using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using DeezNuts.Patch;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("DeezNuts")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("DeezNuts")]
[assembly: AssemblyTitle("DeezNuts")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace DeezNuts
{
[BepInPlugin("com.fakemarsh.DeezNuts", "DeezNuts", "1.0.0")]
[BepInProcess("Lethal Company.exe")]
public class Plugin : BaseUnityPlugin
{
private Harmony harmony = new Harmony("DeezNuts");
public static ManualLogSource logger;
public static GameObject deez_nuts_button;
public static Item deez_nuts_item;
private void Awake()
{
logger = ((BaseUnityPlugin)this).Logger;
logger.LogInfo((object)"Plugin DeezNuts is loaded!");
LoadButton();
harmony.PatchAll(typeof(DeezPatches));
harmony.PatchAll(typeof(NetworkPatches));
}
private void LoadButton()
{
string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "deeznuts");
AssetBundle val = AssetBundle.LoadFromFile(text);
GameObject val2 = val.LoadAsset<GameObject>("Assets/DeezNuts/DeezNuts.prefab");
deez_nuts_button = val2;
deez_nuts_item = val.LoadAsset<Item>("Assets/DeezNuts/DeezNuts.asset");
logger.LogInfo((object)("custom scrap item loaded into network: " + deez_nuts_item.itemName));
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "DeezNuts";
public const string PLUGIN_NAME = "DeezNuts";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace DeezNuts.Patch
{
[HarmonyPatch(typeof(StartOfRound))]
internal class DeezPatches
{
[HarmonyPrefix]
[HarmonyPatch("Awake")]
public static void DeezNutsButtonPatch(StartOfRound __instance)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Expected O, but got Unknown
Plugin.logger.LogInfo((object)"inside button patch");
SelectableLevel[] levels = __instance.levels;
SelectableLevel[] array = levels;
foreach (SelectableLevel val in array)
{
SpawnableItemWithRarity val2 = new SpawnableItemWithRarity();
val2.spawnableItem = Plugin.deez_nuts_item;
val2.rarity = 35;
Plugin.logger.LogInfo((object)("Adding deez nuts button into moon " + ((Object)val).name));
val.spawnableScrap.Add(val2);
Plugin.logger.LogInfo((object)"\n\n");
}
if (!__instance.allItemsList.itemsList.Contains(Plugin.deez_nuts_item))
{
__instance.allItemsList.itemsList.Add(Plugin.deez_nuts_item);
}
}
}
internal class NetworkPatches
{
private static GameObject networkPrefab;
[HarmonyPostfix]
[HarmonyPatch(typeof(GameNetworkManager), "Start")]
public static void Init(GameNetworkManager __instance)
{
Plugin.logger.LogInfo((object)"inside deez nuts network patcher");
if (!((Object)(object)networkPrefab != (Object)null))
{
Plugin.logger.LogInfo((object)"we are adding the deez nuts button to the network!");
networkPrefab = Plugin.deez_nuts_button;
((Component)__instance).GetComponent<NetworkManager>().PrefabHandler.AddNetworkPrefab(networkPrefab);
}
}
}
}