using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Pcix_GameSettings")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Pcix_GameSettings")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("fb6fc043-5cf4-4665-aa2e-b9d634eedbe8")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace GameSettingsModPlugin;
[BepInPlugin("pcix.GameSettingsMod", "GameSettingsMod", "1.0")]
public class GameSettingsModPlugin : BaseUnityPlugin
{
[HarmonyPatch]
private class TimeOfDay_Patches
{
[HarmonyPrefix]
[HarmonyPatch(typeof(TimeOfDay), "Awake")]
private static void setQuotaVariables(ref QuotaSettings ___quotaVariables)
{
___quotaVariables.startingQuota = startingQuota.Value;
___quotaVariables.startingCredits = startingCredits.Value;
___quotaVariables.deadlineDaysAmount = deadlineDaysAmount.Value;
___quotaVariables.increaseSteepness = increaseSteepness.Value;
___quotaVariables.baseIncrease = baseIncrease.Value;
___quotaVariables.randomizerMultiplier = randomizerMultiplier.Value;
}
}
private const string ModGUID = "pcix.GameSettingsMod";
private const string PluginName = "GameSettingsMod";
private const string VersionString = "1.0";
private readonly Harmony harmony = new Harmony("pcix.GameSettingsMod");
private static ConfigFile configFile;
public static ConfigEntry<int> startingQuota;
public static ConfigEntry<int> startingCredits;
public static ConfigEntry<int> deadlineDaysAmount;
public static ConfigEntry<float> increaseSteepness;
public static ConfigEntry<float> baseIncrease;
public static ConfigEntry<float> randomizerMultiplier;
private void Awake()
{
LoadConfig();
harmony.PatchAll();
}
private static void LoadConfig()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Expected O, but got Unknown
configFile = new ConfigFile(Path.Combine(Paths.ConfigPath, "pcix_gamesettingsmod.cfg"), true);
startingQuota = configFile.Bind<int>("General", "startingQuota", 130, "The starting profit quota");
startingCredits = configFile.Bind<int>("General", "startingCredits", 60, "The starting credits");
deadlineDaysAmount = configFile.Bind<int>("General", "deadlineDaysAmount", 3, "Days before deadline");
increaseSteepness = configFile.Bind<float>("General", "increaseSteepness", 16f, "Higher value means a less steep exponential increase");
baseIncrease = configFile.Bind<float>("General", "baseIncrease", 100f, "The minimum amount to increase");
randomizerMultiplier = configFile.Bind<float>("General", "randomizerMultiplier", 1f, "This determines the severity of the randomizer curve");
}
}