using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("EndTimesEscapeMusic")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("EndTimesEscapeMusic")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("73169e38-3e19-473a-a571-bbacc99a6b84")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace EndTimesEscapeMusic
{
[BepInPlugin("MagnusMakesGames.EndTimesEscapeMusic", "End Times Escape Music", "1.0")]
public class EndTimesEscapeMusicBase : BaseUnityPlugin
{
private const string modGUID = "MagnusMakesGames.EndTimesEscapeMusic";
private const string modName = "End Times Escape Music";
private const string modVersion = "1.0";
private readonly Harmony harmony = new Harmony("MagnusMakesGames.EndTimesEscapeMusic");
public static EndTimesEscapeMusicBase Instance;
internal ManualLogSource logger;
internal static AssetBundle assetBundle;
internal static AudioClip EndTimesTrack;
internal static AudioClip FinalVoyageTrack;
internal static object endTimesMusicManagerPrefab;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
logger = Logger.CreateLogSource("MagnusMakesGames.EndTimesEscapeMusic");
logger.LogInfo((object)"Loading End Times Escape Music Mod");
harmony.PatchAll();
string location = ((BaseUnityPlugin)Instance).Info.Location;
location = location.TrimEnd("EndTimesEscapeMusic.dll".ToCharArray());
assetBundle = AssetBundle.LoadFromFile(location + "endtimes");
if ((Object)(object)assetBundle != (Object)null)
{
EndTimesTrack = assetBundle.LoadAsset<AudioClip>("end_times");
FinalVoyageTrack = assetBundle.LoadAsset<AudioClip>("final_voyage");
endTimesMusicManagerPrefab = assetBundle.LoadAsset("EndTimesMusicManager");
}
}
public static void PlayEndTimes()
{
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Expected O, but got Unknown
GameObject val = null;
if (!Object.op_Implicit((Object)(object)GameObject.Find("EndTimesEscapeMusic")))
{
object obj = endTimesMusicManagerPrefab;
val = Object.Instantiate<GameObject>((GameObject)obj);
((Object)val).name = "EndTimesEscapeMusic";
}
if (Object.op_Implicit((Object)(object)GameObject.Find("EndTimesEscapeMusic")))
{
val = GameObject.Find("EndTimesEscapeMusic");
AudioSource component = val.GetComponent<AudioSource>();
if (!component.isPlaying && (Object)(object)component != (Object)null)
{
component.clip = EndTimesTrack;
component.Play();
}
}
}
}
}
namespace EndTimesEscapeMusic.Patches
{
[HarmonyPatch(typeof(TimeOfDay))]
internal class EndTimes
{
[HarmonyPostfix]
[HarmonyPatch("TimeOfDayEvents")]
private static void TimeOfDayEventsPatch()
{
TimeOfDay instance = TimeOfDay.Instance;
if (instance.currentDayTime / instance.totalTime >= 0.89f && instance.currentDayTime / instance.totalTime < 0.95f)
{
EndTimesEscapeMusicBase.PlayEndTimes();
}
}
[HarmonyPostfix]
[HarmonyPatch("SetShipLeaveEarlyClientRpc")]
private static void SetShipLeaveEarlyClientRpcPatch()
{
EndTimesEscapeMusicBase.PlayEndTimes();
}
}
}