Decompiled source of Wesleys Weathers v1.1.4

WesleysWeatherStuff.dll

Decompiled 2 weeks ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using Microsoft.CodeAnalysis;
using UnityEngine;
using WeatherRegistry;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("WesleysWeatherStuff")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("WesleysWeatherStuff")]
[assembly: AssemblyTitle("WesleysWeatherStuff")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace WesleysWeatherStuff.Stuff
{
	public class ObjectRemover : MonoBehaviour
	{
		public void ObjectSuicide(GameObject o)
		{
			Object.Destroy((Object)(object)o, 15f);
		}
	}
	public class WeatherChecker : MonoBehaviour
	{
		public enum weatherCheck
		{
			Hallowed,
			Hurricane,
			Forsaken
		}

		private float checkInterval = 5f;

		public GameObject weatherObject;

		public weatherCheck checkWeather;

		private void Update()
		{
			if (checkInterval > 0f)
			{
				checkInterval -= Time.deltaTime;
				return;
			}
			CheckWeather();
			checkInterval = 8f;
		}

		private void CheckWeather()
		{
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			bool flag = false;
			foreach (LevelWeatherType currentEffectType in WeatherManager.CurrentEffectTypes)
			{
				LevelWeatherType current = currentEffectType;
				if (((object)(LevelWeatherType)(ref current)).ToString() == checkWeather.ToString())
				{
					flag = true;
					break;
				}
			}
			if (!flag)
			{
				Object.Destroy((Object)(object)weatherObject, 1f);
			}
		}
	}
}