using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("WesleysWeatherStuff")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("WesleysWeatherStuff")]
[assembly: AssemblyTitle("WesleysWeatherStuff")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace WesleysWeatherStuff.Stuff
{
public class ObjectRemover : MonoBehaviour
{
public void ObjectSuicide(GameObject o)
{
Object.Destroy((Object)(object)o, 15f);
}
}
public class WeatherObject : MonoBehaviour
{
public string weatherName;
}
internal class WeatherObjectContainer : NetworkBehaviour
{
[CompilerGenerated]
private sealed class <ObjectsFindDelay>d__5 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public WeatherObjectContainer <>4__this;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <ObjectsFindDelay>d__5(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>2__current = (object)new WaitForSeconds(2.5f);
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
<>4__this.FindObjectsInScene();
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
public List<WeatherObject> weatherObjects;
public string weatherName;
private void OnEnable()
{
StartSearch();
}
public void StartSearch()
{
((MonoBehaviour)this).StartCoroutine(ObjectsFindDelay());
}
public void FindObjectsInScene()
{
WeatherObject[] array = Object.FindObjectsByType<WeatherObject>((FindObjectsSortMode)0);
WeatherObject[] array2 = array;
foreach (WeatherObject weatherObject in array2)
{
if (weatherName == weatherObject.weatherName)
{
weatherObjects.Add(weatherObject);
}
}
}
[IteratorStateMachine(typeof(<ObjectsFindDelay>d__5))]
private IEnumerator ObjectsFindDelay()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <ObjectsFindDelay>d__5(0)
{
<>4__this = this
};
}
private void OnDisable()
{
if (weatherObjects != null && weatherObjects.Count != 0)
{
DestroyObjects();
}
}
private void DestroyObjects()
{
foreach (WeatherObject weatherObject in weatherObjects)
{
NetworkObject val = null;
if (!((Object)(object)((Component)weatherObject).gameObject == (Object)null))
{
if ((Object)(object)((Component)weatherObject).GetComponent<NetworkObject>() != (Object)null)
{
val = ((Component)weatherObject).GetComponent<NetworkObject>();
}
if ((Object)(object)NetworkManager.Singleton != (Object)null && (Object)(object)val != (Object)null && val.IsSpawned)
{
DisableNetworkObjectRPC(val.NetworkObjectId);
}
else
{
Object.Destroy((Object)(object)((Component)weatherObject).gameObject);
}
}
}
weatherObjects.Clear();
}
[ServerRpc]
private void DisableNetworkObjectRPC(ulong nObjectId)
{
if (NetworkManager.Singleton.SpawnManager.SpawnedObjects.TryGetValue(nObjectId, out var value))
{
value.Despawn(true);
}
}
}
}