2.2.2
- Updated and fixed the explosion event, it always plays near the end of the day
- Oldred: 1.0.7 -> 1.0.8
- I don't remember to be honest
3.0.17
- Junic: 1.0.8 -> 1.0.9
- updated [redacted]
- Oldred: 1.0.6 -> 1.0.7
- enemies should no longer teleport
3.0.16
- Oldred: 1.0.5 -> 1.0.6
- bombs no longer just dissapear
3.0.15
- Junic: 1.0.7 -> 1.0.8
- nerfed outside spawns
- Oldred: 1.0.4 -> 1.0.5
- bombs now don't always explode in sync
- Desolation: 1.0.1 -> 1.0.2
- Nerfed inside spawns
3.0.14
- Junic: 1.0.6 -> 1.0.7
- fixed [redacted]
3.0.13
- Fission: 1.0.3 -> 1.0.4
- The cube must be stopped
- Removed the cube