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Decompiled source of DeezNuts v1.0.0
DeezNuts.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using DeezNuts.Patch; using HarmonyLib; using Microsoft.CodeAnalysis; using Unity.Netcode; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("DeezNuts")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("My first plugin")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("DeezNuts")] [assembly: AssemblyTitle("DeezNuts")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace DeezNuts { [BepInPlugin("com.fakemarsh.DeezNuts", "DeezNuts", "1.0.0")] [BepInProcess("Lethal Company.exe")] public class Plugin : BaseUnityPlugin { private Harmony harmony = new Harmony("DeezNuts"); public static ManualLogSource logger; public static GameObject deez_nuts_button; public static Item deez_nuts_item; private void Awake() { logger = ((BaseUnityPlugin)this).Logger; logger.LogInfo((object)"Plugin DeezNuts is loaded!"); LoadButton(); harmony.PatchAll(typeof(DeezPatches)); harmony.PatchAll(typeof(NetworkPatches)); } private void LoadButton() { string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "deeznuts"); AssetBundle val = AssetBundle.LoadFromFile(text); GameObject val2 = val.LoadAsset<GameObject>("Assets/DeezNuts/DeezNuts.prefab"); deez_nuts_button = val2; deez_nuts_item = val.LoadAsset<Item>("Assets/DeezNuts/DeezNuts.asset"); logger.LogInfo((object)("custom scrap item loaded into network: " + deez_nuts_item.itemName)); } } public static class PluginInfo { public const string PLUGIN_GUID = "DeezNuts"; public const string PLUGIN_NAME = "DeezNuts"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace DeezNuts.Patch { [HarmonyPatch(typeof(StartOfRound))] internal class DeezPatches { [HarmonyPrefix] [HarmonyPatch("Awake")] public static void DeezNutsButtonPatch(StartOfRound __instance) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Expected O, but got Unknown Plugin.logger.LogInfo((object)"inside button patch"); SelectableLevel[] levels = __instance.levels; SelectableLevel[] array = levels; foreach (SelectableLevel val in array) { SpawnableItemWithRarity val2 = new SpawnableItemWithRarity(); val2.spawnableItem = Plugin.deez_nuts_item; val2.rarity = 35; Plugin.logger.LogInfo((object)("Adding deez nuts button into moon " + ((Object)val).name)); val.spawnableScrap.Add(val2); Plugin.logger.LogInfo((object)"\n\n"); } if (!__instance.allItemsList.itemsList.Contains(Plugin.deez_nuts_item)) { __instance.allItemsList.itemsList.Add(Plugin.deez_nuts_item); } } } internal class NetworkPatches { private static GameObject networkPrefab; [HarmonyPostfix] [HarmonyPatch(typeof(GameNetworkManager), "Start")] public static void Init(GameNetworkManager __instance) { Plugin.logger.LogInfo((object)"inside deez nuts network patcher"); if (!((Object)(object)networkPrefab != (Object)null)) { Plugin.logger.LogInfo((object)"we are adding the deez nuts button to the network!"); networkPrefab = Plugin.deez_nuts_button; ((Component)__instance).GetComponent<NetworkManager>().PrefabHandler.AddNetworkPrefab(networkPrefab); } } } }