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Magic_Wesley-Wesleys_Moons-5.0.0 icon

Wesleys Moons

All of my moons in one bundle.

Date uploaded 2 days ago
Version 5.0.0
Download link Magic_Wesley-Wesleys_Moons-5.0.0.zip
Downloads 1479
Dependency string Magic_Wesley-Wesleys_Moons-5.0.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
IntegrityChaos-LCCutscene-1.0.0 icon
IntegrityChaos-LCCutscene

Made this tool for Diversity.

Preferred version: 1.0.0
Hardy-LCMaxSoundsFix-1.2.0 icon
Hardy-LCMaxSoundsFix

Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.

Preferred version: 1.2.0
Yorimor-CustomStoryLogs-1.4.5 icon
Yorimor-CustomStoryLogs

Allows the addition of custom story logs.

Preferred version: 1.4.5
AudioKnight-StarlancerAIFix-3.8.4 icon
AudioKnight-StarlancerAIFix

Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!

Preferred version: 3.8.4
IAmBatby-LethalLevelLoader-1.4.6 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v65 Compatible)

Preferred version: 1.4.6
JacobG5-JLL-1.9.0 icon
JacobG5-JLL

Jacob's Lethal Libraries - For Jacob's Mods

Preferred version: 1.9.0

README

Wesley's Moons

A roguelike adventure through a vast collection of moons.
Every journey starts with Galetry.

Will you conquer them all?

Map

Credits

My Stuff:

Interiors
Infernis
Acidir
Etern
Asteroid13
Gratar
Polarus
Atlantica
Cosmocos
Junic
Gloom
Desolation
Fission
Oldred
Asteroid14
Moonpack

Some people suggested I should make a Ko-fi so here it is.

CHANGELOG

CHANGELOG

5.0.7

  • Adjusted some item spawn weights
  • I swear this will be my last patch for now

5.0.6

  • Improved the dropship area a bit
  • Fixed the tape on Atlantica not being there
  • Added something
  • Made sure Jacob won't kill me

5.0.5

  • Made 5.0.4 disappear
  • Fixed something I overlooked

5.0.3

  • Thanks to Autumnis for doing some bug hunting
  • Oldred: 3.0.0 -> 3.0.1
    • Mines won't blow up the moment you land anymore
  • Atlantica: 4.0.0 -> 4.0.1
    • Fixed the Atlantica tape not being networked properly
  • Gloom: 3.0.0 -> 3.0.1
    • Interior scale has been upped to 1.4 from 1.16 to allow more room for fire exits to generate in the interior.. looking at you mineshaft
  • Asteroid-13: 4.0.0 -> 4.0.1
    • Asteroid-13 lights will now properly shut off when the apparatus is pulled
  • Acidir: 6.0.0 -> 6.0.1
    • Increased the value of the Crescent of Curses
  • Cosmocos: 4.0.0 -> 4.0.1
    • Standalone release is now unlocked (whoops)
  • Other
    • Temp fix for Videotapes and logs not working properly sometimes
    • Fixed Special Apparatuses vanishing on moon change
    • Fixed some navmesh things on some of the new moons
    • The light above the sell counter no longer flickers
    • Rebalanced one of the new moons
    • Fixed "Doggy clipping through rock"
    • Fixed a scan node

5.0.2

  • I made a funny silly whoopsie but Cosmocos exists now

5.0.1

  • Readme update

5.0.0

  • New content
    • Added Galetry
  • All Moons
    • Adjusted a lot of scrap item positions (S1ckboy you are a legend for going through most of em)
    • Adjusted the interact colliders of every scrap item to make them easier to grab
    • Adjusted every multi-word scrap item name to conform to the lethal company naming conventions
    • Optimised filesizes by a lot
    • Fixed items not spawning when changed in configs
    • Fixed foggy weather not covering the entire moon in some cases
    • Fixed some performance related issues
    • Locked and hid every moon
    • Updated some itemship locations
    • Notes should no longer cause errors
    • Fixed the main entrance doors (yay door handles)
    • Added the Log Translator to every moon and made it functional
    • Fixed normal maps in a bunch of places (moons are prettier now)
    • Lowered the volume of some background ambiences
    • Ambiences are set up in a different way making them blend in better with the environment
    • Items you can log at a Log Translator now have a different icon
    • Removed the dopler effect from audio sources that didn't need them
    • Added the mineshaft interior to a bunch of moons
    • Fixed the water looking like clay
    • Added the maneater to some moons, both inside and outside.. have fun figuring out where..
    • Fixed dropship music playing before the ship has landed
    • Fixed and added far audios for some noisemaker scraps
    • Added playable video tapes
    • You can now turn off audio logs
    • Improved smoke effects
  • Asteroid-13: 3.0.9 -> 4.0.0
    • Made the interior fog slightly less dense
    • The stun baton can now be used as a weapon
    • Moved the itemship to account for the cruiser
    • Removed vain shrouds nvm thanks zeekers
    • Old computer and Bio-HXNV7 are now worth more
    • Changed the leave event
    • Implemented the Log Translator
    • Added new orbit visuals
  • Asteroid-14: 2.0.3 -> 3.0.0
    • Some beehives will now explode when you hit them with the cruiser.. try it.. it's great :D
    • Fixed foggy weather
    • Added some ambient bees to the corner of your eyes
    • Added some bees to the sky
    • Added flooded weather.. flooded with bees BEES BEEEEEEEEEEES
    • Changed terminal and internal name to "Hyve"
    • Added new orbit visuals
  • Desolation: 2.0.4 -> 3.0.0
    • Fixed some falling logs missing their interact icon
    • Fixed some trees missing collision
    • Added the Kidnapper Fox to inside spawns :(
    • ^Added the Lassoman instead with a weight of 1.. cus.. why not right?
    • Watchers now deal damage over time again
    • Cosmic growth can now kill you if you get crushed
    • Updated orbit visuals
    • Angry cosmic growths will now spawn as actual hazards
  • Infernis: 4.0.5 -> 5.0.0
    • Remade the texture for the pickaxe
    • Added a trail to the research camp
    • Added stormy weather
    • Massively improved the fireball visuals
    • Blue
    • My brain got mangled today.. (I am reading this now while putting it in the changelog.md, no clue what happened that day)
    • The pickaxe is now a weapon
    • Fixed the pickaxe resting position
    • Increased the value of raw gold
    • Fixed the skull sounds
    • Updated lore notes to be a bit more.. descriptive
    • Adjusted the loot spawns
    • Slightly adjusted the leave event
    • Fixed an issue where the leave event would start at random
    • Cunningham's travel log is now a collectable item
    • Added a screenshake to the leave event
    • Added screenshakes to the earthquakes
    • You can now sink in lava
    • Updated the dropship music
    • Updated orbit visuals
    • Rocks are now throwable
    • Lowered the volume of the music
    • Changed the way eruption sounds and effects are handled
    • Fixed me accidentally deleting navmesh in the interior, whoopsies
  • Acidir: 5.0.6 -> 6.0.0
    • Added a trail to the research camp
    • Uhm, I had accidentally made this moon always eclipsed.. whoopsies
    • Removed loot from the research camp
    • Added the Barber to inside and outside spawns
    • Updated the lore notes to make them more descriptive
    • Swamp trees look nicer
    • Cunningham's travel log is now a collectable item
    • Made the interior smaller
    • The mansion now has textures (doubt you'll notice it though)
    • Acid now burns
    • Added some lights
    • Maybe made trees destructible?
    • Updated orbit visuals
    • Updated the preview video
    • Fixed me accidentally deleting navmesh in the interior.. again
    • Added ogopogo compat
  • Cosmocos: 3.0.6 -> 4.0.0
    • Fixed the "new" glowy plants (they are actually there now)
    • Cunningham's final log is now a collectable item
    • Optional terrain paths now have their own navmesh (no more floating enemies)
    • Reworked the random path system
    • Longer paths have a smaller chance of being chosen compared to shorter paths
    • Removed rainy and stormy weather
    • Added an animation to the guiding plants
    • Fixed watchers not dealing consecutive damage
    • You can now hit watchers to stun them.. or stun them with a zap gun
    • Added sounds to the watchers
    • Watchers will no longer hurt you through walls
    • Updated the dropship music
    • Watchers and.. cosmic strands will now spawn as interior hazards (no more wall watchers)
    • Cosmic strands are now breakable
    • Cosmic strands now have an animation
    • Rebalanced the items values
  • Polarus: 3.0.5 -> 4.0.0
    • Added a trail to the research camp
    • Added the Barber
    • The elevator is no longer janky
    • You now move with the ice platforms if you stand on them
    • Redid the ice platforms
    • Added a large one-use ice sheet to transport items
    • Lowered the interior scale
    • Adjusted the inside spawn curve, enemies should no longer spawn immediately
    • Enter event now properly happens when you land
    • Updated the leave event
    • Cunningham's travel log is now a collectable item
    • Slightly improved the snow particles
    • Updated the terrain to look a bit nicer here and there
    • Added Polarmilkā„¢
    • Made it cruiser compatible
    • Added screen shakes to the enter event, leave event and the worm hazard
    • Icicles will now break your head
    • Added a special event to eclipsed weather
    • Made trees destructible
    • Updated orbit visuals
    • Added ogopogo compat
  • Gratar: 3.0.11 -> 4.0.0
    • Updated the player enter/leave voicelines.. idk if they are used though lol
    • Updated the explosion effects
    • The bridge will now take you with it rather than push you
    • Updated the Accident logs
    • You can now put items on the falling bridge
    • Made the fog less dense
    • Added screenshakes to the explosion event
    • The explosion event will now always happen at a certain time of day
    • Updated orbit visuals
    • Adjusted flooded weather to be more dangerous
    • Added off mesh links near ladders
  • Junic: 2.0.8 -> 3.0.0
    • Fixed interior ritual fog not covering the entire facility
    • Updated the lighting and fog
    • Trees no longer have mesh colliders
    • Made the moon free
    • Changed some textures
    • Added some more visuals to the ritual event
    • Changed the way the ritual works
    • Changed the consequences of the ritual
    • Updated the Lunatics translation (definitely not related to the 3 notes above)
    • Added a new scrap item
    • Increased the damage of flower traps
    • The falling log and rocks can now crush you
    • Made trees destructible
    • Updated orbit visuals
    • Vines will now spawn on indoor nodes
  • Oldred: 2.0.9 -> 3.0.0
    • Mines now deal damage based on distance
    • Added more mines
    • Improved the explosion effect
    • Removed vain shrouds again nvm
    • Fixed mines disappearing
    • Uh.. disco?
    • Fixed the recurring damage for oil geysers
    • Swimming in oil will now blind you
    • Added a screenshake to the mines
    • Updated orbit visuals
    • The mines will now spawn as interior hazards
    • Updated the oil geyser visuals
    • Added more AI nodes
    • Added ogopogo compat
  • Gloom: 2.0.5 -> 3.0.0
    • Adjusted the grass texture
    • Chainsaws are now a weapon
    • The circular saw is now a weapon
    • Updated the explosion effects
    • Increased scrap value
    • Increased scrap spawns
    • Lowered the spike trap amount
    • Lowered Old Bird spawns
    • Added the Barber to outside spawns
    • Removed rolling fog
    • Brought back cave puddles
    • Changed explosion damage
    • Added screenshakes to the explosions
    • Updated orbit visuals
    • Dynamite can now explode
    • Added the Big Dynamite.. anyone wanna play hot potato?
  • Etern: 4.0.7 -> 5.0.0
    • Updated the nuke effect
    • Added the barber
    • Fixed some normals on the rocks and cacti
    • Massively buffed the loot and loot values
    • The nuke will now always go off at a certain time
    • Added a screenshake to the nuke
    • Updated the post nuke visuals
    • Updated orbit visuals
  • Fission-C: 2.0.8 -> 3.0.0
    • Added the Barber
    • Enter event now properly happens when you land
    • Buffed the loot
    • Added screenshakes to the intro event
    • Toxic waste will now kill you rather quickly
    • Updated orbit visuals
    • Updated how flooded weather works
    • Updated the terrain
    • Radioactive fog will now spawn on indoor AI nodes
    • Lowered the amount of radioactive fogs that can spawn
  • Atlantica: 3.0.6 -> 4.0.0
    • Fixed the secret island
    • Cunningham's travel log is now a collectable item
    • You can now drown inside
    • The indoor flooding is now periodically and more than once, beware of the warning
    • Updated the leaving event
    • Updated orbit visuals
    • Updated flooded weather
    • Leaving makes you wet
    • If an interior spawns with the bloody tag, there will be blood
    • Lowered the volume of the waves
    • Items should no longer in the air when the main entrance building sinks
    • Added ogopogo compat

4.0.29

  • I am still working on the big update, give it time
  • Added Company Cruiser Fix as a dependency (for now)

4.0.28

  • Cosmocos : 3.0.4-> 3.0.5
    • Added an actual texture to cosmic growth
    • Made the cosmic models a bit smoother so it looks nicer
    • The Cosmic Apparatus is now actually called Cosmic Apparatus
  • Fission: 2.0.5 -> 2.0.6
    • Improved a model
  • Desolation : 2.0.3 -> 2.0.4
    • Improved some models
    • Added a texture to cosmic growth
  • Oldred: 2.0.6 -> 2.0.7
    • Improved the mine model
  • Atlantica: 3.0.4 -> 3.0.5
    • Improved some models

4.0.27

  • Cosmocos : 3.0.4-> 3.0.5
    • As long as you don't leave within the first one and a half minute, you shouldn't get ejected out of the ship when leaving

4.0.26

  • Asteroid: 3.0.8 -> 3.0.9
    • Fixed eclipses on asteroid-13

4.0.25

  • Cosmocos : 3.0.3-> 3.0.4
    • Added the void

4.0.24

  • Cosmocos : 3.0.2 -> 3.0.3
    • Small fix

4.0.23

  • Cosmocos : 3.0.1 -> 3.0.2
    • Small fix

4.0.22

  • Etern: 4.0.6 -> 4.0.7
    • I was gonna remove flooded weather but I'm doing an Adamance instead

4.0.21

  • Fission: 2.0.5 -> 2.0.6
    • Guaranteed Aaron

4.0.20

  • Cosmocos 3.0.0 -> 3.0.1
    • Changed a tiny thing that I kept forgetting about

4.0.18

  • All Moons
    • Made nights darker
  • Gratar: 3.0.10 -> 3.0.11
  • Asteroid: 3.0.7 -> 3.0.8
    • Eclipsed power switch smoke is now smaller
  • Cosmocos : 2.0.7 -> 2.0.8
    • (Hopefully) Fixed the crashes
    • Grass broke so I've done a little redesigning
    • Added confusion
    • Large performance boost
    • Made the second apparatus a bit more special (and a bit more valuable)
    • Eclipsed weather will now have watchers outside
    • Added a few more plant types
    • Removed flooded weather
    • Updated the skybox
    • Updated the intro animation
    • Increased the outside and daytime power level
    • Increased the facility size slightly
  • Acidir: 5.0.4 -> 5.0.5
    • Notes should no longer spam logs
  • Desolation : 2.0.3 -> 2.0.4
  • Polarus: 3.0.3 -> 3.0.4
    • Notes should no longer spam logs
  • Infernis : 4.0.3 -> 4.0.4
    • Notes should no longer spam logs
  • Gloom : 2.0.3 -> 2.0.4
    • Fixed Gloom eclipse
  • Atlantica: 3.0.3 -> 3.0.4
    • Notes should no longer spam logs
  • Junic : 2.0.6 -> 2.0.7
    • Notes should no longer spam logs
  • Fission: 2.0.4 -> 2.0.5
    • Notes should no longer spam logs
  • Oldred: 2.0.6 -> 2.0.7
    • Notes should no longer spam logs
  • Etern: 4.0.4 -> 4.0.5

4.0.17

  • Gratar: 3.0.9 -> 3.0.10
    • Updated the apparatus pull and light switch sounds

4.0.16

  • Asteroid: 3.0.6 -> 3.0.7
    • Lowered the amount of falling stars on eclipsed asteroid

4.0.15

  • Cosmocos : 2.0.6 -> 2.0.7
    • Reverted latest change

4.0.14

  • Asteroid: 3.0.5 -> 3.0.6
    • Updated the skybox
    • Updated the Eclipsed skybox
    • Eclipses are now really pretty :D
    • They are also extremely hellish now

4.0.13

  • Cosmocos : 2.0.5 -> 2.0.6
    • Attempt nr 4, disabled the intro animation

4.0.12

  • All Moons
    • Eclipses are now more dangerous
    • Added a night skybox for when it turns night
    • Night is now dark and actually feels like night (I hope so at least)
    • Eclipsed weather will always have a night skybox
  • Cosmocos : 2.0.5 -> 2.0.6
    • Re-added the second apparatus, hopefully it works
  • Gratar: 3.0.8 -> 3.0.9
    • Added Wa to flooded weather
    • Updated the decontamination voice line
    • Increased the max amount of turrets
    • Updated Flooded Weather
    • Make sure to press all the big red buttons
  • Acidir: 5.0.4 -> 5.0.5
    • Added some loot spawn spots near the research area
  • Desolation : 2.0.3 -> 2.0.4
    • Updated the skybox
  • Polarus: 3.0.3 -> 3.0.4
    • Changed fog
    • Added some loot spawn spots near the research area
  • Infernis : 4.0.3 -> 4.0.4
    • Added a bit more decoration to the backside of the island
    • Added some loot spawn spots near the research area
    • Added steam to rainy weather
    • Inside dust should no longer get small when you get near
    • Slightly updated the final eruption sound
    • Lava crystal now glows
  • Gloom : 2.0.3 -> 2.0.4
    • It can now be foggy or eclipsed (probably foggy and eclipsed if you have weather tweaks because thanks Mrov)
  • Atlantica: 3.0.3 -> 3.0.4
    • Eclipsed weather is really pretty now (in my opinion)
  • Junic : 2.0.6 -> 2.0.7
    • Removed clouds
  • Asteroid: 3.0.4 -> 3.0.5
    • It can now be eclipsed (don't ask how)
    • Updated the skybox
    • Eclipsed weather has a special skybox
  • Fission: 2.0.4 -> 2.0.5
  • Oldred: 2.0.6 -> 2.0.7
  • Etern: 4.0.4 -> 4.0.5

4.0.11

  • Cosmocos : 2.0.4 -> 2.0.5
    • Attempt nr 3

4.0.10

  • Cosmocos : 2.0.3 -> 2.0.4
    • Attempt nr 2

4.0.9

  • Cosmocos : 2.0.2 -> 2.0.3
    • Can't seem to replicate it but I might have fixed the crashing

4.0.8

  • Gratar: 3.0.3 -> 3.0.8
    • Trees now like flooded weather

4.0.7

  • General
    • Added spike traps to every moon, Gratar has a 1.5% chance of having a hundred of them >:D (Acidir/Polarus don't have any)
  • Acidir: 5.0.3 -> 5.0.4
  • Desolation : 2.0.2 -> 2.0.3
  • Polarus: 3.0.2 -> 3.0.3
    • Increased old bird spawns
    • Added butlers
    • Fixed ice sheets being huge on multiplayer
  • Infernis : 4.0.2 -> 4.0.3
  • Gloom : 2.0.2 -> 2.0.3
    • Added rare Old Bird Spawn
  • Cosmocos : 2.0.2 -> 2.0.3
    • Watchers hurt again
  • Atlantica: 3.0.2 -> 3.0.3
  • Gratar: 3.0.3 -> 3.0.4
  • Junic : 2.0.5 -> 2.0.6
    • Added butlers
  • Asteroid: 3.0.3 -> 3.0.4
  • Fission: 2.0.3 -> 2.0.4
    • Added butlers
  • Oldred: 2.0.5 -> 2.0.6
    • Adjusted outside spawns
  • Etern: 4.0.3 -> 4.0.4

4.0.6

  • Acidir: 5.0.2 -> 5.0.3
    • Updated eclipse effect
  • Desolation : 2.0.1 -> 2.0.2
    • Updated eclipse effect
  • Polarus: 3.0.1 -> 3.0.2
    • Updated eclipse effect
  • Infernis : 4.0.1 -> 4.0.2
    • Updated eclipse effect
  • Gloom : 2.0.1 -> 2.0.2
    • Something probably
  • Cosmocos : 2.0.1 -> 2.0.2
    • Small fix
  • Atlantica: 3.0.1 -> 3.0.2
    • Updated eclipse effect
  • Gratar: 3.0.2 -> 3.0.3
    • Updated eclipse effect
  • Junic : 2.0.4 -> 2.0.5
    • Updated eclipse effect
  • Asteroid: 3.0.2 -> 3.0.3
    • Something?
  • Fission: 2.0.2 -> 2.0.3
    • Updated eclipse effect
  • Oldred: 2.0.4 -> 2.0.5
    • Updated eclipse effect
  • Etern: 4.0.2 -> 4.0.3
    • Updated eclipse effect

4.0.5

  • Junic: 2.0.2 -> 2.0.3
    • No more main entrance puddles
    • Changed collapse timings once more
    • No more fire exit cheesing

4.0.4

  • Not found

4.0.3

  • Oldred: 2.0.1 -> 2.0.3
    • The dropship was invisible? if this was an issue, it's probably fixed now

4.0.2

  • Desolation : 2.0.0 -> 2.0.1
    • Fixed weather vanishing when leaving
    • Fixed risk rating
  • Polarus: 3.0.0 -> 3.0.1
    • Fixed weather vanishing when leaving
    • Fixed risk rating
  • Infernis : 4.0.0 -> 4.0.1
    • Fixed weather vanishing when leaving
    • Fixed risk rating
  • Gloom : 2.0.0 -> 2.0.1
    • Fixed weather vanishing when leaving
    • Fixed risk rating
  • Cosmocos : 2.0.0 -> 2.0.1
    • Possible performance improvements
    • Fixed weather vanishing when leaving
    • Fixed risk rating
  • Atlantica: 3.0.0 -> 3.0.1
    • Fixed weather vanishing when leaving
    • Fixed risk rating
  • Gratar: 3.0.1 -> 3.0.2
    • Fixed weather vanishing when leaving
    • Fixed risk rating
  • Junic : 2.0.1 -> 2.0.2
    • Fixed weather vanishing when leaving
    • Fixed risk rating
  • Asteroid: 3.0.1 -> 3.0.2
    • Fixed weather vanishing when leaving
    • Fixed risk rating
  • Fission: 2.0.1 -> 2.0.2
    • Fixed weather vanishing when leaving
    • Fixed risk rating
  • Oldred: 2.0.1 -> 2.0.2
    • Fixed weather vanishing when leaving
    • Fixed risk rating
  • Etern: 4.0.1 -> 4.0.2
    • Fixed weather vanishing when leaving
    • Fixed risk rating
  • Acidir: 5.0.1 -> 5.0.2
    • Possible performance improvements
    • Fixed weather vanishing when leaving
    • Fixed risk rating

4.0.1

  • Gratar: 3.0.0 -> 3.0.1
    • Added something to the apparatus and power switch
  • Junic : 2.0.0 -> 2.0.1
    • Slightly changed flooded weather
  • Asteroid: 3.0.0 -> 3.0.1
    • Random power down chance has been lowered from 20 to 8 (whoops)
  • Fission: 2.0.0 -> 2.0.1
    • Fixed the main entrance (and the ramp to it)
  • Oldred: 2.0.0 -> 2.0.1
    • Small visual changes
  • Etern: 4.0.0 -> 4.0.1
    • Small visual changes
  • Acidir: 5.0.0 -> 5.0.1
    • Don't remember

4.0.0

  • Updated all of them
  • LLL port!
  • Added Celestial tint support

3.1.10

  • Atlantica: 2.3.1 -> 2.3.2
    • Whoops, broke the bridge (it works now)

3.1.9

  • Atlantica: 2.3.0 -> 2.3.1
    • Fixed the atlantica leaving event

3.1.8

  • Oldred: 1.0.13 -> 1.0.14
    • Updated some lore

3.1.5

  • Polarus: 2.3.3 -> 2.3.4
    • Fix 3.. weee

3.1.4

  • Polarus: 2.3.2 -> 2.3.3
    • Fix 2 electric boogaloo

3.1.3

  • Etern: 3.3.1 -> 3.3.2
    • Sound fix

3.1.2

  • Polarus: 2.3.1 -> 2.3.2
    • Fix

3.1.1

  • Polarus: 2.3.0 -> 2.3.1
    • Increased the loot value

3.1.0

  • Infernis: 3.3.0 -> 3.3.2
    • Finetuned the leaving event
  • Atlantica: 2.2.3 -> 2.3.0
    • Changed the indoor flooding
    • Added a pushable bridge
  • Junic: 1.0.17 -> 1.1.0
    • Adjusted dungeon spawn rates
  • Polarus: 2.2.1 -> 2.3.0
    • Updated the map
  • Etern: 3.3.0 -> 3.3.1
    • Enemies should no longer be able to walk through the ship
    • It strikes at 9
  • Oldred: 1.0.12 -> 1.0.13
    • Enemies should no longer be able to walk through the ship
  • Gloom: 1.0.4 -> 1.0.5
    • Enemies should no longer be able to walk through the ship
    • Changed Dungeon spawn rates
  • Fission: 1.0.6 -> 1.0.7
    • Touching the floor no longer hurts

3.0.33

  • Junic: 1.0.16 -> 1.0.17
    • hotfix

3.0.32

  • Infernis: 3.2.0 -> 3.3.0
    • No more instant kills when leaving through main
    • Revamped the leaving event
  • Gloom: 1.0.3 -> 1.0.4
    • Don't ask me how I spelled "They're" as "Yhey;re" and not notice it because I have no idea
  • Junic: 1.0.15 -> 1.0.16
    • [redacted] should now work with teleporters
  • Fission: 1.0.5 -> 1.0.6
    • Added a lamp above the main entrance

3.0.31

  • Polarus: 2.2.0 -> 2.2.1
    • The letter scrap items were invisible

3.0.30

  • Oldred: 1.0.11 -> 1.0.12
    • Updated some lore

3.0.29

  • Desolation: 1.1.0 -> 1.1.1
    • Small fix

3.0.28

  • Desolation: 1.0.5 -> 1.1.0
    • Added another fire exit
    • Balanced scrap items a bit
    • Added a new scrap item

3.0.27

  • Oldred: 1.0.10 -> 1.0.11
    • Added some lore
  • Gratar: 2.2.4 -> 2.2.5
    • small fix
  • Etern: 3.2.0 -> 3.3.0
    • Improved some visuals
    • Made the map feel bigger
    • Fixed the toy nutcracker sound
  • Atlantica: 2.2.1 -> 2.2.3
    • Removed Giants
  • Gloom: 1.0.2 -> 1.0.3
    • Added hoarding bugs to inside spawn pool
    • Lowered crawler spawns by a lot
  • Fission: 1.0.4 -> 1.0.5
    • Made the plastic box lighter

3.0.26

  • Junic: 1.0.14 -> 1.0.15
    • Small patch

3.0.25

  • Junic: 1.0.13 -> 1.0.14
    • Patched the secret update

3.0.24

  • Junic: 1.0.12 -> 1.0.13
    • Secret update

3.0.23

  • Junic: 1.0.11 -> 1.0.12
    • Enemies?
  • Gratar: 2.2.3 -> 2.2.4
    • small fix
  • Gloom: 1.0.1 -> 1.0.2
    • Minor map addition

3.0.22

  • Junic: 1.0.10 -> 1.0.11
    • Fixed flooded weather

3.0.21

  • Oldred: 1.0.9 -> 1.0.10
    • Added a thing
    • Increased audio range of the mines

3.0.20

  • Oldred: 1.0.8 -> 1.0.9
    • Transcripts are now easier to read

3.0.19

  • Gratar: 2.2.2 -> 2.2.3
    • small fix

3.0.18

  • Junic: 1.0.9 -> 1.0.10
    • adjusted the timing of a few blockades
  • Desolation: 1.0.2 -> 1.0.3
    • Changed inside spawns a bit
    • Changed lil cosmo
    • Added scan nodes to the falling logs
  • Gratar: 2.2.1 -> 2.2.2
    • Updated and fixed the explosion event, it always plays near the end of the day
  • Oldred: 1.0.7 -> 1.0.8
    • I don't remember to be honest

3.0.17

  • Junic: 1.0.8 -> 1.0.9
    • updated [redacted]
  • Oldred: 1.0.6 -> 1.0.7
    • enemies should no longer teleport

3.0.16

  • Oldred: 1.0.5 -> 1.0.6
    • bombs no longer just dissapear

3.0.15

  • Junic: 1.0.7 -> 1.0.8
    • nerfed outside spawns
  • Oldred: 1.0.4 -> 1.0.5
    • bombs now don't always explode in sync
  • Desolation: 1.0.1 -> 1.0.2
    • Nerfed inside spawns

3.0.14

  • Junic: 1.0.6 -> 1.0.7
    • fixed [redacted]

3.0.13

  • Fission: 1.0.3 -> 1.0.4
    • The cube must be stopped
    • Removed the cube