using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using Microsoft.CodeAnalysis;
using UnityEngine;
using WeatherRegistry;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("WesleysWeatherStuff")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("WesleysWeatherStuff")]
[assembly: AssemblyTitle("WesleysWeatherStuff")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace WesleysWeatherStuff.Stuff
{
public class ObjectRemover : MonoBehaviour
{
public void ObjectSuicide(GameObject o)
{
Object.Destroy((Object)(object)o, 15f);
}
}
public class WeatherChecker : MonoBehaviour
{
public enum weatherCheck
{
Hallowed,
Hurricane,
Forsaken
}
private float checkInterval = 5f;
public GameObject weatherObject;
public weatherCheck checkWeather;
private void Update()
{
if (checkInterval > 0f)
{
checkInterval -= Time.deltaTime;
return;
}
CheckWeather();
checkInterval = 8f;
}
private void CheckWeather()
{
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
bool flag = false;
foreach (LevelWeatherType currentEffectType in WeatherManager.CurrentEffectTypes)
{
LevelWeatherType current = currentEffectType;
if (((object)(LevelWeatherType)(ref current)).ToString() == checkWeather.ToString())
{
flag = true;
break;
}
}
if (!flag)
{
Object.Destroy((Object)(object)weatherObject, 1f);
}
}
}
}