Decompiled source of WeaponDamageMod v0.1.1

plugins/WeaponDamageMod.dll

Decompiled 3 hours ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("WeaponDamageMod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("WeaponDamageMod")]
[assembly: AssemblyCopyright("Copyright ©  2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("0d5b48e2-6419-42d0-ad35-7754a52a60b7")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace WeaponDamageMod;

[BepInPlugin("mariothinks.WeaponDamage", "WeaponDamageMod", "0.0.1.0")]
public class Plugin : BaseUnityPlugin
{
	internal static ManualLogSource Log;

	internal static ConfigEntry<int> ShovelDamage;

	internal static ConfigEntry<int> KnifeDamage;

	internal static ConfigEntry<float> ShotgunMultiplier;

	private void Awake()
	{
		//IL_0075: Unknown result type (might be due to invalid IL or missing references)
		Log = ((BaseUnityPlugin)this).Logger;
		ShovelDamage = ((BaseUnityPlugin)this).Config.Bind<int>("Weapons", "ShovelDamage", 1, "Shovel hit force (default: 1)");
		KnifeDamage = ((BaseUnityPlugin)this).Config.Bind<int>("Weapons", "KnifeDamage", 1, "Knife hit force (default: 1)");
		ShotgunMultiplier = ((BaseUnityPlugin)this).Config.Bind<float>("Weapons", "ShotgunMultiplier", 1f, "Shotgun damage multiplier (default: 1.0)");
		new Harmony("mariothinks.WeaponDamage").PatchAll();
		Log.LogInfo((object)"WeaponDamage loaded!");
	}
}
[HarmonyPatch(typeof(Shovel), "Start")]
internal class ShovelPatch
{
	private static void Prefix(Shovel __instance)
	{
		__instance.shovelHitForce = Plugin.ShovelDamage.Value;
	}
}
[HarmonyPatch(typeof(KnifeItem), "Start")]
internal class KnifePatch
{
	private static void Prefix(KnifeItem __instance)
	{
		__instance.knifeHitForce = Plugin.KnifeDamage.Value;
	}
}
[HarmonyPatch(typeof(ShotgunItem), "Start")]
internal class ShotgunPatch
{
	public static bool isShotgunFiring = true;

	private static void Prefix()
	{
		isShotgunFiring = true;
	}

	private static void Postfix()
	{
		isShotgunFiring = false;
	}
}
[HarmonyPatch(typeof(EnemyAI), "HitEnemyOnLocalClient")]
internal class EnemyHitPatch
{
	private static void Prefix(ref int force)
	{
		if (ShotgunPatch.isShotgunFiring)
		{
			force = (int)((float)force * Plugin.ShotgunMultiplier.Value);
		}
	}
}