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Magic_Wesley-Wesleys_Moons-5.0.11 icon

Wesleys Moons

All of my moons in one bundle.

Date uploaded 2 days ago
Version 5.0.11
Download link Magic_Wesley-Wesleys_Moons-5.0.11.zip
Downloads 12060
Dependency string Magic_Wesley-Wesleys_Moons-5.0.11

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
IntegrityChaos-LCCutscene-1.0.0 icon
IntegrityChaos-LCCutscene

Made this tool for Diversity.

Preferred version: 1.0.0
Hardy-LCMaxSoundsFix-1.2.0 icon
Hardy-LCMaxSoundsFix

Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.

Preferred version: 1.2.0
Yorimor-CustomStoryLogs-1.4.5 icon
Yorimor-CustomStoryLogs

Allows the addition of custom story logs.

Preferred version: 1.4.5
AudioKnight-StarlancerAIFix-3.8.4 icon
AudioKnight-StarlancerAIFix

Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!

Preferred version: 3.8.4
WhiteSpike-Moon_Day_Speed_Multiplier_Patcher-1.0.1 icon
WhiteSpike-Moon_Day_Speed_Multiplier_Patcher

Patches the time passing mechanism to solve problems whenever day speed multiplier value has been changed. This is meant for people who wish to use these values and are able to configure them to their desire.

Preferred version: 1.0.1
IAmBatby-LethalLevelLoader-1.4.6 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v65 Compatible)

Preferred version: 1.4.6
JacobG5-JLL-1.9.0 icon
JacobG5-JLL

Jacob's Lethal Libraries - For Jacob's Mods

Preferred version: 1.9.0

README

Wesley's Moons

A roguelike adventure through a vast collection of moons.
Every journey starts with Galetry.

Will you conquer them all?

Map

Trailer

Credits

My Stuff:

Interiors
Infernis
Acidir
Etern
Asteroid13
Gratar
Polarus
Atlantica
Cosmocos
Junic
Gloom
Desolation
Fission
Oldred
Asteroid14
Moonpack

Some people suggested I should make a Ko-fi so here it is.

CHANGELOG

CHANGELOG

5.0.13

  • Geoffrey's logs are louder
  • Gratar:
    • Added a new log
    • Rebalanced hazards a bit
  • Infernis:
    • Mineshaft is now the main interior

5.0.12

  • Did some balancing
  • Oldred:
    • Actually fixed the mines
  • Gloom:
    • Made the interior fog event more bearable
    • Made outside maneaters way more rare
  • Cosmocos:
    • Forgotten Logs are now loggable
    • A day on Cosmocos is now slightly longer
  • Junic:
    • Outside hoarding bugs are now gone
    • Spiders
    • Slightly decreased the scrap amount
  • Hyve:
    • Hoarding bugs should no longer be able to enter the ship
  • Etern:
    • Slightly adjusted the inside spawn curve
  • Polarus:
    • Made sure platform animations are properly synced
  • Infernis:
    • Slightly decreased the scrap amount
  • Gratar:
    • Decreased the scrap amount
    • Decreased the interior scale
    • Made facility its main interior again
  • Acidir:
    • Fixed mimics walking through the ship
  • And probably some other stuff I don't remember

5.0.11

  • Fixed some stuff on new moons

5.0.10

  • Fixed something on Polarus

5.0.9

  • Made the path to the logs on Polarus and Asteroid a bit more clear
  • Added a scorch mark to the dropship location on Galetry
  • Miscellaneous fixes and changes on the new moons

5.0.7

  • Adjusted some item spawn weights
  • I swear this will be my last patch for now

5.0.6

  • Improved the dropship area a bit
  • Fixed the tape on Atlantica not being there
  • Added something
  • Made sure Jacob won't kill me

5.0.5

  • Made 5.0.4 disappear
  • Fixed something I overlooked

5.0.3

  • Thanks to Autumnis for doing some bug hunting
  • Oldred: 3.0.0 -> 3.0.1
    • Mines won't blow up the moment you land anymore
  • Atlantica: 4.0.0 -> 4.0.1
    • Fixed the Atlantica tape not being networked properly
  • Gloom: 3.0.0 -> 3.0.1
    • Interior scale has been upped to 1.4 from 1.16 to allow more room for fire exits to generate in the interior.. looking at you mineshaft
  • Asteroid-13: 4.0.0 -> 4.0.1
    • Asteroid-13 lights will now properly shut off when the apparatus is pulled
  • Acidir: 6.0.0 -> 6.0.1
    • Increased the value of the Crescent of Curses
  • Cosmocos: 4.0.0 -> 4.0.1
    • Standalone release is now unlocked (whoops)
  • Other
    • Temp fix for Videotapes and logs not working properly sometimes
    • Fixed Special Apparatuses vanishing on moon change
    • Fixed some navmesh things on some of the new moons
    • The light above the sell counter no longer flickers
    • Rebalanced one of the new moons
    • Fixed "Doggy clipping through rock"
    • Fixed a scan node

5.0.2

  • I made a funny silly whoopsie but Cosmocos exists now

5.0.1

  • Readme update

5.0.0

  • New content
    • Added Galetry
  • All Moons
    • Adjusted a lot of scrap item positions (S1ckboy you are a legend for going through most of em)
    • Adjusted the interact colliders of every scrap item to make them easier to grab
    • Adjusted every multi-word scrap item name to conform to the lethal company naming conventions
    • Optimised filesizes by a lot
    • Fixed items not spawning when changed in configs
    • Fixed foggy weather not covering the entire moon in some cases
    • Fixed some performance related issues
    • Locked and hid every moon
    • Updated some itemship locations
    • Notes should no longer cause errors
    • Fixed the main entrance doors (yay door handles)
    • Added the Log Translator to every moon and made it functional
    • Fixed normal maps in a bunch of places (moons are prettier now)
    • Lowered the volume of some background ambiences
    • Ambiences are set up in a different way making them blend in better with the environment
    • Items you can log at a Log Translator now have a different icon
    • Removed the dopler effect from audio sources that didn't need them
    • Added the mineshaft interior to a bunch of moons
    • Fixed the water looking like clay
    • Added the maneater to some moons, both inside and outside.. have fun figuring out where..
    • Fixed dropship music playing before the ship has landed
    • Fixed and added far audios for some noisemaker scraps
    • Added playable video tapes
    • You can now turn off audio logs
    • Improved smoke effects
  • Asteroid-13: 3.0.9 -> 4.0.0
    • Made the interior fog slightly less dense
    • The stun baton can now be used as a weapon
    • Moved the itemship to account for the cruiser
    • Removed vain shrouds nvm thanks zeekers
    • Old computer and Bio-HXNV7 are now worth more
    • Changed the leave event
    • Implemented the Log Translator
    • Added new orbit visuals
  • Asteroid-14: 2.0.3 -> 3.0.0
    • Some beehives will now explode when you hit them with the cruiser.. try it.. it's great :D
    • Fixed foggy weather
    • Added some ambient bees to the corner of your eyes
    • Added some bees to the sky
    • Added flooded weather.. flooded with bees BEES BEEEEEEEEEEES
    • Changed terminal and internal name to "Hyve"
    • Added new orbit visuals
  • Desolation: 2.0.4 -> 3.0.0
    • Fixed some falling logs missing their interact icon
    • Fixed some trees missing collision
    • Added the Kidnapper Fox to inside spawns :(
    • ^Added the Lassoman instead with a weight of 1.. cus.. why not right?
    • Watchers now deal damage over time again
    • Cosmic growth can now kill you if you get crushed
    • Updated orbit visuals
    • Angry cosmic growths will now spawn as actual hazards
  • Infernis: 4.0.5 -> 5.0.0
    • Remade the texture for the pickaxe
    • Added a trail to the research camp
    • Added stormy weather
    • Massively improved the fireball visuals
    • Blue
    • My brain got mangled today.. (I am reading this now while putting it in the changelog.md, no clue what happened that day)
    • The pickaxe is now a weapon
    • Fixed the pickaxe resting position
    • Increased the value of raw gold
    • Fixed the skull sounds
    • Updated lore notes to be a bit more.. descriptive
    • Adjusted the loot spawns
    • Slightly adjusted the leave event
    • Fixed an issue where the leave event would start at random
    • Cunningham's travel log is now a collectable item
    • Added a screenshake to the leave event
    • Added screenshakes to the earthquakes
    • You can now sink in lava
    • Updated the dropship music
    • Updated orbit visuals
    • Rocks are now throwable
    • Lowered the volume of the music
    • Changed the way eruption sounds and effects are handled
    • Fixed me accidentally deleting navmesh in the interior, whoopsies
  • Acidir: 5.0.6 -> 6.0.0
    • Added a trail to the research camp
    • Uhm, I had accidentally made this moon always eclipsed.. whoopsies
    • Removed loot from the research camp
    • Added the Barber to inside and outside spawns
    • Updated the lore notes to make them more descriptive
    • Swamp trees look nicer
    • Cunningham's travel log is now a collectable item
    • Made the interior smaller
    • The mansion now has textures (doubt you'll notice it though)
    • Acid now burns
    • Added some lights
    • Maybe made trees destructible?
    • Updated orbit visuals
    • Updated the preview video
    • Fixed me accidentally deleting navmesh in the interior.. again
    • Added ogopogo compat
  • Cosmocos: 3.0.6 -> 4.0.0
    • Fixed the "new" glowy plants (they are actually there now)
    • Cunningham's final log is now a collectable item
    • Optional terrain paths now have their own navmesh (no more floating enemies)
    • Reworked the random path system
    • Longer paths have a smaller chance of being chosen compared to shorter paths
    • Removed rainy and stormy weather
    • Added an animation to the guiding plants
    • Fixed watchers not dealing consecutive damage
    • You can now hit watchers to stun them.. or stun them with a zap gun
    • Added sounds to the watchers
    • Watchers will no longer hurt you through walls
    • Updated the dropship music
    • Watchers and.. cosmic strands will now spawn as interior hazards (no more wall watchers)
    • Cosmic strands are now breakable
    • Cosmic strands now have an animation
    • Rebalanced the items values
  • Polarus: 3.0.5 -> 4.0.0
    • Added a trail to the research camp
    • Added the Barber
    • The elevator is no longer janky
    • You now move with the ice platforms if you stand on them
    • Redid the ice platforms
    • Added a large one-use ice sheet to transport items
    • Lowered the interior scale
    • Adjusted the inside spawn curve, enemies should no longer spawn immediately
    • Enter event now properly happens when you land
    • Updated the leave event
    • Cunningham's travel log is now a collectable item
    • Slightly improved the snow particles
    • Updated the terrain to look a bit nicer here and there
    • Added Polarmilkā„¢
    • Made it cruiser compatible
    • Added screen shakes to the enter event, leave event and the worm hazard
    • Icicles will now break your head
    • Added a special event to eclipsed weather
    • Made trees destructible
    • Updated orbit visuals
    • Added ogopogo compat
  • Gratar: 3.0.11 -> 4.0.0
    • Updated the player enter/leave voicelines.. idk if they are used though lol
    • Updated the explosion effects
    • The bridge will now take you with it rather than push you
    • Updated the Accident logs
    • You can now put items on the falling bridge
    • Made the fog less dense
    • Added screenshakes to the explosion event
    • The explosion event will now always happen at a certain time of day
    • Updated orbit visuals
    • Adjusted flooded weather to be more dangerous
    • Added off mesh links near ladders
  • Junic: 2.0.8 -> 3.0.0
    • Fixed interior ritual fog not covering the entire facility
    • Updated the lighting and fog
    • Trees no longer have mesh colliders
    • Made the moon free
    • Changed some textures
    • Added some more visuals to the ritual event
    • Changed the way the ritual works
    • Changed the consequences of the ritual
    • Updated the Lunatics translation (definitely not related to the 3 notes above)
    • Added a new scrap item
    • Increased the damage of flower traps
    • The falling log and rocks can now crush you
    • Made trees destructible
    • Updated orbit visuals
    • Vines will now spawn on indoor nodes
  • Oldred: 2.0.9 -> 3.0.0
    • Mines now deal damage based on distance
    • Added more mines
    • Improved the explosion effect
    • Removed vain shrouds again nvm
    • Fixed mines disappearing
    • Uh.. disco?
    • Fixed the recurring damage for oil geysers
    • Swimming in oil will now blind you
    • Added a screenshake to the mines
    • Updated orbit visuals
    • The mines will now spawn as interior hazards
    • Updated the oil geyser visuals
    • Added more AI nodes
    • Added ogopogo compat
  • Gloom: 2.0.5 -> 3.0.0
    • Adjusted the grass texture
    • Chainsaws are now a weapon
    • The circular saw is now a weapon
    • Updated the explosion effects
    • Increased scrap value
    • Increased scrap spawns
    • Lowered the spike trap amount
    • Lowered Old Bird spawns
    • Added the Barber to outside spawns
    • Removed rolling fog
    • Brought back cave puddles
    • Changed explosion damage
    • Added screenshakes to the explosions
    • Updated orbit visuals
    • Dynamite can now explode
    • Added the Big Dynamite.. anyone wanna play hot potato?
  • Etern: 4.0.7 -> 5.0.0
    • Updated the nuke effect
    • Added the barber
    • Fixed some normals on the rocks and cacti
    • Massively buffed the loot and loot values
    • The nuke will now always go off at a certain time
    • Added a screenshake to the nuke
    • Updated the post nuke visuals
    • Updated orbit visuals
  • Fission-C: 2.0.8 -> 3.0.0
    • Added the Barber
    • Enter event now properly happens when you land
    • Buffed the loot
    • Added screenshakes to the intro event
    • Toxic waste will now kill you rather quickly
    • Updated orbit visuals
    • Updated how flooded weather works
    • Updated the terrain
    • Radioactive fog will now spawn on indoor AI nodes
    • Lowered the amount of radioactive fogs that can spawn
  • Atlantica: 3.0.6 -> 4.0.0
    • Fixed the secret island
    • Cunningham's travel log is now a collectable item
    • You can now drown inside
    • The indoor flooding is now periodically and more than once, beware of the warning
    • Updated the leaving event
    • Updated orbit visuals
    • Updated flooded weather
    • Leaving makes you wet
    • If an interior spawns with the bloody tag, there will be blood
    • Lowered the volume of the waves
    • Items should no longer in the air when the main entrance building sinks
    • Added ogopogo compat

4.0.29

  • I am still working on the big update, give it time
  • Added Company Cruiser Fix as a dependency (for now)

4.0.28

  • Cosmocos : 3.0.4-> 3.0.5
    • Added an actual texture to cosmic growth
    • Made the cosmic models a bit smoother so it looks nicer
    • The Cosmic Apparatus is now actually called Cosmic Apparatus
  • Fission: 2.0.5 -> 2.0.6
    • Improved a model
  • Desolation : 2.0.3 -> 2.0.4
    • Improved some models
    • Added a texture to cosmic growth
  • Oldred: 2.0.6 -> 2.0.7
    • Improved the mine model
  • Atlantica: 3.0.4 -> 3.0.5
    • Improved some models

4.0.27

  • Cosmocos : 3.0.4-> 3.0.5
    • As long as you don't leave within the first one and a half minute, you shouldn't get ejected out of the ship when leaving

4.0.26

  • Asteroid: 3.0.8 -> 3.0.9
    • Fixed eclipses on asteroid-13

4.0.25

  • Cosmocos : 3.0.3-> 3.0.4
    • Added the void

4.0.24

  • Cosmocos : 3.0.2 -> 3.0.3
    • Small fix

4.0.23

  • Cosmocos : 3.0.1 -> 3.0.2
    • Small fix

4.0.22

  • Etern: 4.0.6 -> 4.0.7
    • I was gonna remove flooded weather but I'm doing an Adamance instead

4.0.21

  • Fission: 2.0.5 -> 2.0.6
    • Guaranteed Aaron

4.0.20

  • Cosmocos 3.0.0 -> 3.0.1
    • Changed a tiny thing that I kept forgetting about

4.0.18

  • All Moons
    • Made nights darker
  • Gratar: 3.0.10 -> 3.0.11
  • Asteroid: 3.0.7 -> 3.0.8
    • Eclipsed power switch smoke is now smaller
  • Cosmocos : 2.0.7 -> 2.0.8
    • (Hopefully) Fixed the crashes
    • Grass broke so I've done a little redesigning
    • Added confusion
    • Large performance boost
    • Made the second apparatus a bit more special (and a bit more valuable)
    • Eclipsed weather will now have watchers outside
    • Added a few more plant types
    • Removed flooded weather
    • Updated the skybox
    • Updated the intro animation
    • Increased the outside and daytime power level
    • Increased the facility size slightly
  • Acidir: 5.0.4 -> 5.0.5
    • Notes should no longer spam logs
  • Desolation : 2.0.3 -> 2.0.4
  • Polarus: 3.0.3 -> 3.0.4
    • Notes should no longer spam logs
  • Infernis : 4.0.3 -> 4.0.4
    • Notes should no longer spam logs
  • Gloom : 2.0.3 -> 2.0.4
    • Fixed Gloom eclipse
  • Atlantica: 3.0.3 -> 3.0.4
    • Notes should no longer spam logs
  • Junic : 2.0.6 -> 2.0.7
    • Notes should no longer spam logs
  • Fission: 2.0.4 -> 2.0.5
    • Notes should no longer spam logs
  • Oldred: 2.0.6 -> 2.0.7
    • Notes should no longer spam logs
  • Etern: 4.0.4 -> 4.0.5

4.0.17

  • Gratar: 3.0.9 -> 3.0.10
    • Updated the apparatus pull and light switch sounds

4.0.16

  • Asteroid: 3.0.6 -> 3.0.7
    • Lowered the amount of falling stars on eclipsed asteroid

4.0.15

  • Cosmocos : 2.0.6 -> 2.0.7
    • Reverted latest change

4.0.14

  • Asteroid: 3.0.5 -> 3.0.6
    • Updated the skybox
    • Updated the Eclipsed skybox
    • Eclipses are now really pretty :D
    • They are also extremely hellish now

4.0.13

  • Cosmocos : 2.0.5 -> 2.0.6
    • Attempt nr 4, disabled the intro animation

4.0.12

  • All Moons
    • Eclipses are now more dangerous
    • Added a night skybox for when it turns night
    • Night is now dark and actually feels like night (I hope so at least)
    • Eclipsed weather will always have a night skybox
  • Cosmocos : 2.0.5 -> 2.0.6
    • Re-added the second apparatus, hopefully it works
  • Gratar: 3.0.8 -> 3.0.9
    • Added Wa to flooded weather
    • Updated the decontamination voice line
    • Increased the max amount of turrets
    • Updated Flooded Weather
    • Make sure to press all the big red buttons
  • Acidir: 5.0.4 -> 5.0.5
    • Added some loot spawn spots near the research area
  • Desolation : 2.0.3 -> 2.0.4
    • Updated the skybox
  • Polarus: 3.0.3 -> 3.0.4
    • Changed fog
    • Added some loot spawn spots near the research area
  • Infernis : 4.0.3 -> 4.0.4
    • Added a bit more decoration to the backside of the island
    • Added some loot spawn spots near the research area
    • Added steam to rainy weather
    • Inside dust should no longer get small when you get near
    • Slightly updated the final eruption sound
    • Lava crystal now glows
  • Gloom : 2.0.3 -> 2.0.4
    • It can now be foggy or eclipsed (probably foggy and eclipsed if you have weather tweaks because thanks Mrov)
  • Atlantica: 3.0.3 -> 3.0.4
    • Eclipsed weather is really pretty now (in my opinion)
  • Junic : 2.0.6 -> 2.0.7
    • Removed clouds
  • Asteroid: 3.0.4 -> 3.0.5
    • It can now be eclipsed (don't ask how)
    • Updated the skybox
    • Eclipsed weather has a special skybox
  • Fission: 2.0.4 -> 2.0.5
  • Oldred: 2.0.6 -> 2.0.7
  • Etern: 4.0.4 -> 4.0.5

4.0.11

  • Cosmocos : 2.0.4 -> 2.0.5
    • Attempt nr 3

4.0.10

  • Cosmocos : 2.0.3 -> 2.0.4
    • Attempt nr 2

4.0.9

  • Cosmocos : 2.0.2 -> 2.0.3
    • Can't seem to replicate it but I might have fixed the crashing

4.0.8

  • Gratar: 3.0.3 -> 3.0.8
    • Trees now like flooded weather

4.0.7

  • General
    • Added spike traps to every moon, Gratar has a 1.5% chance of having a hundred of them >:D (Acidir/Polarus don't have any)
  • Acidir: 5.0.3 -> 5.0.4
  • Desolation : 2.0.2 -> 2.0.3
  • Polarus: 3.0.2 -> 3.0.3
    • Increased old bird spawns
    • Added butlers
    • Fixed ice sheets being huge on multiplayer
  • Infernis : 4.0.2 -> 4.0.3
  • Gloom : 2.0.2 -> 2.0.3
    • Added rare Old Bird Spawn
  • Cosmocos : 2.0.2 -> 2.0.3
    • Watchers hurt again
  • Atlantica: 3.0.2 -> 3.0.3
  • Gratar: 3.0.3 -> 3.0.4
  • Junic : 2.0.5 -> 2.0.6
    • Added butlers
  • Asteroid: 3.0.3 -> 3.0.4
  • Fission: 2.0.3 -> 2.0.4
    • Added butlers
  • Oldred: 2.0.5 -> 2.0.6
    • Adjusted outside spawns
  • Etern: 4.0.3 -> 4.0.4

4.0.6

  • Acidir: 5.0.2 -> 5.0.3
    • Updated eclipse effect
  • Desolation : 2.0.1 -> 2.0.2
    • Updated eclipse effect
  • Polarus: 3.0.1 -> 3.0.2
    • Updated eclipse effect
  • Infernis : 4.0.1 -> 4.0.2
    • Updated eclipse effect
  • Gloom : 2.0.1 -> 2.0.2
    • Something probably
  • Cosmocos : 2.0.1 -> 2.0.2
    • Small fix
  • Atlantica: 3.0.1 -> 3.0.2
    • Updated eclipse effect
  • Gratar: 3.0.2 -> 3.0.3
    • Updated eclipse effect
  • Junic : 2.0.4 -> 2.0.5
    • Updated eclipse effect
  • Asteroid: 3.0.2 -> 3.0.3
    • Something?
  • Fission: 2.0.2 -> 2.0.3
    • Updated eclipse effect
  • Oldred: 2.0.4 -> 2.0.5
    • Updated eclipse effect
  • Etern: 4.0.2 -> 4.0.3
    • Updated eclipse effect

4.0.5

  • Junic: 2.0.2 -> 2.0.3
    • No more main entrance puddles
    • Changed collapse timings once more
    • No more fire exit cheesing

4.0.4

  • Not found

4.0.3

  • Oldred: 2.0.1 -> 2.0.3
    • The dropship was invisible? if this was an issue, it's probably fixed now

4.0.2

  • Desolation : 2.0.0 -> 2.0.1
    • Fixed weather vanishing when leaving
    • Fixed risk rating
  • Polarus: 3.0.0 -> 3.0.1
    • Fixed weather vanishing when leaving
    • Fixed risk rating
  • Infernis : 4.0.0 -> 4.0.1
    • Fixed weather vanishing when leaving
    • Fixed risk rating
  • Gloom : 2.0.0 -> 2.0.1
    • Fixed weather vanishing when leaving
    • Fixed risk rating
  • Cosmocos : 2.0.0 -> 2.0.1
    • Possible performance improvements
    • Fixed weather vanishing when leaving
    • Fixed risk rating
  • Atlantica: 3.0.0 -> 3.0.1
    • Fixed weather vanishing when leaving
    • Fixed risk rating
  • Gratar: 3.0.1 -> 3.0.2
    • Fixed weather vanishing when leaving
    • Fixed risk rating
  • Junic : 2.0.1 -> 2.0.2
    • Fixed weather vanishing when leaving
    • Fixed risk rating
  • Asteroid: 3.0.1 -> 3.0.2
    • Fixed weather vanishing when leaving
    • Fixed risk rating
  • Fission: 2.0.1 -> 2.0.2
    • Fixed weather vanishing when leaving
    • Fixed risk rating
  • Oldred: 2.0.1 -> 2.0.2
    • Fixed weather vanishing when leaving
    • Fixed risk rating
  • Etern: 4.0.1 -> 4.0.2
    • Fixed weather vanishing when leaving
    • Fixed risk rating
  • Acidir: 5.0.1 -> 5.0.2
    • Possible performance improvements
    • Fixed weather vanishing when leaving
    • Fixed risk rating

4.0.1

  • Gratar: 3.0.0 -> 3.0.1
    • Added something to the apparatus and power switch
  • Junic : 2.0.0 -> 2.0.1
    • Slightly changed flooded weather
  • Asteroid: 3.0.0 -> 3.0.1
    • Random power down chance has been lowered from 20 to 8 (whoops)
  • Fission: 2.0.0 -> 2.0.1
    • Fixed the main entrance (and the ramp to it)
  • Oldred: 2.0.0 -> 2.0.1
    • Small visual changes
  • Etern: 4.0.0 -> 4.0.1
    • Small visual changes
  • Acidir: 5.0.0 -> 5.0.1
    • Don't remember

4.0.0

  • Updated all of them
  • LLL port!
  • Added Celestial tint support

3.1.10

  • Atlantica: 2.3.1 -> 2.3.2
    • Whoops, broke the bridge (it works now)

3.1.9

  • Atlantica: 2.3.0 -> 2.3.1
    • Fixed the atlantica leaving event

3.1.8

  • Oldred: 1.0.13 -> 1.0.14
    • Updated some lore

3.1.5

  • Polarus: 2.3.3 -> 2.3.4
    • Fix 3.. weee

3.1.4

  • Polarus: 2.3.2 -> 2.3.3
    • Fix 2 electric boogaloo

3.1.3

  • Etern: 3.3.1 -> 3.3.2
    • Sound fix

3.1.2

  • Polarus: 2.3.1 -> 2.3.2
    • Fix

3.1.1

  • Polarus: 2.3.0 -> 2.3.1
    • Increased the loot value

3.1.0

  • Infernis: 3.3.0 -> 3.3.2
    • Finetuned the leaving event
  • Atlantica: 2.2.3 -> 2.3.0
    • Changed the indoor flooding
    • Added a pushable bridge
  • Junic: 1.0.17 -> 1.1.0
    • Adjusted dungeon spawn rates
  • Polarus: 2.2.1 -> 2.3.0
    • Updated the map
  • Etern: 3.3.0 -> 3.3.1
    • Enemies should no longer be able to walk through the ship
    • It strikes at 9
  • Oldred: 1.0.12 -> 1.0.13
    • Enemies should no longer be able to walk through the ship
  • Gloom: 1.0.4 -> 1.0.5
    • Enemies should no longer be able to walk through the ship
    • Changed Dungeon spawn rates
  • Fission: 1.0.6 -> 1.0.7
    • Touching the floor no longer hurts

3.0.33

  • Junic: 1.0.16 -> 1.0.17
    • hotfix

3.0.32

  • Infernis: 3.2.0 -> 3.3.0
    • No more instant kills when leaving through main
    • Revamped the leaving event
  • Gloom: 1.0.3 -> 1.0.4
    • Don't ask me how I spelled "They're" as "Yhey;re" and not notice it because I have no idea
  • Junic: 1.0.15 -> 1.0.16
    • [redacted] should now work with teleporters
  • Fission: 1.0.5 -> 1.0.6
    • Added a lamp above the main entrance

3.0.31

  • Polarus: 2.2.0 -> 2.2.1
    • The letter scrap items were invisible

3.0.30

  • Oldred: 1.0.11 -> 1.0.12
    • Updated some lore

3.0.29

  • Desolation: 1.1.0 -> 1.1.1
    • Small fix

3.0.28

  • Desolation: 1.0.5 -> 1.1.0
    • Added another fire exit
    • Balanced scrap items a bit
    • Added a new scrap item

3.0.27

  • Oldred: 1.0.10 -> 1.0.11
    • Added some lore
  • Gratar: 2.2.4 -> 2.2.5
    • small fix
  • Etern: 3.2.0 -> 3.3.0
    • Improved some visuals
    • Made the map feel bigger
    • Fixed the toy nutcracker sound
  • Atlantica: 2.2.1 -> 2.2.3
    • Removed Giants
  • Gloom: 1.0.2 -> 1.0.3
    • Added hoarding bugs to inside spawn pool
    • Lowered crawler spawns by a lot
  • Fission: 1.0.4 -> 1.0.5
    • Made the plastic box lighter

3.0.26

  • Junic: 1.0.14 -> 1.0.15
    • Small patch

3.0.25

  • Junic: 1.0.13 -> 1.0.14
    • Patched the secret update

3.0.24

  • Junic: 1.0.12 -> 1.0.13
    • Secret update

3.0.23

  • Junic: 1.0.11 -> 1.0.12
    • Enemies?
  • Gratar: 2.2.3 -> 2.2.4
    • small fix
  • Gloom: 1.0.1 -> 1.0.2
    • Minor map addition

3.0.22

  • Junic: 1.0.10 -> 1.0.11
    • Fixed flooded weather

3.0.21

  • Oldred: 1.0.9 -> 1.0.10
    • Added a thing
    • Increased audio range of the mines

3.0.20

  • Oldred: 1.0.8 -> 1.0.9
    • Transcripts are now easier to read

3.0.19

  • Gratar: 2.2.2 -> 2.2.3
    • small fix

3.0.18

  • Junic: 1.0.9 -> 1.0.10
    • adjusted the timing of a few blockades
  • Desolation: 1.0.2 -> 1.0.3
    • Changed inside spawns a bit
    • Changed lil cosmo
    • Added scan nodes to the falling logs
  • Gratar: 2.2.1 -> 2.2.2
    • Updated and fixed the explosion event, it always plays near the end of the day
  • Oldred: 1.0.7 -> 1.0.8
    • I don't remember to be honest

3.0.17

  • Junic: 1.0.8 -> 1.0.9
    • updated [redacted]
  • Oldred: 1.0.6 -> 1.0.7
    • enemies should no longer teleport

3.0.16

  • Oldred: 1.0.5 -> 1.0.6
    • bombs no longer just dissapear

3.0.15

  • Junic: 1.0.7 -> 1.0.8
    • nerfed outside spawns
  • Oldred: 1.0.4 -> 1.0.5
    • bombs now don't always explode in sync
  • Desolation: 1.0.1 -> 1.0.2
    • Nerfed inside spawns

3.0.14

  • Junic: 1.0.6 -> 1.0.7
    • fixed [redacted]

3.0.13

  • Fission: 1.0.3 -> 1.0.4
    • The cube must be stopped
    • Removed the cube