Decompiled source of LittleCompany v1.0.2

plugins/LittleCompany.dll

Decompiled 5 months ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LittleCompany.Patches;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("LittleCompany")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LittleCompany")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("5c354871-b9b6-426c-8da7-be9861af665b")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace LittleCompany
{
	[BepInPlugin("LittleCompany", "LittleCompany", "1.0.2")]
	public class LittleCompanyMod : BaseUnityPlugin
	{
		private const string modGUID = "LittleCompany";

		private const string modName = "LittleCompany";

		private const string modVersion = "1.0.2";

		private readonly Harmony harmony = new Harmony("LittleCompany");

		private static LittleCompanyMod Instance;

		internal ManualLogSource mls;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("LittleCompany");
			mls.LogInfo((object)"⠀⢀⢀⢄⢬⢪⡪⡎⣆⡈⠚⠜⠕⠇⠗⠝⢕⢯⢫⣞⣯⣿⣻⡽⣏⢗⣗⠏⠀\r\n⠀⠪⡪⡪⣪⢪⢺⢸⢢⢓⢆⢤⢀⠀⠀⠀⠀⠈⢊⢞⡾⣿⡯⣏⢮⠷⠁⠀⠀\r\n⠀⠀⠀⠈⠊⠆⡃⠕⢕⢇⢇⢇⢇⢇⢏⢎⢎⢆⢄⠀⢑⣽⣿⢝⠲⠉⠀⠀⠀⠀\r\n⠀⠀⠀⠀⠀⡿⠂⠠⠀⡇⢇⠕⢈⣀⠀⠁⠡⠣⡣⡫⣂⣿⠯⢪⠰⠂⠀⠀⠀⠀\r\n⠀⠀⠀⠀⡦⡙⡂⢀⢤⢣⠣⡈⣾⡃⠠⠄⠀⡄⢱⣌⣶⢏⢊⠂⠀⠀⠀⠀⠀⠀\r\n⠀⠀⠀⠀⢝⡲⣜⡮⡏⢎⢌⢂⠙⠢⠐⢀⢘⢵⣽⣿⡿⠁⠁⠀⠀⠀⠀⠀⠀⠀\r\n⠀⠀⠀⠀⠨⣺⡺⡕⡕⡱⡑⡆⡕⡅⡕⡜⡼⢽⡻⠏⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀\r\n⠀⠀⠀⠀⣼⣳⣫⣾⣵⣗⡵⡱⡡⢣⢑⢕⢜⢕⡝⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀\r\n⠀⠀⠀⣴⣿⣾⣿⣿⣿⡿⡽⡑⢌⠪⡢⡣⣣⡟⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀\r\n⠀⠀⠀⡟⡾⣿⢿⢿⢵⣽⣾⣼⣘⢸⢸⣞⡟\r\n⠀⠀⠀⠀⠁⠇⠡⠩⡫⢿⣝⡻⡮⣒⢽⠋Little company launched");
			harmony.PatchAll(typeof(LittleCompanyMod));
			harmony.PatchAll(typeof(LittleCompanyScript));
		}
	}
}
namespace LittleCompany.Patches
{
	[HarmonyPatch(typeof(PlayerControllerB))]
	internal class LittleCompanyScript
	{
		[HarmonyPatch("Awake")]
		[HarmonyPostfix]
		private static void ScalePlayer(ref Transform ___thisPlayerBody, ref Transform ___playerGlobalHead, ref Transform ___usernameBillboard, ref Camera ___gameplayCamera)
		{
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
			___thisPlayerBody.localScale = new Vector3(0.5f, 0.5f, 0.5f);
			___playerGlobalHead.localScale = new Vector3(2f, 2f, 2f);
			___usernameBillboard.position = new Vector3(___usernameBillboard.position.x, ___usernameBillboard.position.y + 0.23f, ___usernameBillboard.position.z);
			___usernameBillboard.localScale *= 1.5f;
			((Component)___gameplayCamera).transform.GetChild(0).position = new Vector3(((Component)___gameplayCamera).transform.GetChild(0).position.x, ((Component)___gameplayCamera).transform.GetChild(0).position.y - 0.026f, ((Component)___gameplayCamera).transform.GetChild(0).position.z + 0.032f);
		}

		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		private static void OtherCorrections(ref bool ___inTerminalMenu, ref Transform ___thisPlayerBody, ref float ___fallValue)
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			if (___inTerminalMenu)
			{
				___thisPlayerBody.position = new Vector3(___thisPlayerBody.position.x, ___thisPlayerBody.position.y + 0.4f, ___thisPlayerBody.position.z);
				___fallValue = 0f;
			}
		}
	}
}